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Hahahahahaha. Oh man, here's a funny story for you guys.
Ok so I finalized a deal with a friend who lives downtown that would see me trade my Quasar and Peanut Cap for his Deadpool so I can build my Frightful Four team. He said he'd come by Monday or Tuesday after work to trade with me and we could play a few games. I said great. He also said he'd play in a sealed this weekend. I said to myself "hey its one piece out of the set, and an SR no less. What are the chances he'd pull it and screw up the trade?"
Well, evidently, the chances were pretty damn good, as he pulled Quasar in sealed, negating our trade.
Seriously, what are the odds?
The Ever Growing Trickster and Pied Piper KO List!
U Ganthet, Labcoat Beast, Cap and Bucky
Not removing this until we get Clock King and The Rose-01/23/11
Come on, NECA-Marvel Horror Theme Set 2011!
I think that for some reason, I never would have considered Hank to be sporting that kind of agility. <__<
It's really indicative of the potential that's there if he throws his natural restraints away -- for better or worse. Keep in mind that's the identity he assumed when he had that mental break, even believing that he had killed Hank Pym... and being happy that he did.
In true form for me and marquees I saw several SRs and even a chase pulled... from other people's boosters. Me? Nothing rarer than #40 Cap.
I also pulled nothing rarer than a #036 Armadillo.
Quote : Originally Posted by commandercool
-Unfortunately despite my hopes there really isn't a Runaway in the set that they just forgot to put on the poster. I shook all the empty packs and no Alex Wilder fell out.
Rep for Runaways love. I can't wait until finally Alex gets made.
Something like this:
R Alex Wilder
Team: No Affiliation
Points: 56
Range: 0
Keywords: Runaways, Teen
7
8
16
2
6
8
16
1
5
8
15
1
5
7
15
1
4
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
TEAM STRATEGIST: Alex Wilder can use Perplex. He can use it normally, or he may choose to modify the same combat value for all friendly characters with the Runaways keyword. BETRAYAL: Alex Wilder can use Mastermind and can Mastermind damage to any character regardless of point cost as long as it shares a keyword with Alex Wilder.
Hahahahahaha. Oh man, here's a funny story for you guys.
Ok so I finalized a deal with a friend who lives downtown that would see me trade my Quasar and Peanut Cap for his Deadpool so I can build my Frightful Four team. He said he'd come by Monday or Tuesday after work to trade with me and we could play a few games. I said great. He also said he'd play in a sealed this weekend. I said to myself "hey its one piece out of the set, and an SR no less. What are the chances he'd pull it and screw up the trade?"
Well, evidently, the chances were pretty damn good, as he pulled Quasar in sealed, negating our trade.
Seriously, what are the odds?
Oh, yeah. Sometimes it seems clear there are mischievous to malignant forces playing with reality.
As it turned out, there were two of us today who brought the one extra SR from the set we'd each pulled - Quasar - and each with the same idea: Looking to see if someone pulled a MODOK and was interested in making the trade. No one pulled a MODOK today.
Getting a good MoE team together with Baron Zemo leading. Having a 50:50 chance of characters pushing without taking pushing damage could be insane.
Zemo and his trait is absolutely bonkers.
You can't get past the first pushing damage click for the second token, but the ability to go without damage for every single turn after you've already got the two on you...whooooh.
Near my job there's a gaming store. I stopped by to see if they had any 1:43 scale Smart Cars because I thought they'd be great as Light Objects, but they don't carry any die cast.
So, I was tempted to pick out a booster.
The guy who worked there started picking out boosters and feeling them up to see if there were any MODOKS he could cherry pick for me. (I didn't ask him to do this, he did it all on his own.) He found one that he thought was heavy. I felt it and said that, from what I'd heard, MODOK was WAY heavier than that.
He let a girl who worked there feel the booster and I decided that I had to buy it because both of these employees had picked Duos from GSX for me.
I got a Hydra guy and Baron Strucker.
Too dang sweet since he was one of the SRs that I had given up on getting.
Played the heck out of Captain America today. Verdict? Honestly did not care for it. SO MANY TEN ATTACKS makes most games a matter of dice rolls, and sealed was a nightmare in a set full of two-damage-or-less packs and fairly abundant damage reducers. I pulled among the worst sealed teams I've ever seen. I nearly took first, but largely because people like to push out next to Viper and eat poison for some reason.
