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Awesome! Atlas will be a 6x3 base figure, which does mean you can do a situation where he has 3 combat dials and 1 special dial. That dial could be anything you'd like. If you'd like to make it so that special dial can be drafted alone off the board you can do that. Perhaps a dial that connects to Atlas holding the world? There's many options.
Common misconception: Atlas never held up the world, he held up the sky and stars :P
Another misconception is that there is one definitive tale for any Greek hero. Their stories have been reinterpreted for millennia. Euripides and Homer seem to be the most popular sources. I say stick to the story most dear to your heart and dial it up!
Veteran Atalanta
Real Name: Atalanta
Team: No Affiliation
Range: 6
Points: 100
Keywords: Argonauts, Past, Warrior
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No Man Shall Outpace Me: Atalanta replaces her speed value with the highest value on the map +1. Golden Apples: At the beginning of the game your opponent places 3 Golden Apple ultra light objects on the map per normal rules. If Atalanta enters a square adjacent to a Golden Apple or a character holding one her action immediately ends and she is healed of 1 damage. Hide of the Calydonian Boar: Atalanta can use Invincible and Super Senses. Artemis' Blessing: Atalanta can use Range Combat Expert and Stealth.
I actually like the balance of this character really well. She has that basic 10 movement so that if everyone else on the board is just slow turtles she still has a solid movement plus Hypersonic Speed. This could get a little nutty when mixing and matching this set with speedster characters in Marvel. But I actually really like that.
Can I see an image of the Siren you intend to go with? I'm seeing normal looking women, bird bodies w/human faces, and mermaid-ish ladies.
There is also this artwork on the Mythic Battles website for Sirens. Although I am not sure whether or not this artwork will be represented in the details of the miniature itself.
Rampage: Movement: Blocking (Destroyed), Characters, Hindering Let the Hunt Begin!: Calydonian Boar can use Shape Change. The first character to deal damage to him places a Prize token on their card. When Calydonian Boar is KO'd the character with the Prize token can use Blades/Claws/Fangs and Super Senses and reduces damage dealt to them by the number of action tokens they currently have even if this power is lost. Sheer Ferocity: Calydonian Boar can use the Ram ability. When he does you may choose to halve his speed value. If you do he is not dealt unavoidable damage for using Ram. Impenetrable Hide: Calydonian Boar can use Invincible and Super Senses. Characters targeting him modify their damage value by -1 until actions resolve.
Rookie Siren
Real Name: Various
Team: No Affiliation
Range: 6
Points: 30
Keywords: Monster, Mythical
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Luring Sailors: Siren deals penetrating damage to characters occupying water terrain. Lamenting Song: Siren can use Mind Control. When she does she may modify her attack by +2 but the hit target(s) may only be given move actions for the free action.
Rampage: Movement: Blocking (Destroyed), Characters, Hindering Let the Hunt Begin!: Calydonian Boar can use Shape Change. The first character to deal damage to him places a Prize token on their card. When Calydonian Boar is KO'd the character with the Prize token can use Blades/Claws/Fangs and Super Senses and reduces damage dealt to them by the number of action tokens they currently have even if this power is lost. Sheer Ferocity: Calydonian Boar can use the Ram ability. When he does you may choose to halve his speed value. If you do he is not dealt unavoidable damage for using Ram. Impenetrable Hide: Calydonian Boar can use Invincible and Super Senses. Characters targeting him modify their damage value by -2 until actions resolve.
I love this dial. He's such a beast. My only gripe is that the -2 to damage may be TOO strong. That means that A character would have to be dealing 4 damage to get anything through the first click.
Successfully hit a 20 defense.
3 damage.
-2 from the special defense.
1 damage
Super Senses roll
damage reduced to zero by invincible
I think -1 to damage is much more reasonable. Especially when he has the ram ability with a movement of 5 with no downsides? Plus charge with printed 11s and 10s? I think this boar is a fantastic piece. But I'd definitely argue to lower the reducer to -1.
There is also this artwork on the Mythic Battles website for Sirens. Although I am not sure whether or not this artwork will be represented in the details of the miniature itself.
Why yes, that is my face.... That's not a tongue, it's a scarf... like that Pokemon...
