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Don't forget vet XP daredevil, taskmasters, doombots, SPIRAL, etc.....
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Originally posted by daedalus25 Just Exp. Black Cat, LE Rita DeMara, LE Matt Murdock, Universe Spider-Man, Vet IC Daredevil, LE Clint Barton, LE Natasha Romanoff, Doombots, and the cheapest Wildcard of all time: Mary Jane Watson!!
Hehe but seriously, yeah I don't think it'll be much of a problem. Superman ability is pretty expensive, so the Ultimates are likely going to mostly be in the 100+ range. Although I do predict a lot of Ultimate Wasps on future teams...
Originally posted by Redleg Stealth is a great power and sets the tone/tempo of many fights (especially with NAAT)...it's good to see balance swing in favor of the attacker.
You make a good point. One of the advantages of Stealth-busting is that it is another weapon against the Turtle. If nothing else, the Turtle is going to have to be a little aggressive and take out the provider of the Ultimate or Team Superman ability if they plan on digging in w/o getting wrecked from range.
Captain America: C'mere, let me get a closer look at that big gash on your cheek.
Bruce Banner: But I haven't got a gash on my cheek.
Originally posted by Hack-n-slash Erm... to repeat my point:
M is only adjacent to the upper left & right corners.
M is not adjacent to the bottom left & right corners,
as the enemy model and upper corners block LOS/LOF.
Looks like you need to bust out the rule book again.
Adjacency has nothing to do with LOS/LOF. And, the team ability clearly indicates the characters have to be adjacent. The TA does not say the characters must have line of sight.
So, the TA could conceivably give you up to a +4 to attack, though the Rule of 3 would seem to limit the bonus to 3 anyway.
Uhm, because Wizkids has not officially retired it (unlike parts of IC)... On top of that, unrestricted events...
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Originally posted by Cell Doesnt Clobbering Time rotate out once Ultimates rotates in? Why do people worry about cheap wild card then? Or about Dr Doom abusing these new powers? They wont be arround to enjoy em
That's a little presumptious.. After all, you have no idea what Cap's stats are. He could become the next vet Hawkeye for all you know...
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Originally posted by Ed0825 Well, now as far as heroclix goes, I guess we found out who would win between Cap and the Bat. Ultimate Cap hands down. Of course I am going to have to remove all the ultimate figures from their bases and replace them with the Real Marvel Universe ones. I pray they don't do any more Ultimate sculpts of Spidey villians though.
Cool team Abilites, just wish they hadn't wasted 2 on Ultimate Universe characters.
Adjacent figures count as blocking terrain for LOF only. Since adjacency does not draw LOF then the other figures won't effect it. Only soaring, differing elevations, or true blocking terrain (including diagonals of Barriers) break adjacency.
Actually, the morlocks ability could be very cool, especially if and when the Morlocks get worn down late in the game. If the Morlocks have some low-point characters, they could make great cannon fodder. This could be expecially fun during a sealed tournament!
The Ultimates team ability sounds really powerful. I haven't really played too much with the Indyclix, so I'm not sure how that team ability works. I'm not that impressed with the Society ability.
So, who will the new Morlocks be? I'm hoping Callisto and Plague, at least. She'd probably have incapacitate. Caliban would make the perfect R/E/V. There's actually a lot of Morlocks, but a lot of them weren't so hot. I'd rather have had the Marauders.
That's a little presumptious.. After all, you have no idea what Cap's stats are. He could become the next vet Hawkeye for all you know...
Especially since the Ultimates ability is soo expensive, and we already know Veteran Caps points... I suspect he will be slighly underpowered and alot of people will complain about lack of Impervious, or no 4 Damage or multiple clicks of CCE or Outwit ect ect
Third Place Winner, Boneyards Contest. Huzzzah!
Finallly, Guy Gardner has Arrived in the world of Heroclix! Galactus, Fin Fan Foom, and Spectre beware!
It seems to me that in every set where a new team ability is introfuced, a Wild Card TA should get more expensive. The more TA'S there are, the more potential uses there are for a Spider-Man or Doom ability. These four new TA's should make a wild card TA like an extra point per click or more, but it probably won't affect the cost of a team ability. I think it was ridiculous to make low cost and generic Wild Cards; when Vet Spider-man and Ultron were able to copy abilities, fair enough. R Doombots and R Live Wires?? Nothing like a couple of rookie live wires with an intergang agent and an alfred pog.
Come play in a mafia game! Hey! I'm talking to you, Scott Pilgrim!
lol, no doubt! Until I see some stats, I'm not going to assume that the Ultimate Captain America can even take on a vampire lackey, much less bats...
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Originally posted by Cell Especially since the Ultimates ability is soo expensive, and we already know Veteran Caps points... I suspect he will be slighly underpowered and alot of people will complain about lack of Impervious, or no 4 Damage or multiple clicks of CCE or Outwit ect ect
I find it very difficult that they will under power Cap again.
How much it the team ability? Do we know. Even if the ability is 23pts he is still going to be around 80 pts of stats and powers I'd say he can be represented very well for that cost.
Yep. Right around 80 pts...just like Bats. I think they'll be evenly matched. I don't think he'll "own" Bats at all. Just take away his steath protection. Bats is still tough even without hiding in the bushes.
Adjacent figures count as blocking terrain for LOF only. Since adjacency does not draw LOF then the other figures won't effect it. Only soaring, differing elevations, or true blocking terrain (including diagonals of Barriers) break adjacency.
I see that... (aren't PDF wonderful)
We've been playing that rather incorrectly...
We haven't been requiring breakaways or close combat attacks accross a 'blocked' diagonal like that.