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My thought is give him a 1d20 as spotted on the community, assigning it this way-
1 SEEK THE BOOKS OF MAGIC: Give Felix Faust a free action. Until your next turn, opposing characters may only be given ranged combat actions. Felix Faust must roll his d20 on his next turn.
2 GREEN BELL OF UTHOOL: Give Felix Faust a free action. Until your next turn, opposing characters may only be given move actions. Felix Faust must roll his d20 on his next turn.
3 WHEEL OF NYORLATH: Give Felix Faust a free action. Until your next turn, opposing characters may only be given close combat actions. Felix Faust must roll his d20 on his next turn.
4 RED JAR OF CALYTHOS: Give Felix Faust a free action. Until your next turn, action tokens are not removed from opposing characters. Felix Faust must roll his d20 on his next turn.
5 PROJECT THAUMATON: Give Felix Faust a free action. Until your next turn, opposing characters may only be given free actions. Felix Faust must roll his d20 on his next turn.
6 MYSTICAL TRAP: Give Felix Faust a power action and choose any characters within 8 squares with the Mystical keyword and up to one other character within 8 squares. Place a special Mystical Trap marker in a square occupied by each chosen character. Even if this power is lost, while a character occupies a square with a special Mystical Trap marker, that characters can't move from the square. When a character who occupies a square with a special Mystical Trap marker takes damage from an attack, remove the special Mystical Trap marker.
7 Felix Faust can pick any of his powers on the d20.
8 Give Felix Faust a power action. Each player places all friendly characters in their starting area.
9 Give Felix Faust a free action. Place an Energy Dampener token on each opposing character's card. While an Energy Dampener token is on a character card, even if this power is lost, that character can't be given a power action. Remove the token from a character's card when that character is given a non-free action.
10 Give Felix Faust a ranged combat action. Choose a square and make a ranged combat attack targeting all characters within 5 squares of the chosen square. Hit characters are each dealt 3 damage.
11 All friendly characters can use the Carry ability and ignore speed combat symbols when they do. Friendly characters may be given a move action after they have been carried.
12 Friendly characters can use Improved Movement: Ignores Hindering Terrain.
13 Felix Faust can use Barrier. Opposing characters must attempt to break away it they occupy a square adjacent to a blocking terrain marker placed by Felix Faust or they are attempting to move or carry such a character. This power ignores game effects that allow a character to break away automatically.
14 Replace all speed values with 3. This value is locked.
15 Friendly characters can use Willpower.
16 Once per turn, Felix Faust may reroll a single d6, ignoring the original result. Felix Faust must be within range and line of fire of the character for which the original roll was made. This ability may be used even if the original roll used 2 dice.
17 Opposing character's combat values can't be modified or replaced unless the replacement would halve the value.
18 Felix Faust can use Outwit. Friendly characters using Outwit can counter team abilities.
19 Your force may be given any number of non-free actions. For each non-free action beyond your action total you use, decrease all opponents' action total by 1 (minimum 1) on their next turn.
20 No effect.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Unless Stepper has 2 or 3 PCers, I don't think Faust is a problem.
This is what I have seen. While judging, I watched 5 games last weekend. He wasn't game smashing without all the PC.
I think it will be ruled that the d20 can't be rerolled.
I say we let Stepper roll with it.
For the record, should I find myself facing Faust I won't have even the slightest bit of a guilty conscience over staying in the farthest corner of the map, not moving a single square while Scirocco's Epic Action chips away at him!
Regards
Melkhor
From the ashes of Paragon City... it rises!
not that it makes anyone feel better But I actually have to play that guy(Paris) on occasion he frequents my local venue. Not as often as his "teammates" they are not bad people at all I just play for casual and fun and it is not fun getting brutalized when they are playtesting
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League
I noticed I forgot to say DC round 4 steals can happen. Just waiting to see, this'll be the last round I wait a long time for steals.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
I just looked this figure up...WTF? That broke my brain...ugh
Oh, you can't even imagine how devastating it is until you've used it. I played a Faust/Strange/entities 2x team last night at my venue (showed up with no team, but the judge let me borrow his stuff).
Strange is less potent, but if you do hit his Energy Dampener or 3-speed lockdown, then Faust does his roll and you can have the opposing team at a standstill for consecutive turns just based on a pair of the d20 rolls.
And it's amazing how easy it is to land on Faust's lockdown abilities. I had one turn where "ANY" landed on both d20s. I had two probs available, but for the most part I kept the result unless it was something of no value at all, like the movement option. Faced a AoU Hulk in the third round; I couldn't KO him, but I prevented him from making a single attack the entire match.
In any case, we got the Watch List news Friday, so odds are Faust will be more manageable by regular season time. That works out for Stepp, cuz we know he's banking on the post-season game to get enough stats to upgrade to that classic Collateral Damage Unique.
Matter-Eater Lad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton, Rip Hunter
Can someone explain to me whats happened to marvel comics? Did they full on go Infinite Crisis?
Kind of. I am waiting for Secret Wars to spin up on Unlimited, so proviso I haven't read it, but the gist of it is that the universes have been merged with each other, creating a new Battleworld (a la 1984).
At the end of this I expect the multiverse dimensions will still exist in some way, but 616 will be restructured substantially as "one universe" like Earth after CoIE. Probably integrating the Inhumans heavily, marginalising the mutant stories (irony) and revamping Avenger titles, and probably bringing some origins up to date.
From a marketing point of view, the are ditching the Ultimates, creating some new lines, and most amazingly, they are stealing What has always been DCs main selling point: Legacy characters. Miles will be present with Peter as Spider-man. Falcon will still be Cap with the aged Steve Rogers. X-23 looks to be taking up the Wolverine mantle with old man Logan. Jane Foster as Thor. Sam Rider as Nova. Kamala continuing to be awesome as Ms. Marvel. Basically Marvel has watched DC drop the defining aspect of their universe and decide to do it better.
And at the centre of it all: Tony Stark as Iron Man. He is clearly Marvel's new icon for the foreseeable future.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Round 4 is done for marvel, Round 5 will start at 8 PM 6/14 EST. Trades and steals better hurry. :D
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!