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MY HERALD: As you reveal your force, you may also reveal another figure of 150 points or less to become your Herald. Then each opponent may choose a character on their force to offer up as Herald. You may then either accept an opponent's Herald, or choose your own revealed one. The chosen Herald is added to your force. Your chosen Herald possesses the Power Cosmic team ability, the Flight symbol, and modifies their combat values by +1. In addition, they can use a standard power as listed on the Herald dial. At the end of your turn, you may freely turn the Herald dial to any slot. (It can't be turned any other way.) When Galactus begins the 600 point dial you may return your Herald to your starting area on click #1.
(sorry if this has been asked, I do not the have the time to read the thead)
I know team bases are teams, but for this power are the considered a figure or is there a rule against Galactus having mutlibase characters as heralds.
Gen 13 at 100 just in case people are wondring.
ROC and Roll all night and part of everyday.....I have errands to run, you know.
(sorry if this has been asked, I do not the have the time to read the thead)
I know team bases are teams, but for this power are the considered a figure or is there a rule against Galactus having mutlibase characters as heralds.
Gen 13 at 100 just in case people are wondring.
Unless there has been an errata, there's nothing within Galactus's power giving it a limit for his herald (other than the 150 point limit). Multi-base would qualify if they are under/equal to 150 points. If I understand correctly (please correct me if I'm wrong) a single base is a single "character" for all intents and purposes.
With Origins just around the corner it would be great to know how MC works with Solo Adventures... do they keep the figure sent off the base for rest of the game, or does MC only send the character off and end there?
Mid-South Heroclix
2014 Team World's 14th, 2017 World's 37th & Top 8 Teams, 2017 RoC Cup 30th, 2018 ROC Cup Top 4 Teams.
With Origins just around the corner it would be great to know how MC works with Solo Adventures... do they keep the figure sent off the base for rest of the game, or does MC only send the character off and end there?
Yeah, it would be handy to know how this works before I pack for Origins - an on-site last minute ruling that could change strategies in several ways is less than ideal for a collectible game that has thousands of figures available for team building.
So, replacement character style (team base player can use, mind controller can't); prior ruling on created character style (detach/create figure and they belong to the mind controller until KO'ed); or some other conclusion not yet discussed?
I can pretty much 100% guarantee that any errata or clarification issued will prevent MC from being able to activate "Solo Adventure" and possibly "A Team Reunited".
These issues complicate the game and I'm convinced Game Design or the Rules Arbitrator will lean towards simplicity rather than complexity.
That's what I would do anyway.
Because Heroclix has a long history of becoming less complicated as time goes on?
Quote : Originally Posted by Harpua
red king is spot on with this statement.
Quote : Originally Posted by dairoka
listen to Red King.
Quote : Originally Posted by YouWaShock
At the risk of going OT, I need to point out that it appears red king is talking to himself.
I was unable to find this exact answer anywhere so throwing another question into the mix here:
Playing a team base at 600 points with 3 actions; if I use my 1st action granted from Working Together to activate Solo Adventure and remove a character from the team base, and the removed Adventurer is showing a free action like Outwit/Perplex, am I allowed to use that ability before making attacks with my 2nd and 3rd Working Together actions?
Thanks.
This teal light of mine, gonna' stick it where the sun don't shine...
I was unable to find this exact answer anywhere so throwing another question into the mix here:
Playing a team base at 600 points with 3 actions; if I use my 1st action granted from Working Together to activate Solo Adventure and remove a character from the team base, and the removed Adventurer is showing a free action like Outwit/Perplex, am I allowed to use that ability before making attacks with my 2nd and 3rd Working Together actions?
Thanks.
No. You need to fully resolve your Working Together action (using all the free actions it grants) before giving actions (including free ones) to any other characters.
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