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Doom rolls for his Special Outwit, gets 3. No matter, really.
Outwits Death's Head's Invulnerable, Perplexes his own Damage to 5
Centurius Perplexes Armor's AV +2
Doom on Death's Head, AV12 +2 on DV18 +1. Gets 7. 5 to Death's Head.
Nefaria HSS to H14. Can he attacks IIM38? SC is 1. Not only does Iron Man not makes Shape Change, he can't use SC any more, but does get Willpower. Assuming he's still even around after this attack. AV12 on DV17. Gets 10. Grimm makes it 6. Enough for a hit still, for 4 after Toughness and a KO. Nefaria ends in D18
Titanium Charges to O17, attacks Ms. M, AV10 +2 on DV16. Gets 10. 3 to her after Toughness and she's KOd too. I'm thinking I may still have a chance at this game.
Iron Pharaoh on Death's Head, AV10 +2 on DV16 +1. Gets 4. He's safe
Wait, Doom rolled a 7. I get another Iron Man. A cheap one. The M10A09e. In L19
He'll attacks Death's Head and Mk42 with PB, Perplexing his AV to 11, on DV16 +1 and straight DV17. Rolls 5.
Count Nefaria (Fortitude) @@ D18 (2)
Titanium Man (Repulsor Shield) @ O17 (6)
Rescue (IIM202-Triage) L23
Iron Pharaoh (Outsmart) @ F21
Centurius (Brilliant Tactician) I23
Iron Doom (Siphon Power) @ L20
Iron Man Mk 15 (IM3 010) M23 (4)
Iron Man (MU200) M20 (6)
Iron Man (M10A09e) @ L19
Other Iron Men used: AW78, CW24, FFCW, IM3010 (Mk15), IM3013 (Mk35), M10A12, M10A09e, MU200, Thorbuster, WS
Death's Head on IM09. Needs 7, rolls 7. Imperv is 5.
I get a free cheapie IM. AVM19 comes in at K13. He attacks IM09AE. Needs 7, rolls 5,2 and 4...his Big Three allows canceling a roll. Imperv is 1. 1 to him.
Gargoyle to L8.
IM MK42 on IM09. Needs 6, rolls 5. Grimm makes it 7. 2 to him.
Ms. Marvel FI (5) N16 (in the Lazarus Pit)
Deaths' Head @ (4) J12 (Repulsor Shield)
Brothers Grimm (Barton) I11
Unicorn H8 (Endurance)
Crossbones 09 M14 (Protected) (stealthed)
Shaman (Alpha Flight) I7
Pepper Potts G10 (Force field)
Grey Gargoyle @ L8 (Shellhead)
Iron Man IIM001AE K9
Iron Man MK 42 (7) @ I13
Iron Man CW @ AVM 09 K13
2283
Feats used: Alpha Flight x 2, Alias, Ambidextrous, Asgardian, Book of Destiny, Endurance, Entangle, Force Field, Hand, Nanobots, Lazarus Pit, Protected, Rip it up, Shellhead, Stunning Blow, Thunderbolts Triage, Vampirism
I get a free cheapie IM. AVM19 comes in at K13. He attacks IM09AE. Needs 7, rolls 5,2 and 4...his Big Three allows canceling a roll. Imperv is 1. 1 to him.
Big Three is Iron Man's Damage SP, not his Attack SP. That power doesn't kick in until his last two clicks. He only gets a regular two-die roll right now. Rolling for that, I get your 9 anyway. So fine.
Rescue on the Mk15. AV9 on DV16. Gets 10. Support roll is 5. Pretty sweet. He's up 3 more.
Titanium to K22
Checking LOF, the M10A has LOF to Death's Head right between your other Iron Men. M10A Outwits Death's Head's Invulnerable. Doom Perplexes M10A's AV to 11, M10A attacks Death's Head, AV11 on DV16 +1. Gets the 9. 3 more to him is a KO
Centurius Perplexes up the DVs of all the Armor he can see, any except the Mk15 and the MU200, I'd say.
Iron Doom rolls for his Special Outwit, gets 5. Can Outwit anywhere.
Iron Doom RS to M19, attacks the Mk42, AV12 on DV17. Gets 4.
Doom MMs to MU200 and then to M10A, and uses his Outwit on the Mk42's Running Shot. And copies Mystics.
