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Just wanted to add that if someone makes a joke or something that's obvious sarcasm, I find it funny to put that into the write-up. It gives the players a feel of interaction with the game that can't be had by just sending in targets.
I did this with the cat driving Q and Floating Space lincoln around in a motorboat. Regardless of whether or not anyone else found it funny, I laughed myself silly. If writing up these games ever starts to feel like a chore, it's time to take a break.
I completely agree. What makes some games are running jokes that everyone remembers. Who doesn't know WAIT UNTIL 10 IT'S IMPORTANT or any of the various running jokes from game threads.
I completely agree. What makes some games are running jokes that everyone remembers. Who doesn't know WAIT UNTIL 10 IT'S IMPORTANT or any of the various running jokes from game threads.
I can't wait for someone to actually include a borg cat in their game.
So, do you guys randomize anyone who doesn't get a target in, or just those people who HAVE to get targets in?
I thought it would be like this: People should let the mod know if they are not choosing a target that night. PM= "No target". But if people just aren't PMing the mod, and it's not a "HAVE TO USE" power, they just don't target anyone that night. But if they don't PM the mod more than twice, they get replaced. Just curious about how people are handling that.
Depends which would help less.
I generally either have the investigators do nothing or they learn something but they have no idea who they were randomized to. Once I reminded the cop what his affliation was when he didn't send his pm.
Misdirectors, silencers, etc I'll generally randomize because it helps the mafia and I'm secretly rooting for the mafia in every game.
I've always planned to "randomize" somebody towards a PGO if they don't send their target for several nights.
Lol, i was rooting for the town in Resident Evil Mafia even though i was a serial killer, i think i actually started pretending to be their vig and started killing off the mafia but then tried to turn on the town, only to be betrayed by the snake, damn him
Just a tid bit, mods should keep in mind that if you realize an imbalance or a problem with the game, feel free to tweak it mid-game. If you've balanced the game well, it should only be a minor tweak anyway and won't hose any one player. Hidden triggers are perfect for this.
Okay, CONSTRUCTIVE criticism requested on my first game.
It's your first one so from my POV, I could tell that you had some growing pains, but I had inside info. As far as the final result, it all turned up smelling roses. I'd have added the caveat to Samwise that he couldn't target the same player twice. Aside from that, I'd say it was fine. You hit your stride with the write-ups, too. The hardest part is gauging how much info to give out and what bits to give. I think you did pretty well for your first time.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
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