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NextWave is already confirmed. I'm guessing that the GSXM LEs will be vampiric versions of figures in the regular set. It seems like something they'd do.
That'd be cool, except none of them actually got turned into vampires except for Wolverine and Jubilee. And Wolverine was (predictably) very temporary.
Maybe Storm, because she temporarily was a long time ago.
As far as Cyclops - if he can look at you, he can shoot you. If anything I think it would hurt more in close combat because it hasn't traveled very far.
Are we really arguing this? This is a great version of cyclops and if he doesn't fit your view of him, the other cyclops in the set surely will.
QFT
this set is gonna kick and i'll have fun shooting people with a 4 damage dealing Cyke
one thing i gotta say.....
bringing Superman into a Marvel discussion is racist and uncalled for.
He shouldn't be compared to ANY figure in clix/comics cuz he's an over powered absurd character to begin with.
seriously, i can warm the earth with my heat vision? lol
the more i learn about Supes, the more i dislike.
no offense to anyone that does like him, just my wooden nickel.
This is like the arguements about Superman or Nick Fury getting Psychic Blast (before the power was renamed). Too many people focusing on names and such instead of the overall effect.
RCE is for characters who can do more damage with their ranged weapon than their fists, that's true, but there's more to it than that. It can't be used with Running Shot or HSS, so the character has to be standing still to use it. This implies some level of aiming, concentration, or time to power up. They also can't use it in close combat (unless they're a Sharpshooter) which applies to weapons like bazookas and sniper rifles. Also, it can be easily lost or countered with Outwit; if you can take away Green Arrow's explosive arrows, or Winter Soldier's sniper rifle, then they're forced to use their smaller arms.
Now, I'm not saying that all of these need to apply to a character in order for them to be given RCE, but none of them really apply to Cyclops. Though, in the spirit of full disclosure, I should point out that I haven't read much Marvel during the last decade, so this is based on what I can recall from ten years ago.
As for Sharpshooter, if it was around since the beginning of the game then a lot more characters would have had it and the sharpshooters we're getting today wouldn't stand out in the same manner as they do now. Having said that, it doesn't represent the ability to make ranged attacks, it represents making those attacks skillfully. They can hit targets in the back row that are hiding behind other enemies, they can use those cumbersome bazookas and sniper rifles in close quarters to maximum effect, and they can hit enemies up close despite any martial arts training those foes have (ie bypassing Combat Reflexes).
It's already been said by others, but outwitting Sharpshooter doesn't mean that the character can't make ranged combat attacks anymore, it just means that they can't make those tricky shots anymore. If you outwit Deadshot's Sharpshooter, he's still going to shoot you with pistols; he's just not going to be able to line up the shot as well, especially if you get up close as he won't be able to use RCE. Same thing with Cyclops, he's still going to blast you. Only his eye blasts are a lot bigger than a bullet, so they're still going to hit just as hard.
As for Sharpshooter, if it was around since the beginning of the game then a lot more characters would have had it and the sharpshooters we're getting today wouldn't stand out in the same manner as they do now. Having said that, it doesn't represent the ability to make ranged attacks, it represents making those attacks skillfully. They can hit targets in the back row that are hiding behind other enemies, they can use those cumbersome bazookas and sniper rifles in close quarters to maximum effect, and they can hit enemies up close despite any martial arts training those foes have (ie bypassing Combat Reflexes).
It's already been said by others, but outwitting Sharpshooter doesn't mean that the character can't make ranged combat attacks anymore, it just means that they can't make those tricky shots anymore. If you outwit Deadshot's Sharpshooter, he's still going to shoot you with pistols; he's just not going to be able to line up the shot as well, especially if you get up close as he won't be able to use RCE. Same thing with Cyclops, he's still going to blast you. Only his eye blasts are a lot bigger than a bullet, so they're still going to hit just as hard.
I think a "cyclops gets +2 damage when making ranged attacks" special power would've solved a lot of kvetching about the base 4 damage, but would just start up complaints about how they should've just given him 4 damage to streamline the dial.
I agree though, and it should be noted that there was a time when you could use RCE base-to-base, and now that RCE can no longer be used like that, you're going to see different dial designs to reflect rules changes.
If you "Outwit" on Cyclops you are essentially (themantically speaking) removing his visor. How does Scott maintain a high attack value at this point? You can't have it both ways. Yes Scott can blast sans visor but his accuracy goes down the toilet. So either he should lose the and give him a regular or drop his AV if he loses during a game.
Let's go with the universal chorus that Outwitting Cyclops' Sharpshooter represents him losing the visor. He maintains his high AV because it's actually easier to hit someone with a bullet the size of a full-grown human being than one of normal size. His AV doesn't increase when the Sharpshooter is Outwitted because Cyclops, as you mentioned, is probably still attempting to frantically pare his attack back for fear of hitting innocents/teammates, and as such isn't as precise. The two factors cancel each other out, so his AV stays the same. Cyclops' damage value is fine the way it is for close or ranged combat.
Yeah, well, you know, that's just, like, your opinion, man.
The argument is should Cyclops be dealing 4 base damage in close combat, and IMO he shouldn't.
And the argument from those of us who disagree with you is that him being able to do 4 damage in close combat represents his ability to use his optic blasts at point-blank range. The argument against boils down to "I don't like it" more than anything from the comics themselves.
I don't really like Cyclops in the comics, but thought his clixs pieces have all been pretty subpar. From the looks of this one they finally did him justice.
And yes he should be able to deal 4 damage close range, numerous times he has blasted Wolverine through walls with his optic blast point blank.
Cyke's optic blasts are pure concussive force, not a laser beam or sniper rifle round, not that that even matters. Point is the damage should be higher the closer you are, as the energy hasn't had to meet as much resistance. Think movie-style shotgun. Point blank= big hole through you and you a hundred feet through a wall. 50 yards out, you'd be super unlucky if you got a single gnat-bite sized welt. The visor operates the same way a choke does on a shotgun, it narrows the spread to give the blast better long range grouping, increasing accuracy.
So, he should really have something like an eight range and five damage, and for every 2 squares out he loses a damage.