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Batman<> Gotham's Protector
Cost: 5
8/8
Loyalty-reveal
Concealed-optional
While batman is equiped, he gets +1/+1 attack and defense and has flight and range and cannot be effected by effects your opponent control.
Discard an equipment card-> remove target gotham knights attacker or defender from this attack.(attackers ready)
Discard a team superman card-> Target defender you control protecting a character gets +X defense, where X is the cost of the character you discarded.
I think thats an acurate representation of who they both are and what they should be doing. Bats and superman protecting their team in their own ways. Bats showing up in the nick of time to save his crew, and supes lending his strength of character to make others fight harder.
Batman<> Gotham's Protector
Cost: 5
8/8
Loyalty-reveal
Concealed-optional
While batman is equiped, he gets +1/+1 attack and defense and has flight and range and cannot be effected by effects your opponent control.
Discard an equipment card-> remove target gotham knights attacker or defender from this attack.(attackers ready)
Discard a team superman card-> Target defender you control protecting a character gets +X defense, where X is the cost of the character you discarded.
I think thats an acurate representation of who they both are and what they should be doing. Bats and superman protecting their team in their own ways. Bats showing up in the nick of time to save his crew, and supes lending his strength of character to make others fight harder.
That's kind of cool, but something that doesn't make Batman equipment reliant would be better. He does have skills beyond the belt.
I remember doing something similar for a Galactus dream card, but here's a nice Superman for you all.
Superman
Gone Mad
7 drop, Flight & Range
Team : Unaffiliated
30 ATK / 30 DEF
Superman cannot cause breakthrough.
Cosmic : Whenever Superman attacks, you may choose any number of your opponent's characters and total their attack and defense values. Treat them as one character for this attack.
And that link was amazing. It was my favorite episode in the old Superman cartoon, except for the one where the detective (his name escapes me) died. It was Maggie Sawyer's partner.
First off- I completely agree that big name characters need to occur more often at lower drops. Its sad that the game is mostly dominated by smaller names (but helps these characters to become more known).
Next, my thoughts on the team themes for this set:
Gotham Knights:
Hard call. I like that Martial Artist idea, but I can't see it being implemented very well. Card draw theme has been kind worn out, but may as well expand on it a little, but in unique ways. There are so many cards for this team I would want to reprint... Alfred, Utility Belt, Fizzle, Bat Computer, Batarang, Gotham City... I'm interested in what UDE is going to do.
Arkham Inmates:
AI is, at the moment, the best team for gettingyour opponent to discard. This should be expanded on, I believe. Their 'wacky random' theme is fun, so maybe a few characters could play into it... but I really want to see that discard in action.
Team Superman:
Protection is a hard theme to build on. I see Team Superman as the team most in need of the new keyword in this set... their old themes really don't add up very well, for me. Cosmic could be expanded on, but between Heralds and LoS, there's a lot of that going around.
Revenge Squad
Stat reduction. Here's another theme that we haven't seen a team really develop, and Revenge Squad is the closest to having it. I'd love to see them be fully capable of removing +1/+1 counters, cosmic counters, and taking stats down in a big way, close to what Karnak does. Also, reprint Bizarro World so it remains relevant.
The Outsiders
They are the opposite of the Thunderbolts, in my opinion. Thunderbolts = Villains playing the role of hero. Outsiders = Heroes playing the role of... well, dirty hero. I think the Thunderbolts reflect how this team should play, though... upping the stakes to get the job done. I also don't think they should have an 8-drop. I'd see this as a team that has a curve that ends at 6... so having effects that KO their own resources for gain (I can see the issue where they blew up their HQ) makes sense to me.
Also, reprint Bizarro World so it remains relevant.
Since Bizarro-text is sort of like a keyword (or at least the way Bizarro World is phrased treats it like a keyword) I always thought they'd find other ways to use it besides just bringing back Bizarro World, like a new version of Bizarro that gives all locations you control Bizarro-text, or a plot twist that does the same for a single turn.
I would be very surprised if Upper Deck did not introduce new strategies and themes for these 4 re-featured teams. If they are just going to keep the same disappointing strategies, what's the point? Not to mention the fact that the set needs to have some new mechanics in it.
Mark my words: there will be new team themes for these 4 refeatured teams.
Mark my words: there will be new team themes for these 4 refeatured teams.
That's kind of the point, but, as the X-Men were refeatured with their recovery theme still around, I think some teams will still have their themes. Smaller themes need to be hit on.
If they are just going to keep the same disappointing strategies, what's the point?
if they refeature some of the old strategies, they'll be getting a second chance to make them not suck.
if Revenge Squad becomes playable, that'll be a win for them....
if they get a complete overhaul and scrap their original themes, then that'll be just like playing something completely diffrent that happens to have the Revenge Squad name printed on it.
Okay. Then we agree. I'm sure that they will retain some aspect of the original themes. But that's nothing new.
Refeatured Brotherhood retained its "aggressive" strategy.
Refeatured Doom got some support for it's control and stall strategies. It was the small army and KOing minion strategies that got greatly expanded upon.
So maybe when they refeature these teams, they will take a minor theme and make it a major presence in the new cards. For example, I'd love to see character movement expanded on for Team Superman.
I for one am sick of the focus on Batman's detective skills. He is one of the DC Universe's foremost martial artists and pure fighters and it's like UDE development has totally lost sight of that. Drawing cards and negating plot twists aren't anything if you still can't win. How about an expansion of the X-Statix One-Man Show theme? Maybe do a Two-Man show theme to focus on the Dynamic Duo theme??? Some better evolutions of the Robins, another Nightwing, and of course a good Batman that kicks some serious ### in combat.
Outsiders: This is really an interesting team. I could see this team being some kind of Titans off-shoot team that has a GK / Outsider team-up.
And suddenly I'm struck, by Dark Knight's marvelous post, with EXACTLY what the new keyword we should get soon.
Sidekick.
Now, I was going to say this would be good for this set... but I'd almost venture to hope that... we could see it as a theme for the Teen Titans. Anyhow, it'd be cool if that whole 'Two-man show' theme could be pulled off effectively. Stellar idea!
And suddenly I'm struck, by Dark Knight's marvelous post, with EXACTLY what the new keyword we should get soon.
Sidekick.
Now, I was going to say this would be good for this set... but I'd almost venture to hope that... we could see it as a theme for the Teen Titans. Anyhow, it'd be cool if that whole 'Two-man show' theme could be pulled off effectively. Stellar idea!
That would be cool. I don't know about the Teen Titans theme with GK, it's really more about Batman, with some "reservist" type support from the other characters. I don't care what the theme is as long as Batman has different playable versions of him and the team becomes good in some version that doesn't involve 13 GCPD Army guys and Fizzle. The Outsiders might be a good team-up to bring about something like that. I do want to see a Dick Grayson<>Batman character come out of this though.
I see batman's team as the best at equipment and martial arts. So i think Batman's team should make more use of equipment. Really, batman does have a lot of "wonderful toys" and he uses them quite alot which is what makes him a very unpredictable opponent.
His and his team also are some of the best martial artists in the world, able to take down meta-humans and even super villians sometimes by just knowing where and when to hit. Thus, they should be able to adjust their tactics to any situation, like generic atk and def pumps for their team when they are fighting at a disadvantage.
Lastly, batman needs 3 new cards reflecting what he does in the comics. One should be a badass combat card that no matter how big you are, he WILL take you down. Second should be him protecting his team, because he'll always put a priority on saving/helping his family. And his third he should be the calculating mastermind/tactician that will guide his team to victory and not even have to appear until the last man standing needs to be pushed over.