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"No question about it, Final Fantasy XII is radically different from its predecessors. The days of random battles, isolated "drama stage"-style combat arenas and lining up politely to take swings at bad guys are gone. This is not the old-school Final Fantasy action you've come to expect -- but the trade-off is a fast-paced, combat-intensive game with a vast, contiguous world and danger on all sides.
Battles now take place on the main exploration screen. You can see enemies from an impressive distance; when you're far away, they wander around on their own paths, doing their own thing, even getting into skirmishes with one another. There's no transition to combat, no change in music or scene as you engage the foe. Enemies can sneak up on you from behind, and likewise, you can get the jump on foes by initiating combat before they see you.
Worried yet? Despite these radical changes, there's still something immutably Final Fantasy-ish about the whole thing. Maybe it has something to do with casting Blizzara into a group of Bombs; maybe it's the rebel army of ragtag rebels out to overthrow an evil empire bent on conquering the world with an arcane magical tool; or maybe it's just the feminine heroes in odd clothing."
Jeremy Parish at 1up had this to say about the demo:
"No question about it, Final Fantasy XII is radically different from its predecessors. The days of random battles, isolated "drama stage"-style combat arenas and lining up politely to take swings at bad guys are gone. This is not the old-school Final Fantasy action you've come to expect -- but the trade-off is a fast-paced, combat-intensive game with a vast, contiguous world and danger on all sides.
Battles now take place on the main exploration screen. You can see enemies from an impressive distance; when you're far away, they wander around on their own paths, doing their own thing, even getting into skirmishes with one another. There's no transition to combat, no change in music or scene as you engage the foe. Enemies can sneak up on you from behind, and likewise, you can get the jump on foes by initiating combat before they see you.
Worried yet? Despite these radical changes, there's still something immutably Final Fantasy-ish about the whole thing. Maybe it has something to do with casting Blizzara into a group of Bombs; maybe it's the rebel army of ragtag rebels out to overthrow an evil empire bent on conquering the world with an arcane magical tool; or maybe it's just the feminine heroes in odd clothing."
Jeremy Parish at 1up had this to say about the demo:
"No question about it, Final Fantasy XII is radically different from its predecessors. The days of random battles, isolated "drama stage"-style combat arenas and lining up politely to take swings at bad guys are gone. This is not the old-school Final Fantasy action you've come to expect -- but the trade-off is a fast-paced, combat-intensive game with a vast, contiguous world and danger on all sides.
Battles now take place on the main exploration screen. You can see enemies from an impressive distance; when you're far away, they wander around on their own paths, doing their own thing, even getting into skirmishes with one another. There's no transition to combat, no change in music or scene as you engage the foe. Enemies can sneak up on you from behind, and likewise, you can get the jump on foes by initiating combat before they see you.
Worried yet? Despite these radical changes, there's still something immutably Final Fantasy-ish about the whole thing. Maybe it has something to do with casting Blizzara into a group of Bombs; maybe it's the rebel army of ragtag rebels out to overthrow an evil empire bent on conquering the world with an arcane magical tool; or maybe it's just the feminine heroes in odd clothing."
Jeremy Parish at 1up had this to say about the demo:
"No question about it, Final Fantasy XII is radically different from its predecessors. The days of random battles, isolated "drama stage"-style combat arenas and lining up politely to take swings at bad guys are gone. This is not the old-school Final Fantasy action you've come to expect -- but the trade-off is a fast-paced, combat-intensive game with a vast, contiguous world and danger on all sides.
Battles now take place on the main exploration screen. You can see enemies from an impressive distance; when you're far away, they wander around on their own paths, doing their own thing, even getting into skirmishes with one another. There's no transition to combat, no change in music or scene as you engage the foe. Enemies can sneak up on you from behind, and likewise, you can get the jump on foes by initiating combat before they see you.
Worried yet? Despite these radical changes, there's still something immutably Final Fantasy-ish about the whole thing. Maybe it has something to do with casting Blizzara into a group of Bombs; maybe it's the rebel army of ragtag rebels out to overthrow an evil empire bent on conquering the world with an arcane magical tool; or maybe it's just the feminine heroes in odd clothing."
You know what, I'm still worried. If I wanted to play FF11 I'd buy FF11. I think the active turn system is very RPGish and this is just a Legend of Zelda Game with more characters.
We'll see how it is when it comes out.
Life goes on, long after the thrill of living is gone.
Yeah... I'm still a big fan of the old school turn-based game play. Action Rpg's are cool, but I there is still a huge place in my heart for turn-based. What does everyone else think?
Wow, I haven't been hearing good things about the combat in FF12. A couple people I know wouldn't stop saying how bad it was, but didn't bother to say why at the same time though. Guess I got to find that demo to play.
Life goes on, long after the thrill of living is gone.
Anyone happy to hear that Crisis Core should be coming soon...?! (Sooner than FF12... maybe (yea right lol))
Composed for ERIKA:
消える風 The fading sky calls
富士上フリー Above Fuji I am FREE
過去思い My thoughts from the past
ここ帰れない Can no longer return here
目的もない My DESTINATION NOWHERE Come join the X-Hotties Clan!
I must say, I got to see FFVII: Advent Children last week, and I was hooked. The hype was sooo worth it.
Glad to hear it, hopefully we'll see some more action figures in the future from that line... where's my Fenrir?!
Composed for ERIKA:
消える風 The fading sky calls
富士上フリー Above Fuji I am FREE
過去思い My thoughts from the past
ここ帰れない Can no longer return here
目的もない My DESTINATION NOWHERE Come join the X-Hotties Clan!