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not bad though i think its pretty nice, but..... your missing united we stand and fusion gate to. fusion gate can be a really good field advantage for your fusions. sky scraper at least one should be in your deck to. but i rate it a 9.8 not bad.
Didn't want to touch it but...clay charge, etc (ie the single hero effect cards) basically are the worst cards for this deck. I never get the right hero thats why kots is in there and mystical sheep 1 is okay but kots is better. Avian is only needed in 1s. Any useful advise out there
Excellent deck, and definetly the best Elemental Hero deck I've seen. There's only a minor fix I can add to all this.
- Compulsary Evacuation Device
+ Fusion Sage
Perhaps Fusion Sage will help you get that Poly faster than ever before. Hope I helped at least a bit. Overall score, 8.5/10. Great job on the deck, I really like it.
Thanks for the complament Life.exe. The fusion sage really doesnt help but Ill take my own advise and try it before i bash it. Kots really does that job anyways but ill try it. Any more advise
i edited the deck again....i know you guys are getting sick of always seeing this deck up here so ill give u a reason to r/f it....i wrote a story for it....its in the sig
This is really the best hero deck I've built and I think its awesome!!!
Most hero decks I've seen (No, not all of them) are kind of dumb. It took a few trys to get this far so tell me what you think.
Monsters:
2 x Avian
2 x Sparkman
2 x Clayman
2 x Burstinatrix
1 x Bladedge
2 x Bubbleman
3 x King of the swamps
2 x Command Knights
1 x Morphing Jar
2 x Wildheart
1 x Magician Of Faith
1 x Sangan
Total 21
I put in what i did because deck got stuck all the time but now with the 2 kots i almost always get at least 2 to 3 fusions in a duel. Command Knights are for extra power when I need a boost making most of the heros a force to mess with.
Magic:
3 x Polymerization
2 x Miracle Fusion
2 x E-Emergency Call
1 x Mystical Space Typhon
1 x Premature Burial
1 x Graceful Charity
1 x Heavy Storm
2 x Reinforcments of the army
Total 13
I did this because now I can almost always get a fusion first turn and get a good jump start in the duel. No oversoul because it is a dead draw if I have no heros in the graveyard. Lots of hero searchers as you can see. Thats the bad part about being lucky i guess.
Traps:
2 x Hero Signal
1 x Call of the haunted
2 x Compulsary Evacuation Device
1 x Magic Cylinder
2 x Sakuretsu Armor
Total 8
I took out most of the traps because these are the only ones I really use. Call is there for bringing back bladeedge or wild heart to make a fusion if all i have is poly it will help. Hero signal isn't there because I am very unlucky so I never draw them or draw them with no monster in my hand so they are sided.
I desided to try something I've never done and made a deck that has more than forty cards (42 to be exact) I could never get it to work before but maybe now it will work.
Fusions
All
I am trying to keep this deck to the Tournament Rules so please keep that in mind if you would please help me out.
I'm also working on a side deck for it so any input will be appriciated.
Haven't taken a look at this one in a while but I have some suggestions:
-1 or 2 Command Knight
+1 or 2 Wroughtweiler
also consider using Morphing Jar
-1 Polymerization
-1 Premature Burial
-2 Reinforment of the Army
+1 De-Fusion
+1 E - Emergency Call
+1 or 2 O - Oversoul
also consider Future Fusion, Giant Trunade, and Pot of Avarice
Traps look fine
Are the Command Knights really useful to the deck? That's one monster I've never tried out before. I see you have the 3rd Emergency Call in your side deck. I would move it to the main deck and drop the Reinforcements. I prefer using Oversoul to Premature Burial because it has less drawbacks: no LP cost and no equip vs. only normal monsters. Sure you can't bring back Bladedge or Wildheart, but you still have Call of the Haunted (which Wildheart REALLY loves).
Hope some of my ideas help you. Thanks for looking at my HERO Flash!! V3.
Commands do help a lot for me because the have a Marauding like effect (2 on field no atk warriors) plus an atk boost. That helps out a lot and takes out a lot of threats...i like rota so i can get my comands and i have morphing jar in there...ill consider the other things.
add gravity bind and 1 level limit area b as well as mirror force and graceful a giant trunade would help as well gravity and area are there to stall so you can replenish your hand and gather resources