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The other figs are ok, but my biggest complaint, just like a lot of other people, is that GR has SMOKE CLOUD for abso-freakin-lutely NO REASON!!!!! Who is he providing cover for? Himself? He has no stealth!!!! Does GR ever take cover in anything in the comics? No! He just takes a lickin' and keeps on tickin'!!! Why not just give him pulse wave or even BCF? You could make a better argument for BCF instead of Smoke Cloud for GR.
I won't let this travesty of GR's dial take away from my excitement though. The GR sculpt relatively up close on WK site makes it look like one of the best ever.
"Our basic plan of operation is to advance and to keep on advancing regardless of whether we have to go over, under, or through the enemy." - Gen. George S. Patton
"Our basic plan of operation is to advance and to keep on advancing regardless of whether we have to go over, under, or through the enemy." - Gen. George S. Patton
Well, they finally got a Cap that's closer to what they should have done. I love the dial. My only complaint is that he's Ultimate Cap. Even the rookie Cap in Ultimates puts the veteran Avengers version to shame, and that just doesn't seem right. Since I'm a themed player, I'll probably play some all Ultimates teams, and maybe get an extra V Ultimate Cap to switch out the sculpts with the IC version. The thing that's going to get on my nerves, though, is the "power gamer" type of guys I play with will start fielding Ultimate Cap on ALL their teams just 'cause he's so good. Out of our group, I'm the only one who fields the old Captain America on my Avenger themed teams. Now, he's going to be the "new" Deathstroke, Nightwing, Batman on everybody's teams. Something tells me I'm going to end up fighting this Ultimate version of one of my favorite superheroes probably more than I'll even play him...and that's just a little frustrating. Of course, what can ya do when they give the guy such a powerful team ability? This Cap is a contender.
Believe it or not, I think they can still make Cap a little closer to the comics, and hopefully the next version will be a new Avengers/Invaders one. Other than the OBVIOUS willpower, I'd start off Cap with running shot and two arrows. Energy shield/deflection with a high defense is nice, but it seems like Defend would be more useful early on. Just give the guy an 18 defense with defend. If it seems like the impervious is too much(however, I personally think it helps explain how often his opponents either fail to damage him at all, or how his shield takes some of the blow), you could always replace it with willpower. Outwit, exploit weakness and close combat expert are all applicable for damage powers, as is stealth for a movement click or two. Anyway, I'm holding out hope Wizkids doesn't consider this Cap the end all Cap. If anyone deserves as many versions as Elektra, its Captain America.
As far as the other previews go, they all look playable, which is the most important thing. Spider-Man and Wolverine will have their uses and are just different enough from their other versions. Doc Ock's not bad either. He isn't the Clobberin' Time version, but why would ya want more of the same stuff anyway? I have a feeling he'll be played a lot more than some of you think. I don't know anything about Ghost Rider, so I can't say how accurate he seems. But, any clix that can charge 6 squares for 4 damage is pretty good with the new rules. All in all, the set looks very playable so far.
Truth. Justice. Honor.
If we want them in our world we need to cultivate them in ourselves.
-In memory of Masada
Originally posted by GL4Life Ultimates TA only ignores hindering, so L/C is still usefult for stopping on blocking terrain and attacking characters on on blocking terrain. Not as useful with U TA, but theres still a difference.
Right, didn't read carefully, thanks for that clarification.
Originally posted by Rocket Ranger The thing that's going to get on my nerves, though, is the "power gamer" type of guys I play with will start fielding Ultimate Cap on ALL their teams just 'cause he's so good.
Yeah, I thought the same thing when I saw him. I know Cap's gonna be leading a whole slew of wildcard teams around my neck of the woods. This new set is really featuring some huge numbers, which has me a little apprehensive.
Oddly enough, the one place I would've loved to have seen a huge number is Ghost Rider's movement. The guy's on a freakin' motorcycle! Would a 14 have been outta the question? Moon Knight can run nearly as fast as Ghost Rider can ride!
Captain America: C'mere, let me get a closer look at that big gash on your cheek.
Bruce Banner: But I haven't got a gash on my cheek.
Initially I was all about to complain about them messing up the stats and power combinations, and then I remembered something....
...theses are the Ultimate versions of the characters! Most of them are pretty well perfect representations. Especially Doc Ock. Let's take a closer look:
Doctor Octopus
He has a lower attack overall, which is fair enough since he is 'new' to the supervillian business. He has double EE up front which nicely represents his tentacles being able to morph into guns and all kinds of things. Most importantly, his genius is his primary ability (Outwit) but it is tempered by his insanity (Battle Fury). When he gets peeved, he just starts pummeling Spidey instead of fighting smart (Flurry). And the VET is Syndicate, since the Ultimate 6 story was very recent. Perfect!
Captain America
Yeah, no willpower and not much leadership, but there's a boatload of EW. What's the one fighting move that people remember most with Ultimate Cap? Kicking Hulk in the goolies is what! It makes perfect sense for him, and Outwit is something he actually does a lot of. I like the late dial Defend for when he tried to protect Nick Fury near the end of the battle too.
My one big dissappoint with his dials is the Rookie one. With no TA, it clearly represents his WWII days, however it STILL has Impervious!? What? He didn't get his new shield until AFTER he'd joined the Ultimates (which he have to assume is an Adamantium/Vibranium composite, since we know SHIELD has Adamantium tech). So it makes no sense for the Rookie to have Impervious on the dial. Invulnerability MAYbe, but probably just toughness for his old style shield. Meh...the rookie is very dissappointing to me...good chance for WK to show us some diversity through a REV and they blow it. I will not play the Rookie out of protest for it's inaccuracy. :P The Exp and Vet are about perfect though!