Mk15 to P17
Iron Pharaoh Outwits AVM19's Charge
Count Nefaria (Fortitude) D18 (2)
Titanium Man (Repulsor Shield) @@ K22 (6)
Rescue (IIM202-Triage) @ L23
Iron Pharaoh (Outsmart) F21
Centurius (Brilliant Tactician) I23
Iron Doom (Siphon Power) @@ M19
Iron Man Mk 15 (IM3 010) @ P17 (1)
Iron Man (MU200) M20 (6)
Iron Man (M10A09e) @@ L19 (3)
Other Iron Men used: AW78, CW24, FFCW, IM3010 (Mk15), IM3013 (Mk35), M10A12, M10A09e, MU200, Thorbuster, WS
I liked this Titanium Man. Long dial full of some massive damage reducers. Good damage, steady attack values, improved, targeting for Stealth busting, nice SPs, which I don't think I ever actually used. He's a good package, even if he is expensive.
Nefaria to G14, attacks IIM01Ae, AV12 on DV17. Gets 9. Grimm makes it 11. 3 to him after Invulnerable and Nefaria ends where he started.
Iron Pharaoh tries to finish IIM01Ae, AV10 on DV16. Gets 6. Good enough to do so.
Doom Perplexes his own DV to 19 and Outwits AVM019's Charge.
Centurius Perplexes the DVs of himself, Pharaoh, Rescue, the MU200 and the M10A09e up by +2.
Count Nefaria (Fortitude) D18 (2)
Rescue (IIM202-Triage) @ L23
Iron Pharaoh (Outsmart) F21
Centurius (Brilliant Tactician) I23
Iron Doom (Siphon Power) @@ M19
Iron Man Mk 15 (IM3 010) @ P17 (1)
Iron Man (MU200) M20 (6)
Iron Man (M10A09e) @@ L19 (4)
Other Iron Men used: AW78, CW24, FFCW, IM3010 (Mk15), IM3013 (Mk35), M10A12, M10A09e, MU200, Thorbuster, WS
This game should be a lot more one-sided. You've played more of the big guns and, at least initially, rolled more 7s for those Iron Men bonuses.
I'd like to suggest one last turn each to get Iron Men bonuses. After your next turn, no more. Is that fair to you?
I'm bringing in my last figure: Iron Monger 2.0. I don't know if that's fair either, since the only ko I got was an Iron Man but I'll place him in the starting area anyway. Repulsor shield on him.
Iron Man AVM06 on IM AE. Needs 6, rolls 5. Grimm makes it 7. 1 to AE.And at least I get my last Iron Man. A mid-level version. Supernova one for me.
Supernova starts in J14 and outwits AE's toughness. Needs 5 to ko him, rolls 8.
Pepper to J13. Keep in mind her sp.
Iron Monger 2.0 (Repulsor Shield) J2
Ms. Marvel FI (1) N16 (in the Lazarus Pit)
Snowbird L13 (Camouflage) (stealthed)
Brothers Grimm (Barton) I11
Unicorn H8 (Endurance)
Crossbones 09 M14 (Protected) (stealthed)
Shaman (Alpha Flight) I7
Pepper Potts @ J13 (Force field)
Grey Gargoyle L8 (Shellhead)
Iron Man MK 42 (7) L14
Iron Man CW AVM 06 @ K13
Iron Man SN @ J14
I liked this set. There were some Iron Man related figures that I don't know (Detroit Steel?) but these days there usually are. The classic villains are what really made this set fun for me. (Big surprise.) Centurius I don't know, but Unicorn, Scarecrow, Melter, Dreadknight, finally remade Controller and Blizzard. And Alpha Flight.
Wanted to get to try the original Iron Monger. Never did get him in play. Kinda wanted to try more of the chases too. We didn't get to try Detroit Steel or Ghost or Juggernaut or either of the War Machines. None of the duos. We could have maybe squeezed another 500 points in, but that's okay. I'm sure they'll get their chances eventually.
I probably could go on for a bit but your team is very mobile and quite daunting, I don't think I could beat them.
I agree...this was a good set. Better than I'd expected, much as I like Iron Man there is a no-hum-another Iron Man-fatigue nice to see this was overcome. I think this set will be looked back as very underrated.
I haven't forgotten the Top 10s for this set. In fact I think I've finally narrowed down the list. I just need to write them up. Should have it posted later today, most likely. There were some tough calls on this one. A couple of real stand outs, but then there were a lot of good solid figures, probably 20 or so to fill the last 5 slots.