On the plus side, and there certainly is one, the sculpts and paint jobs look great. Saw a ton of chases pulled today (5+), although no Cap-wolf or Rojhaz yet. Many of the figures are highly playable if heavily integrated into teams mostly made of previous sets, where their low attacks and damages can be mitigated with support.
I played with or against almost the entire set today at some point, and played on all of the maps at least twice. Observations:
-The Serpent Society is a ton of fun, but completely unplayable unless we get an Armor Piercing-eque ATA, which I really hope we will because I love Poison.
-Hydra is tricky to build and to use, but looks like it could be great if done just right. Madam Hydra seems to be the key, but fitting the right ratio of support, fodder, and tentpole is a challenge in anything but very high-point games, moreso even than other teams because most of the strong attackers tend towards being very pricey and fragile.
-The Soviet Super Soldiers are individually strong, but average to weak attack and little support leaves them lacking, again unless we get some sort of ATA that boosts their attack a little or lets them reroll attacks.
-Maelstrom is just as insane as he looks, and is painful to play against.
-Falcon almost singlehandedly makes SHIELD swarms look good.
-The timer chases seem insanely good for the points, because all things considered the drawback isn't that heavy.
-Wall Jumping Cap is great, and plays very flavorfully. "Definitive Cap" AND a peanut base? I think he's close. Fanboys will complain that he doesn't have a full dial of Leadership and some Impervious and better close combat powers and Leap/Climb all the time and more Outwit and a way to deal with Stealth at range, etc., but at the very least he's a definitive World War 2 Cap.
-Steve Rogers is possibly the standout figure of the set, with surprisingly great stats and good powers.
-MODOK is the best-looking thing I have ever seen.
-Unfortunately despite my hopes there really isn't a Runaway in the set that they just forgot to put on the poster. I shook all the empty packs and no Alex Wilder fell out.
Final analysis: A set full of individually fine figures that don't mesh well for the most part. Collation seems okay, sculpt quality is up, and dial design is interesting if a little repetitive. Looking forward to seeing how much of an impact it has on the game over time.
You forgot about the smell :-s
Quote : Originally Posted by Haven13
Hold on to your butts.
I have a tale to tell that's not of woe.
Near my job there's a gaming store. I stopped by to see if they had any 1:43 scale Smart Cars because I thought they'd be great as Light Objects, but they don't carry any die cast.
So, I was tempted to pick out a booster.
The guy who worked there started picking out boosters and feeling them up to see if there were any MODOKS he could cherry pick for me. (I didn't ask him to do this, he did it all on his own.) He found one that he thought was heavy. I felt it and said that, from what I'd heard, MODOK was WAY heavier than that.
He let a girl who worked there feel the booster and I decided that I had to buy it because both of these employees had picked Duos from GSX for me.
I got a Hydra guy and Baron Strucker.
Too dang sweet since he was one of the SRs that I had given up on getting.
I think most of the super rares feel heavier. I picked up one booster, went back and decided to grab a second. Checked out and saw a buddy of mine was buying Mana for Magic since he just got back into the game. Went outside and was talking to him and decided to open my boosters. The first one was light and had a bunch of generics in it. The other one when I picked it up to open it felt heavier(when I grabbed it I just picked it up by the tab up top and stuck it ontop of my comics so didn't notice then) and Johnny was in it.
The fact that he's trying to make one of the dwarves look like Duncan MacLeod and another look like a Yu-Go-Blow/Magic User (that doesn't exist in the freakin' BOOK) and all of them have stylized weapons from a BAD episode of Xena is enough for me.
I'll stick with the bad songs and big noses in my Rankin Bass version.
Are you making reference to a specific comic event?
Doomsday was originally a weapon made by a Kryptonian terrorist cell, but then it was weaponized and mass-produced by...Lex Luthor? The US Gov't?...someone as an anti-Superman precaution.
Are you making reference to a specific comic event?
Yup Lex Luthor cloned a bunch of Doomsdays in Reign of Doomsday. There were three active ones that was hunting and collecting the Superman family. One of the LEs could then be Cyborg Doomsday (got "killed" by Cyborg Superman but then put Cyborg Superman's nanotechnology into his own body which rebuilt him...)