You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Hey gents! Hope you don't mind but I am gonna drop in. Please bear with me, I am gonna walk through this for my benefit as much as yours.
As seen above, you are still making a relic roll.
Again, you're taking a power action to make a relic roll. In this case, the roll is automatically successful, (yes you still have to roll).
Now, add Splitlip to the mix and the Power Action becomes a free action.
This is correct
The BoS says the roll is automatically successful. This does not mean you can skip the roll. There could be mechanics that activate off a die roll and that roll, in the future, could have more meaning than just to pick up a Relic.
Hope that helps
NM
I still don't understand if Splitlip affects the hammers why old man Logan can't replace a hammer with a different relic once assigned to him.
Got some input about the intent and am happy to say that Splitlip and the Book of the Skull are intended to work together. His free action does satisfy the Book's equip requirement. What I said earlier can be disregarded. Have fun!
Equipping a Character - At the beginning of each of your turns, you may remove a Hammer from The Book of the Skull and place it in the square of a friendly character that is at least 5 squares from any starting area. Also, once per turn you may give a character a power action and remove a Hammer from The Book of the Skull and place it in a friendly character's square that is at least 5 squares from any starting area. Whenever a Hammer is placed in a character's square, that character may immediately use Quake as a free action. If the friendly character is given a power action to place that Hammer on its character card this turn, the roll automatically succeeds and the Hammer is considered to be "equipped" to that character and that character can use its abilities as listed on the Hammer's card. Unless specified otherwise, a character may only be equipped with one Hammer. If the friendly character does not place the relic on its card this turn, then for the remainder of the game, it is a relic as described on its card.
Here's a timing question...
If multiple free actions happen at the beginning of the turn and active player gets to choose the order for what free actions happen first, can you place a hammer, then free action to pick it up (thanks to Splitlip), and then free action quake, thus doing damage as an "equipped" character and triggering the turning of the BotS dial?
Also, this is a side question, but with there only 4 hammers out at the moment... once you've equipped 4 different characters with a hammer, can you then move one of those hammers to a character already with a hammer so they have 2?
Here's the text that I'm referring to:
Quote
After 3 Hammers have been equipped to friendly characters, friendly characters may be given a power action to exchange one equipped Hammer with the equipped Hammer of another friendly character. After 4 Hammers have been equipped to different friendly characters, friendly characters may be equipped with up to 2 Hamers each. After 7 Hammers have been equipped to friendly characters, friendly characters equipped with Hammers can use the Power Cosmic team ability.
If multiple free actions happen at the beginning of the turn and active player gets to choose the order for what free actions happen first, can you place a hammer, then free action to pick it up (thanks to Splitlip), and then free action quake, thus doing damage as an "equipped" character and triggering the turning of the BotS dial?
The opportunity to free-action Quake is immediately after placing the Hammer in the square, so you would have to do that before equipping.
Quote
Also, this is a side question, but with there only 4 hammers out at the moment... once you've equipped 4 different characters with a hammer, can you then move one of those hammers to a character already with a hammer so they have 2?
Here's the text that I'm referring to:
I don't see how: there's no mechanism I can see for doing it. There's a mechanism for swapping, but not for simply reassigning.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Well, plus the opportunity cost of having lost theme team bonuses (or playing one of three fairly restrictive themes).
I dunno, quite a few armor pieces out there, and FI is giving us more Asgardians every month. But I get your point.
Just wish I had seen this thread a couple days ago. Played with it yesterday thinking it would work how it does. Then in the middle of the second round started looking at the wording and got the OP's same question. So I played it the other way just in case.
I still don't understand if Splitlip affects the hammers why old man Logan can't replace a hammer with a different relic once assigned to him.
Why can't he? I don't see any reason he couldn't, only that the hammers are only worth 3 points each when they come attached to the resource and that limits the options. Do you have a link to a ruling that says he can't?
Just wish I had seen this thread a couple days ago. Played with it yesterday thinking it would work how it does. Then in the middle of the second round started looking at the wording and got the OP's same question. So I played it the other way just in case.
Yeah, I did the same thing a couple of weeks ago. I thought, "Oh cool," and made an Asgardian team. Then I realized that by the actual wording, you wouldn't be able to auto-pickup on a free action, so I didn't do that.
And that cost me the win! Oh, wait, no, I won the tournament anyway because 20 points for Splitlip was not very much to pay for something that only had a mild effect on the game.
Why can't he? I don't see any reason he couldn't, only that the hammers are only worth 3 points each when they come attached to the resource and that limits the options. Do you have a link to a ruling that says he can't?
Why can't he? I don't see any reason he couldn't, only that the hammers are only worth 3 points each when they come attached to the resource and that limits the options. Do you have a link to a ruling that says he can't?
I believe this is incorrect. The hammers are not worthy any points at all unless you let the automatic pickup window laps in which case they become standard relics as described on the card.
The 3 pts per hammer is actually the increased value of BoS. You're paying for additional hammer slots and not the hammers.
They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
I believe this is incorrect. The hammers are not worthy any points at all unless you let the automatic pickup window laps in which case they become standard relics as described on the card.
The 3 pts per hammer is actually the increased value of BoS. You're paying for additional hammer slots and not the hammers.
If you KO a character with a hammer they got from the BoS, you get 3 points and the hammer is removed from the game.
I believe this is incorrect. The hammers are not worthy any points at all unless you let the automatic pickup window laps in which case they become standard relics as described on the card.
The 3 pts per hammer is actually the increased value of BoS. You're paying for additional hammer slots and not the hammers.
I may have missed this if it was mentioned in one of the other Book of the Skull threads, but, between the beginning of the turn Free Action until the Power Action to pick up the Hammer (or for the rest of your turn if you chose not to pick up the hammer), what is that hammer considered to be for game purposes?
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword