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The man gets a 6 on a Blades roll and calls it "decent". Sheesh.
Creed Leadership - 4.
Robotman break to Charge? Gets 2. Right then, CCE on Vulture, AV10 on DV17. Gets 2. My PC can't help me.
And not really much else I can accomplish as things are, unless I use my ID card, which I guess I may as well. Despero will take the Wasp ID card, but since I can bring any figure with the real name Janet Van Dyne, I'll bring in AIG01-120 Giant-Girl. She will teleport and Sidestep to N/O6/7. She'll reach over Spock and use CCE on Electro. AV10 on DV17. Gets 10. Spock makes it 9. 4 to Electro.
Chameleon boosts Electro's av to 10, ugh 10. He attacks Jan but only to get another food token. Needs 7, rolls 7. 1 to her, 1 food to him. I believe we said max of 5 food tokens, too.
Callisto to break? Gets 6. Charges to F8 on Vulture, AV10 on DV17. Gets 7. Blades is a pathetic 1.
Agger Tks Despero to O15
Chief Perplexe Despero's Range to 9
Despero tries to MC Doc Ock, Spider-Man and Vulture, AV11 on DV18 +2, 18 and 16. Gets 11. Way better than I expected. SS for Spider-Man is 1.
I'll just give Ock the Free Action to Outwit Goblin's Invulnerable.
Spider-Man HSS to G5 on Goblin, AV11 on DV17. Gets 2. Almost as good. He ends his move in I10
Vulture Sides to H10 on Spider-Man, AV10 on DV18. Gets 7.
So Despero deals a click to everyone he Mind Controlled but should also take 1 himself. Spider-Man takes an extra 1 for the Crit Miss.
Spymaster on Spider-Man, AV11 on DV17. Gets 10. 3 to him and doubles, so KB to H8, hitting the elevated for 1 more and KO to him.
Robotman Sides to H8 to block.
Wasn't quite how I saw that turn going, but you know, it worked out okay anyway. Spider-Man KOd and blocked. 1 to Ock, 2 to Vulture and he's repositioned to H10
"Damn, he's fast," Callisto complained as her knife thrust barely scratched Vulture.
"Not fast enough to avoid my mind control," Despero said. "Come, Spider-Man. Come and be destroyed."
Under Despero's control, Dr. Octopus and the Vulture turned on Spider-Man - something that barely took any mental pushing at all. With the web-slinger sluggish from the mind control, Spymaster was easily able to finish off Spider-Man.
Quite honestly Spider-Man, whose lasted awhile, is the one figure I'd want to keep.
GG hss to H6 attacking Cal and robotman. Gets 4. I cannot get a stupid break. Ends where he started.
Vulture sides to I9 on Robotman. Needs 7, rolls 8. Despero makes it 6. Oh fer cryin' out loud.
Chameleon tks Ock to O10, makes his av 11.
He outwits Despero's invulnerable, sides to P13. Attacks and with use his 4x attack sp. Needs 7, rolls 5. Then 8. Despero makes it 4. Ugh. Then 5. Finally 8. 2 to him.
Mirror Geordi La Forge. A bit more than I expect of the guy but he's on my list and has a use. I have need of him. Ports to P10 rce on Despero. Needs 6, rolls 9. That's a ko.
"You can't hurt what you can't reach!" the Vulture taunted the grounded Robotman and Callisto.
"I can reach you," Negative Man said. "Or at least my spirit can." the dark creature sprang forth from his chest passing right through Vulture.
"C-c-c-cold!" the Vulture shivered. But worse for him than the cold was that the distraction made him lose altitude and left his foot in reach of Robotman.
"Now you're in trouble," Robotman told him, pulling him down to where he could pummel him with his metal fists.
I feel relieved to have gotten rid of that Despero. What a great piece.
GG hss to H7 attacking Cal and Robotman. Rolls 4. Man, this guy has had a run of bad luck. Ends where he started.
Spock to N8.
Cham makes Electro's av 10 and tks him to J7. EE on Cal, Robotman, Spirit. Rolls 11. SS is 4. Spirit is koed. 1 to Cal who is still not koed. Robotman, however is. Cal gets a zirus token. We can food at 5, so he caps out at 5. I'll make Robotman a zombie.
He sides to I11 and quakes on Spy. SC is 3. Rolls 5, a miss.
I do love me Stilt-Man. He comes in with all legs. Kyle tks him to the porter. He pops out at J13. Quakes. 6. 10 for Spock. 2 to Neg and kb to I17. 1 to Spy.
Robotman does get his Weird Resurrection chance before he goes down. Gets 7. +4, forget it. He's done. It's crazy how low a roll you have to get to make that work. I wonder if those figures were made a couple of years later how much better that would work.
Creed Leadership - 6. Gets a new Friend. This one on dial number...3
Spymaster just heals right back with Sloth.
He will a) take Precision Strike and b) try to break to Sidestep. Gets 1. Okay, just goes for Stilt-Man. AV11 on DV17. Gets 8. Spock makes it 6. Stilt-Man loses one of his legs. Rolls for his Trait - 5. Does not take Damage.
Chief Perplexes my Friend's Move to 8.
Friend to Q11
Callisto Sides to H10 on Robotman, AV10 on DV16. Gets 9. He's out.
Rachel Cole-Alvez comes in as replacement. Teleports to H13, takes Precision Strike and shoots at Electro. AV11 on DV16. Gets 10. SS is 5 but not good enough against Precision Strike, so he's KOd...once. Eats his 5 food
Dario Tks Negative Man back to L12
Negative Man brings in a Negative Spirit.
It Phases to I7, attacking Electro. AV10 on DV17. Gets 9. 1 to Electro.
Chief Outwits Stilt-Man's Quake.
Robotman is KOd, Stilt-Man loses an Extension. Electro is KOd, healed and takes 1 again.
Ugh, I forgot retaliation is a one time use feat. That was a waste.
Ock on the friend. Needs 5, rolls 9. Dario: 7.
Ock sides to O11 and ports to J2, amazed he wasn't koed.
Geordi on Spy. Makes his av 11. Sc is 1. Needs 7 + 1, rolls 7. Spock makes it 8. 3 to him after toughness but that won't so much for me if I don't address this.
But I can't. Sadly I lack the movement, unless I want to push. Electro to side from the spirit? 2.