Godly Aura: Poseidon ignores opposing characters' Outwit and Probability Control unless they have a higher point value or the Deity keyword. Patron of Sailors: When building your force Poseidon possesses the keywords of all friendly characters with the <s-dolphin> or <s-dolphin-transporter> symbols. War for Olympus (1000/800/600 pts): Poseidon can use Multi-Attack. Blessings From the Gods (15pts)When building your force you may Equip Poseidon to a friendly character. At the beginning of your turn choose a power and matching combat value currently showing and the equipped character uses that power and combat value in place of it's own until your next turn. Epic: Release the Kraken: Once per game choose an opposing player. That player chooses a character on their force with neither the highest or lowest point value and places it on this card. At the beginning of your turn roll a d6 and on 1-2 deal that character unavoidable damage equal to the result. An opposing character occupying your starting area may be given a free action to remove the character from this card and place in an adjacent square. If you do, return that character to its starting line and give it an action token. If Poseidon is KO'd while a character is on this card the character is placed in a square Poseidon occupied and is given an action token. Animal Crafting: Give Poseidon a free action and choose two adjacent friendly characters with the animal keyword. You may replace those characters with a single character from your sideline with the Monster keyword and a point value up to the combined value of the chosen characters on its starting line. You may use this as a power action instead and if you do, the chosen characters must be opposing and the replacement character must have a higher point value than the combined total of the chosen characters. It remains friendly to that player's force. Tidal Wave: At the beginning of your turn choose an edge of the map and roll a d6. Characters that cannot use the Flight or Swim abilities are knocked back away from that edge a number of squares equal to the result. This does not cause knockback damage. Eventide: Poseidon can use Regeneration as a free action. If he occupies water terrain he may roll 2d6 and subtract 3 from the result (minimum 0) instead. Dominion of the Seas: All squares up to 6 squares away are water terrain. Opposing characters without <s-dolphin-transporter> cannot use the Carry ability. At the beginning of your turn choose a square of water terrain in range and place a Whirlpool marker in that square. Opposing characters occupying or adjacent to a Whirlpool marker must break away and cannot automatically break away. When a Whirlpool marker is not occupied or adjacent to any character it is removed from the game.
Godly Aura: Poseidon ignores opposing characters' Outwit and Probability Control unless they have a higher point value or the Deity keyword. Patron of Sailors: When building your force Poseidon possesses the keywords of all friendly characters with the <s-dolphin> or <s-dolphin-transporter> symbols. War for Olympus (1000/800/600 pts): Poseidon can use Multi-Attack. Blessings From the Gods (15pts)When building your force you may Equip Poseidon to a friendly character. At the beginning of your turn choose a power and matching combat value currently showing and the equipped character uses that power and combat value in place of it's own until your next turn.
;epic;Release the Kraken: Once per game choose an opposing player. That player chooses a character on their force with neither the highest or lowest point value and places it on this card. At the beginning of your turn roll a d6 and on 1-2 deal that character unavoidable damage equal to the result. An opposing character occupying your starting area may be given a free action to remove the character from this card and place in an adjacent square. If you do, return that character to its starting line and give it an action token. Animal Crafting: Give Poseidon a free action and choose two adjacent friendly characters with the animal keyword. You may replace those characters with a single character from your sideline with the Monster keyword and a point value up to the combined value of the chosen characters on its starting line. You may use this as a power action instead and if you do, the chosen characters must be opposing and the replacement character must have a higher point value than the combined total of the chosen characters. It remains friendly to that player's force. Tidal Wave: At the beginning of your turn choose an edge of the map and roll a d6. Characters that cannot use the Flight or Swim abilities are knocked back away from that edge a number of squares equal to the result. Eventide: Poseidon can use Regeneration as a free action. If he occupies water terrain he may roll 2d6 and subtract 3 from the result (minimum 0) instead. Dominion of the Seas: All squares up to 6 squares away are water terrain. Opposing characters without <s-dolphin-transporter> cannot use the Carry ability. At the beginning of your turn choose a square of water terrain in range and place a Whirlpool marker in that square. Opposing characters occupying or adjacent to a Whirlpool marker must break away and cannot automatically break away. When a Whirlpool marker is not occupied or adjacent to any character it is removed from the game.
1000=1
800=4
600=8
400=10
300=13
225=16
15=25
This design is absolutely fantastic! I'm in love with this dial. The animal crafting ability is so cool and the stats are great. This is the kind of force to be reckoned with I was looking for with the gods in this set.
My few concerns:
- I'm considering whether or not Tidal Wave should be an outdoor only ability.
- Dominion of the Seas is very cool and flavorful, but I'm considering if 6 squares away is too much. (I'll have to check Dormammu's dark dimension ability to see what the range of that is for comparison.)
The more I look at the dial the more I like it. I really appreciate the 15pt option on the dial. I think this should be a thing that all the Gods have.
Really great work! You're powering through this list faster than I can even respond! Keep it up!
Glad you like him! Poseidon was always my favorite.
I removed knock back damage from Tidal Wave. The six square range for Dominion is 2 more than Tempest from crisis at a cost of an extra 400-900 points!
Colossal dials have always been the most difficult for me. Huge numbers and lengthy dials make costing them a challenge. I got the idea of a 'resource' like ability from another post, but don't feel that possession is the way to go. Having exactly this stat and this power makes it more balanced since you will most likely be giving up a power to use it.
I had just thought of a power for Poseidon...what if when he made a ranged attack, the square of the hit character and all adjacent squares become water terrain until the beginning of your next turn...as if he's throwing water at his enemies.
Can't wait to see the rest of the set.
Wanna trade? Check out my H/W list -------------------------V