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#s018 Wrap Assassin Equipment
Indestructable
Qualifying Name: Scout
Qualifying Keywords: None
Equip: Any
Unequip: Drop
Points: 5
Effect:
Energy Explosion (minimum range 6). If any targets are hit, roll a d6. If you do, deal damage equal to the result -3 (minimum 1) instead of normal damage.
#002 Soldier
Real Name: Jane Doe
Team: No Affiliation
Range: 6
Points: 65
Keywords: Mann Co., Mercenary, Politician, Soldier
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11
18
3
8
12
18
3
8
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17
3
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3
8
10
17
3
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2
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2
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Movement: Improved Movement Elevated, Improved Movement Outdoor Blocking Screamin' Eagles: Leadership. When Soldier uses it and succeeds, you may also remove an action token from another adjacent friendly character. Rocket-Jumping Master: Energy Explosion. Hypersonic Speed as FREE, but after resolutions deal Soldier 1 unavoidable damage. Last One Alive, Lock the Door!: Invulnerability, Willpower.
#s019 Direct Hit Equipment
Indestructable
Qualifying Name: Soldier
Qualifying Keywords: None
Equip: Any
Unequip: Drop
Points: 10
Effect:
Ranged Combat Expert.// This character modifies their attack +1 against opposing characters that have been knocked back by other friendly characters this turn. This character cannot use Energy Explosion while this is equipped.
#s021 Rocket Jumper Equipment
Indestructable
Qualifying Name: Soldier
Qualifying Keywords: None
Equip: Any
Unequip: Drop
Points: 10
Effect:
Hypersonic Speed as FREE.// When this character hits with a range attack, reduce all damage dealt to 0. Range attacks with this character cannot be critical hits.
#s023 Cow Mangler 5000
Indestructable
Qualifying Name: Soldier
Qualifying Keywords: None
Equip: Any
Unequip: Drop[/b]
Points: 10
Effect:
This character cannot make destroy actions (close or range).// POWER: Energy Explosion. Each hit character is given a Burn token and cannot use equipment until the start of your next turn.
At the start of a player's turn, if any of their characters have a Burn token, they must roll a die. 5-6: Remove all burn tokens. Otherwise, each character with a Burn token takes 1 penetrating damage. A Burn token may be removed from a character when they are healed or move through water terrain.
#057 Tangela
Real Name: various
Team: No Affiliation
Range: 5
Points: 50
Keywords: Grass, Monster
8
11
18
3
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11
17
3
7
10
17
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2
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2
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Chlorophyll: While Tangela has at least one action token, it gets +3 speed. Shrouded by Vines: Stealth, Shape Change. When Tangela uses Shape Change, if the character targeting Tangela for the attack has one or more action tokens, increase the result by +1. Bind: Giant Reach: 2.// Charge. When Tangela uses it, after resolutions you may give one hit character an action token.
Plasticity
Poison
Steal Energy
Energy Shield/Deflection
Willpower
Perplex
#058a Kangaskhan
Real Name: various
Team: No Affiliation
Range: 0
Points: 125
Keywords: Normal, Monster
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11
18
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Early Bird: Willpower. Kangaskhan cannot be given action tokens by the powers or abilities of opposing characters. Protected: Outwit. Fake Out: STOP. When Kangaskhan uses Incapacitate, it may deal normal damage in addition to giving action tokens.
#058b Mega Kangaskhan
Real Name: various
Team: No Affiliation
Range: 0
Points: 160
Keywords: Mega, Normal, Monster
8
12
18
4
7
11
19
3
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Parental Bond: At the beginning of the game, generate a Baby Kangaskhan bystander [MAX 1]. When Mega Kangaskhan hits a target with a close attack, you may have Baby Kangaskhan make a close attack as FREE as long as it attacks the same target. High Spirits: While a friendly Baby Kangaskhan is in play, Mega Kangaskhan can use the following powers:
Flurry
Defend
Empower
Leadership
Love and Support: Outwit, Perplex. When Mega Kangaskhan targets a friendly Baby Kangaskhan with Perplex, it may do so regardless of range and line of fire.
Charge
Super Strength
Blades/Claws/Fangs
Precision Strike
Impervious
Invulnerability
Toughness
Willpower
Close Combat Expert
#058TKN Baby Kangaskhan (token)
Real Name: various
Team: No Affiliation
Range: 0
Points: -
Keywords: Mega, Normal, Monster
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18
2
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Out On Your Own: Baby Kangaskhan modifies defense +2 while not adjacent to Mega Kangaskhan. Stronger Together: While adjacent to Mega Kangaskhan, Baby Kangaskhan can use the following abilities:
#059 Seadra
Real Name: various
Team: No Affiliation
Range: 5
Points: 40
Keywords: Water, Animal, Monster
8
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17
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2
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Sniper: Seadra's attacks become critical hits on a finalized attack roll of 10-12. Poison Barbs: Each time this character takes damage from an opposing character's attack, after resolutions deal the attacker 1 penetrating damage. Guarding Spines: Toughness, Willpower.