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easy, fasa studios, try mw4 mercs, all the jf mechs have enhanced imaging, it makes for easy targeting, they're birds for yo momma's sake!, while i do not know any direct wk employees, i have my sources, and as knowledge is power, i say this: HEADS UP!
Hold I think this list is work personally. My prove is that the sniper is not suppose to repeated yet its suppuse to the marksman and Schmitt repeat. Also I think this set will be about 150 not 124. I believe this set will go like this SS 6, SC 9: LE 1, JF 22,Rots 20, SH 18, SW 9, Br 7 , LI 12 no LE, HL 10, DF 8, Merc 9.
Originally posted by Freakboy All I know is that my Swordsworn are finally going to get a LE Templar, my favorite assault mech. I am hoping for something like this...
Ada Yung
Primary Ballistic 0/16" 5 damage no SE's
Secondary Energy 0/12" 3 damage Pulse SE
7 on movement
11 targeting
22 armor no SE's
293 pts
The heat dial could reflect the typical swordsworn issues with perhaps two clear clicks and then some heavy colors on the third fourth and fifth clicks. Time will tell.
You're kidding right? This isn't even as good as 95% of the 230-sih point mechs, and you're throwing it up to 293?? For 290 Ezekiel Crow gets a ton more equipment.
You want to make it point out right? Add AP to the PBA. And no Assault Mech would be right without a few clicks of HdA and a few of HvA. That would put it in that 290 point range.
SC don't have a Cap3 transport, and some factions have TWO. We don't complain. Hell, everybody WANTS us left out of sets.
I mean, C'mon. There are worse things to complain about than a repair vehicle. 95% of armies, and 99.9% of competitive ones, don't use one. and they're easily shut down by artillery
Rumors:
Lower defenses, higher attacks.
No Bansons' Raiders or Steel Wolves in this set.
New SE's:
Melee SE:A-Pods: Like Anti-Infantry, but against anything basing in front arc.
Energy SE:TSEMP: Give an order token to a successfully hit target, can cause a push, and it will shut mechs down for rest of the turn.
Ballistic SE:NARC:If you don't know this one, go back to Mage Knight!
Melee SE:Full Strike:Mech Only-basically a sweep attack.
Jade Falcon Abilities:
Zellbregin:If you attack an Elite enemy unit, you have to keep attacking it 'til it's dead.
Merciless: add 1d6 roll to normal DFA attack value
Enhanced Imaging
Sea Fox Abilitied:
Renegades: No formations
Scavengers: Heal 2 clicks.
Predators: Two attacks in a row.
Faction Key codes:
BR=Bannson's Raiders
DF=Dragon's Fury
HL=Highlanders
JF=Jade Falcons
LI=Liao
MR=Mercenary (ALL of them)
RS=Republic of the Sphere
SC=Spirit Cats
SF=Sea Fox
SH=Stormhammers
SS=Swordsworn
SW=Steel Wolves
LE's:
### Templar---------------------------------------(JF)
### Trovic Nilloba Gryfalcon----------------------(JF)
### Ira "The Bastard" Rivers Chwa------------(JF)
Rumors:
Lower attacks, higher damages.
All new clans introduced in this set.
New SE's:
Attack SE:Coolant: Cools a mech 1d6/2 heat. Water symbol next to attack for on repair SE.
Melee SE:Assault Pods: Allows a mech to make a capture attempt.
Energy SE:Continuous Beam: Does full damage to infantry.
Ballistic SE:Homing: Allows a second attack roll for half damage (round down) if it misses.
Melee SE:Power Strike:Ignores armor and Agility.
Jade Falcon Abilities:
Zellbregin:If you attack an Elite enemy unit, you have to keep attacking it 'til it's dead.
Merciless: always roll an additional d6 for attacks. Critical miss on two ones on either set of dice.
Enhanced Imaging: Do an additional damage on ranged attacks against mechs. Cannot critical hit, though.
Sea Fox Abilitied:
Renegades: No formations
Scavengers: Heal 2 clicks.
Predators: Two attacks in a row.