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It is certainly a nice range piece, but even the sharpshooter can't shoot into stealth in sealed play. Will the putative WildC.A.T.s ATA ignore stealth...or embrace it? 4 stars.
One of those pieces I never thought I'd see. He isn't the ideal Grifter necessarily, but he's good. As others have said, he could be piece people make the mistake of overlooking in sealed play.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
6 penetrating damage in one turn for 88 points?!? And that's even if he's based, thanks to Sharp-Shooter. I would push him immediately every time, Running-Shot be darned! 5 stars.
Not quite, his special power functions like ranged flurry and penetrating/psychic blast is ranged exploit weakness. Those two powers don't work together, and neither will Grifter's special power work with his psychic blast.
That's not to say he's not a great figure. The options are nice, he's still a sharp shooter with decent range, perplex, and telekinesis.
Not having 3 damage anywhere on the dial hurts him from being a very stellar figure, but it's accurate and balanced.
Eh . . .
I have no sekrets, I just am.
Want to see me strip, sing, screw up my lines, and dance for my senior year spring play? Then check this out!
He's pretty good, seems a bit expensive for a character that needs to be pushed to really do his shtick. He can do some good penetrating damage, and has decent range and good utility. Pretty solid overall.
Not a piece for first-timers, (not the right defense), but I like it with all the other wildC.A.T.s. I like the special power and i hope they use it again.
I really like this figure. The sculpt is great and the dial looks fantastic. I would like more running shot so he can get down the field faster to set up the special.
One of my favorite characters, a nice depiction of him prior to getting "buffed" with psionic or alien powers. A very usefull ranged piece for sealed, nice powers, attack and the second and third clicks really are best, but all of them are decent. Five stars from me.
A solid secondary attacker with impressive stats. I'm not too sure how often he will be able to pull off quick-fire, though. He's going to be a lot of fun to play with the other Wildcats, for sure. He leaves plenty of room for others on a 300 point team, so he earns 4 stars in my book.
Grifter was always my favorite WILDC.A.T, and this dial doesn't disappoint. The tough choice each game will be whether to purposely push to click 2... it seems like it would generally be worth it, but using running shot/pb two out of three turns with a higher defense is a nice option as well.