Wolverine
Well I am VERY pleased that the Rookie is Brotherhood! However it just perturbs me more that they decided we needed a whole new TA for UXM. GR! But it gives me hope of more cool Brotherhood figs in this set. Perhaps Wizkids decided that the X-men TA has enough figures by now.
I do very much like the single click of Super Senses! It differentiates him a lot from previous versions and makes total sense for him. The Flurry is nice as well, and defintely different from Logan since he always has BCF with it...although I wish he didn't have all the 3 damage to bump his point cost up. The low DV doesn't worry me...Wolvie is like that. Usually he doesn't care if he takes a hit, since he'll just heal up again. I'm really not sure why his point cost is so high, and that is the one big dissappointment with him. Maybe it's the UXM TA?
Spider-man
Perfectly represents the Ultimate version. Cheap and reasonably effective. Ulti-Spidey doesn't deserve Outwit. Is it just me though, or is the Universe version identical to this experienced one, but with a TA? Meh. Still, although it's accurate to the Ultimate character, there is virtually no differentiation from earlier versions. Hopefully they'll start going for more interesting Spider-men next set.
Ghost Rider
The activation click makes perfect sense. He always seems to walk into a bar as Blaze/Ketch/whoever, and then "flame on", really freaking everyone out. While I also don't understand the Smoke Cloud, at least we can take heart in the fact that it is an incredibly cheap power...it probably is only adding one or 2 points to his total cost, nothing to cry about. I really expecting PsyBlast or EW for the Penance Stare though. Dissappointed about that. Overall he's okay. Least accurate representation, and hopefully the LE has F4 team. I would have liked a higher speed also. But it will be awesome enough just for the sculpt.
All in all, most of the dials looks good...most importantly, they are accurate to the characters. This set is looking good so far.
Christ did not come to condemn the world, but to save it.
104 U-Mr. Fixit (if you're gonna do it, do it right!)
40 E-Spider-Man (Universe)
60 V-Logan
93 V-Ghost Rider
297
Your team represents the first incarnation...with Mr. Fixit!
Mine was the 2nd...from the Secret Defenders kick-off story and it included the Professor Hulk (in brown jumpsuit actually).
So I did it right!!!! Thanks for making me look like an §$%§$!
Quote : Originally Posted by Grappler
Your lyrics are greatness! They definitely go into my HC Realms Hall of FAME list
Spidey- very good representaion comic wise, I would have liked to see a little Defend and another arrow (he does have TWO web shooters WK) but over all I give it a B+
Wolvie- I like the Ult X-men TA, it means I won't have to get this piece of poop piece for my X-men team. A definte plus giving the R the Brotherhood TA, four clicks of 3 dam, and the Super Senses are AWESOME, but I believe in U-X issue two or so, isn't Wolvie described as "the most dangerous mutant in the world" ? Wouldn't "the most dangerous mutant in the world" have some Exploit Weakness or a higher defense ? overall C.
Punisher- Smoke Cloud had better be a misprint for energy explsion. Grenades, not smoke bombs WK. Love the late dial Running Shot and Outwit though, thank you for not teaming RCE and RS yet again. B+
Ghost Rider- Smokecloud again, what is he spinnin his wheels for a burnout ? No FF or Spidey TA ? No Exploit Weakness for the penance stare ? An activation click !!!! Well that sucks. Wait, hes only 93 points, has 12 Charge, 11 attack, Invulnerability, a ranged attack, and a base 4 damage ? For under 100 points ? Oh..........well, uh. A-
Doc Ock- I'm assuming the Energy Explosion and Battle Fury combo is a misprint. I'd have liked to see Incapacitate, if Constrictor can do it, why not Otto ? 2 clicks of Outwit with the Syndicate ability ? Bye bye Kraven, you expensive piece of poop. Sure CT Ock is better, but thats one of the best figures in the game. Now you can have all your multi armed nut job fun for 5 points less with Outwit. B+
Cap- Flurry and Outwit with a base 2 damage at the end...sweet. I would have liked the Toughness and C Reflexes swapped. Not big on the Impervious, I won't complain about it, but I really think Willpower would have made more sense comic wise. I also would have killed for a first click Stealth, but this will be a great piece. And I just get all tingly thinking about the Ultimates TA. A+
Heres hopin we see a oversized Giant-man ala the Bat Sentry.
Cap bodes well for the Avengers, because if a new Iron Man, Hawkeye, Quicksilver and Black Widow (assuming they're all made) are as improved as he is, the Avengers might be able to win vs. the Justice League now.
TB; nah, who am I kidding, they don't have Hal Jordan
Retired, as per WK's rotation and judiciary replacement decisions. Talk about metaception.
GR shouldn't he be MORE powerfull ?? nice dial though.
Punisher 4 damage from range is too good for a mere human.. (here's hoping for a better Cyclops !)
Spidey.. the Universe version is thesame except he DOES have Spiderman TA, guess which one is better.(the WP doesn't do too much)
Doc Ock... eh Kraven has outwit already why should I play Ult.Ock again ?
Even the Rookie Doc Ock from CT outclasses him !
Cap.. ouch ! that's one beast of a close combat fighter !!
the Ultimates versions so far are just bad (except Cap), here's hoping the rest of the normal figs whom still need to be made are in this set and are good !!