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#12b Hal Jordan
Team: No Affiliation
Range: 6
Points: 99
Keywords: Black Lantern Corps, Monster
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Death: Hal jordan can use Steal Energy when an opposing figure is ko'd heal Hal Jordan of 1 damage willful Death: Hal Jordan and Adjacent Friendly figures with BLC keyword can use Willpower
Thanks! Seems a little weak for a 99 point piece, but I imagine he'll do better in larger point games when he's sharing Willpower and taking potshots as a clean-up hitter.
#12b Hal Jordan
Team: No Affiliation
Range: 6
Points: 99
Keywords: Black Lantern Corps, Monster
9
10
16
2
9
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8
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Death: Hal jordan can use Steal Energy when an opposing figure is ko'd heal Hal Jordan of 1 damage willful Death: Hal Jordan and Adjacent Friendly figures with BLC keyword can use Willpower
Oh yeah. He sucks.
In the comics, Hal, with a black ring, actually commanded Nekron and the entire Black Lantern Army and used them to kill The First Lantern Volthoom.
#12b Hal Jordan
Team: No Affiliation
Range: 6
Points: 99
Keywords: Black Lantern Corps, Monster
9
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16
2
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8
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Death: Hal jordan can use Steal Energy when an opposing figure is ko'd heal Hal Jordan of 1 damage willful Death: Hal Jordan and Adjacent Friendly figures with BLC keyword can use Willpower
Thanks for sharing! I like all the healing potential and all the penetrating damage!
Anyone know what the Controller does yet? I'm really hoping he's Orange Lantern Corps and does something cool with the controller constructs or Larfleeze.
For the points, he looks good in sealed. Especially if you pull other Black Lanterns so he can give them willpower.
I dunno, his attack drops off to single digits immediately after he takes damage, and while he has two ways to heal up to it, that's a lot of work for a click of mediocre stats. His damage never gets above 2, and his defense is very soft, both numerically and with Toughness. He can give out Willpower to Black Lanterns, but they're a little more rare, and he can only do it when they are adjacent. For about 100 points, I'd rather try something else. Hell, just look at his Red Lantern counterpart. 19 points less, and he can deal up to 5 damage, give out willpower to the Red Lanterns (who are more common AND more likely to be adjacent), is harder to hit at close range, has penetrating poison, and has a full dial of stronger attack values. I don't think I'll field this guy, even in sealed.
I'd like to know what Red Guy does, only because I just read Red Lantern Annual #1, and I want to make the Red Lantern team in that. It is almost exactly 400 points.
First three clicks movement are white custom, then running shot the next three, then the last 2 clicks are running shot as well
First four clicks for attack are white custom, then the next four are EE, then last two are pulse wave
First three clicks of defense are Impervious, then the next four are Invul, then rest of click are ES/D.
First click of damage is perplex, then outwit on second click, then perplex again on the third, followed by outwit for the next two, then has perplex on the very last click
Flight, Duo attack, regular shield (no indom)
Trait: 100 pts Hal or Sinestro: Hal Jordan and Sinestro have Standard attack symbol
Trait: Will: Best of the Best: Hal Jordan and Sinestro can use Willpower. When an opposing character targets Hal Jordan and Sinestro with Outwit or Perplex, roll a D6, and on a result of 3 -6 ignore that effect.
White custom Move: This is my personal space, back off! Hal Jordan and Sinestro can use Running Shot. When they do, they can use the Duo Attack ability instead of a ranged combat action, but the second attack can't target the same character as the first attack.
White custom ATK: Only Limited By Your Imagination: At the beginning of your turn, Hal Jordan and Sinestro may choose a standard attack power they didn't choose during their last turn and use that power until your next turn.
EE as All Green Lanterns Fear Sinestro.
Anyone know what the Controller does yet? I'm really hoping he's Orange Lantern Corps and does something cool with the controller constructs or Larfleeze.
I can assure you it is not OLC. The controller constructs are the slain versions of the controllers who tried to come after the Orange light and take from Larfleeze.
#052 Hal Jordan and Sinestro
Team: No Affiliation
Range: 10
Points: 300/100
Keywords: Green Lantern Corps
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(100pts) Hal or Sinestro: Hal Jordan and Sinestro have Will: Best of the Best: Hal Jordan and Sinestro can use Willpower. When an opposing character targets Hal Jordan and Sinestro with Outwit or Perplex, roll a D6, and on a result of 3 -6 ignore that effect. This is My Personal Space, Back Off!: Hal Jordan and Sinestro can use Running Shot. When they do, they can use the Duo Attack ability instead of a ranged combat action, but the second attack can't target the same character as the first attack. Only Limited By Your Imagination: At the beginning of your turn, Hal Jordan and Sinestro may choose a standard attack power they didn't choose during their last turn and use that power until your next turn.
Last edited by solarlunatic; 07/30/2014 at 16:44..