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I'm putting my bet in that next weeks suprise will be that Clobberin' Time is not going to be retired with the release of Mutant Mayhem.
Reasons:
1. It's just a 'pleasant' surprise. Not an amazing suprise like a new big fig or map set. Although having CT stick around would be an amazing suprise to a lot of people.
2. Two of the Feat Cards are geared toward the FF. 'Rip It Up' even has the Thing on it.
1) Yes I think Trickshot should be more than 20 points. If it is just a duplicate of the ULTIMATES ability then I think 20 is probably fine. But to be able to shoot past your own team and opponents figures? Taht is pretty powerful. Rather than making it cost more, I think a better solution is just to give the figure -1 to damage or -2 to AV when making a trick shot.
2) Clobberine Time could still get retired if Mutant Mahem rereleases new versions of CT figures.
I agree on the minus to attack value but instead of -2 make it -1 and leave the damage alone since you need RCE or Placity to use it. If you subtract from damage then what is the point of playing it if you could only to do 2 or 3 damage at best. Plus maybe not doing damage if they have impervious or invulnability. Even if you TK to do full damge with the figure with rce and trick shot, think of how much support he would have after the feat, his big guy, and a TK'er. Not much.
Quote
Originally posted by thele 1) Yes I think Trickshot should be more than 20 points. If it is just a duplicate of the ULTIMATES ability then I think 20 is probably fine. But to be able to shoot past your own team and opponents figures? Taht is pretty powerful. Rather than making it cost more, I think a better solution is just to give the figure -1 to damage or -2 to AV when making a trick shot.
~Le
Here's a thought. Could you trick shot EE (assuming said clik has RCE too). If so you could go through a front line and nail a whole group of con artist. The anti Hooker Bomb.
@thele...you are talking about a 200 + point figure that can do 3 damage...are you sure that's broken? I mean, Amazo can already move ahead of your guys, shoot, and move back with HSS.
MARVEL Attacktix Battle Figure Game- Game Developer TRANSFORMERS Bot Shots Battle Game - Game Designer
Originally posted by thele My point does not apply to just AMAZO, but to any figure that TRICK SHOT would work for.
20 points to shoot through any stealth and ANY FIGURE. no penalties to AV or damage.
That seems awfully powerful for a 20 pts.
But it's 20 more potential victory points for your opponent as well. I mean, people are talking about playing it on Scourge...that's a lot of extra points for the fig...
MARVEL Attacktix Battle Figure Game- Game Developer TRANSFORMERS Bot Shots Battle Game - Game Designer
Quick question. It may have already been asked, but I did not want to skim 172 post. For fastball special, can you perplex down the damage of the figure thrown so he qualifies for the feat?
Also trick shot was made for bigger figures. If I play Amazo and only do 2 or 3 damage to an opponents figure I think I would be mad that the card does not let me HSS or RS with RCE.