You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Why can't he use Colossal Stamina with a Double Power Action?
I only mean the part of colossal stamina, where he can continue to push and take damage for it.
He can't use them at the same time, because one requires you to all ready have 2 action tokens, and the other requires you to have none.
SO if he already has two action tokens(presumably from using Sentinel Assembly line, but not necessarily), then he cannot use Sentinel Assembly Line again because he cannot be given 2 action tokens(a requirement in the rules).
One of mastermold's key strengths at 200 points is that you have 100 points of room for support to boost him up. The Full infinity Gauntlet and some perplex on him would make him devastating.
Do we really need to say this about everyone?
Quote : Originally Posted by Harpua
red king is spot on with this statement.
Quote : Originally Posted by dairoka
listen to Red King.
Quote : Originally Posted by YouWaShock
At the risk of going OT, I need to point out that it appears red king is talking to himself.
I only mean the part of colossal stamina, where he can continue to push and take damage for it.
He can't use them at the same time, because one requires you to all ready have 2 action tokens, and the other requires you to have none.
SO if he already has two action tokens(presumably from using Sentinel Assembly line, but not necessarily), then he cannot use Sentinel Assembly Line again because he cannot be given 2 action tokens(a requirement in the rules).
There is no stipulation stating a character must be clear in order to give a Double Power Action. Further more Colossal Stamina would not work with any action, since all actions require a token normally.
You can use Double Power Actions with Colossal Stamina.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
In order to use a double power action as a non-free action, a figure must be able to be given two action tokens.
Nope.
Quote : Originally Posted by 2012 Core Rulebook
When you give a character any action (other than a free action - see below), give this character an action token as the action resolves and put it near the character's base on the map.
Quote : Originally Posted by 2011 Core Rulebook
When you give a character any action (other than afreeaction–seepage8),givethecharacteran action token as the action resolves and put it near the character’s base on the map.
Both rules also state that Non-Free Actions result in tokens as well. And there is no rule that says that says Colossal Stamina breaks this.
Quote
No game effect can result in more than 2 action tokens on a character. If part of a game effect would cause this to happen, that part of the game effect is ignored.
Colossal Stamina just says to give them a Non-Free Action. It does not say that they are not givin Action Tokens.
So again this would make Colossal Stamina unusable, No?
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
This wouldn't be such a big problem if there were 50 point Sentinels that were actually worth something and Modern Age legal. Here's hoping that Chaos War does something about that.
This wouldn't be such a big problem if there were 50 point Sentinels that were actually worth something and Modern Age legal. Here's hoping that Chaos War does something about that.
Didn't we see some giant size Sentinels in one of those desk pics?
Quote : Originally Posted by Harpua
red king is spot on with this statement.
Quote : Originally Posted by dairoka
listen to Red King.
Quote : Originally Posted by YouWaShock
At the risk of going OT, I need to point out that it appears red king is talking to himself.
I must be missing something...why now would you ever use Assembly Line after this change? Isnt it a pointless power now?
Probably, but making sure Master Mold doesn't end up with a pointless power wouldn't be a good reason for Game Design to keep a rule they no longer want in the game.
Probably, but making sure Master Mold doesn't end up with a pointless power wouldn't be a good reason for Game Design to keep a rule they no longer want in the game.
True...but it seems counterproductive on such a newly released figure to have a power essentially rendered pointless. If it was an older figure I dont think it would be such an issue. If they changed the power to turn the dial three times that would make it a valid power again though. But I doubt that happens
I'm gonna need some time to decompress and forget what I thought and relearn Master Mold with these new rules.
I mean, I found it totally ridiculous how he used to work, what with Sentinel Factory being completely redundant in every way. And this seems to have righted that.
But has it now rendered Sentinel Assembly Line too hard to use? I don't know. As I said, it's gonna take some forgetting of how you think he was supposed to work in order to assess fairly how he actually does work now.
Such is the danger of under-playtesting pieces. If you get the people used to playing wrong, it's very hard to fix that.
Both rules also state that Non-Free Actions result in tokens as well. And there is no rule that says that says Colossal Stamina breaks this.
Colossal Stamina just says to give them a Non-Free Action. It does not say that they are not givin Action Tokens.
So again this would make Colossal Stamina unusable, No?
No
There is no rule that says in order to be given a non-free action the character MUST be able to be given a token.
So, I want to use a special rule that says a character with two tokens can still take a non-free action.
I go to give a character with 2 tokens an action.
I want to give them a double-power action. Is there a rule that prevents this?
Yes - The PG clearly states they must be able to be given the two action tokens. Can't do it.
OK, I'll give them a regular power action. Is there a rule that prevents this?
Nope, can't find one that says they must be able to be given a token, or forbids it for some other reason.
Ok, they toke an action. That's the activator of this rule:
ACTION TOKENS
When you give a character any action (other than a free action – see below), give the character an action token as the action resolves and put it near the character’s base on the map
So, I give them an action token. That will make three. OK, I see no problem with that...
Wait! There's this rule:
4) THE RULE OF ACTION TOKENS
No game effect can result in more than 2 action tokens on a character. If part of a game effect would cause this to happen, that part of the game effect is ignored.
The ACTION TOKENS rule above would result in me putting more than 2 on this character. So, I ignore the part that tells me to put the action token on the character.
Why can't I do that with a Double-Action? Because there's a rule that I MUST be able to place the tokens. In other words something can't happen that will cause me to ignore the placing of those tokens. If that PG entry didn't exist, it would be perfectly fine to give a character with 1 or 2 tokens a double power action and have the golden rule kick in. As is, that PG entry applies only to Double-Actions and has no bearing on how other non-free actions can be used.