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ok that sounds like pm material, no sense posting that here man. its not that i think sf is godly, just the op. They need work, and for them to even make a dent, they've had to rely on other teams. look @ new school. thats 1 ex of where spidey has seen play, and that loses.
It doesnt make sense to go into a thread to bash what its about. TT is better against the majority of whats out there, but most of the time TT vs SF, TT loses. CC has been saying it all along. & if you didnt give me a reason to bash your TT statements, like how i said BB isnt used & that is besides the point & ur next post flammed that exactly. u r being argumentative, & that's helping no one. Its like the last 3 pages have been like a struggle between us, lol... & it shouldnt b that way.
Now, with all that hopefully in hindsight, is high voltage a deck we just don't want to face, or does SSS stand a chance at all?
In a controlled environment the match-up is in SSS favor. Maybe it's a build issue, maybe it's a player issue. Either way, I am personally not stressed about facing Titans at all. That being said, if and when a TT player knows what is happening then the burn Red Star deals IS an issue. But lets be frank, our deck is only prevalent in our little corner of the realms. Suprize is a huge factor in the match-up...maybe that will change in Silver Age as a ton of players will be looking at SF becasue of te omission of MOR and DOR. So as far as I'm concerned I have to disagree with you eternal, the match-up is way in our favor as the Titans player has to react to us, not the other way around.
Characters
1 Firestar, Hellion
4 Golden Archer
1 Fiero
3 Black Panther, King of Wakanda
4 Ape X, Xina
3 Electric Eve
3 King Snake
2 Ratcatcher
2 Mikado and Mosha
2 Chomin
1 Micro-Chip
Plot Twists
4 Surprise Attack
4 Flying Kick
3 Mega-Blast
3 Insect Swarm
3 Wild Ride
4 Die For Darkseid!
2 Enemy of My Enemy
2 Secret Origins
edit: i've got a tech multiple man deck that i might decide to run instead. I'll PM ya the decklist later ... i like both the tech ive got and SSS ... not sure which would do better yet ...
Not only does Fun and Games wreck High Voltage, but ANY deck that uses activated powers, which is... almost all. I don't know if it should go in the SSS build due to the lack of characters on the board, but in a Wild Pack variant it works just fine. Hell, it even helps the Wild Packs beat GLOCK. Let's see, no more Dr. Light, Willworld, Birthing Chamber.... Hurts them pretty bad.
It just occured to me, could or should we run Fun and Games in the SSS build? In Golden, it screws over TT, any burn deck and hurts just about all other decks. Once again, the only problem I see is the board presence. Maybe to go in the SSS build, rushing for the first few drops might be the way to go. IDK, something to think about.
hm ... well, I think That Fun & Games is something I'd at least try, considering I have 5 of them. They would take the place of AR against hiVol, unless testing shows that both would be needed which 'prolly would hurt the deck in other matchups, like Avengers toolbox.
my aim is theorangesodaman, big shock lol.
& i think the biggest reason why the thread has lasted so long is because of how insanse TASM is and how he hasn't been fit into a tier 1 deck yet (non-rouge of course). With the fun & games suggestion, I think that SSS is better than the tech i was trying to hide. Hiv would wreck my build, so SSS all the way.
where can the fun & games go? I'm thinking -1 recon -2 System Failure
That could work out. Might I even suggest -1 Ezekiel +1 MM ? With the SttG engine it would be worth it (along with anarchy). Speeking of which I wonder how Anarchy and Fun & Games will work out...
And for Glock, if you block Marvel with Fun & Games, if you boosted strange on 8 (Thus removing Mitts) and play Mysterium, you have a good shot at winning.
Edit: It's been an honor fellow SF belivers, to post this historic 1500th post!