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10. spike - those scaling, stacking defenses and the defensive driver bonuses are super sweet. then there's that X-Men ta that can strategically knock him into his empowering clicks is great dial flow
9. prowl - heh, I just love how he lays down the law, flashing those red and blue lights on outwit and pc. and his mode is a straight clobbersaurus
8. snarl - my favorite of all your dinobot dials, I dig the use of randomness in your design, both offensively and defensively. getting to spike them with the tail-whipping quake would be glorious and defensively healing & dealing dmg from that hide is great either way
7. jazz - here we go. I just love how you've played with the sound system in different ways on both dials. it's cool getting the different flavors of the effects at your discretion based on what dial you choose to field
6. optimus prime - what a way to close out the set with the big guns rig. the interaction with his pogs, the extra sf option snuck into the , the raw power, shielding allies as you bring them in, AMAZING leadership, there's just too much awesome on this dial. but perhaps the greatest thing is the story of heroism in his dial flow on his . even if I didn't know he is, this dial is telling it to me
5. soundwave - you pulled it off. you managed to make the transformation into a boombox actually work in clix. before we even get into the id call-in like effect (or the nested pog ), the sheer fact that he feels like a boombox doing something, and one you want to show up in the match? winner
4. megatron - raw power at your hands - literally . speaking of pulling off transformations, you did it again with the equip effect as a sweet marriage of mechanics. the raw power of this guy is intimidating and easily an autoplay in sealed. I dig that middle so much. when he takes you to task for thinking basing and bashing will do the job agains the king of the bad-bots
3. jetfire - another unconventional transformation, I really dig how you simply flowed the effects 1 into the other. it's especially striking in this set chockablock full of sf that you opted for something else on your own. the flow is great, especially in getting to pick which direction to start in and those overlap clicks making you feel like he's jumping around between forms in combat. brilliant, my friend. absolutely brilliant.
2. trailbreaker - this humble dial would be a downright shame if it got overlooked. he's not a headliner, he's not a well-known name and he's not a big gun by any means. but what he does, he does oh so well. the defensive aura of this guy, whether it's adjacent esd granting or the opposing support nerf field is such a great way for this sturdy tank to contribute. and then in the mode, he's got that sustain-barrier that's making me drool. love this guy and i won't underestimate a camper truck ever again
1. [url="http://www.hcrealms.com/forum/showpost.php?p=9134679&postcount=10"[/URL] - is there any surprise? this dial is dripping with flavor. it's so oversaturated with character that it's sweating. this dial screams starscream. it's impossible to play it any other way than how starscream would act on the show or the comics and this love letter to attention to detail and characterization (not to mention kick-butt mechanics) is an opus of dial design that should be studied in dial school for decades to come
10. spike - those scaling, stacking defenses and the defensive driver bonuses are super sweet. then there's that X-Men ta that can strategically knock him into his empowering clicks is great dial flow
9. prowl - heh, I just love how he lays down the law, flashing those red and blue lights on outwit and pc. and his mode is a straight clobbersaurus
8. snarl - my favorite of all your dinobot dials, I dig the use of randomness in your design, both offensively and defensively. getting to spike them with the tail-whipping quake would be glorious and defensively healing & dealing dmg from that hide is great either way
7. jazz - here we go. I just love how you've played with the sound system in different ways on both dials. it's cool getting the different flavors of the effects at your discretion based on what dial you choose to field
6. optimus prime - what a way to close out the set with the big guns rig. the interaction with his pogs, the extra sf option snuck into the , the raw power, shielding allies as you bring them in, AMAZING leadership, there's just too much awesome on this dial. but perhaps the greatest thing is the story of heroism in his dial flow on his . even if I didn't know he is, this dial is telling it to me
5. soundwave - you pulled it off. you managed to make the transformation into a boombox actually work in clix. before we even get into the id call-in like effect (or the nested pog ), the sheer fact that he feels like a boombox doing something, and one you want to show up in the match? winner
4. megatron - raw power at your hands - literally . speaking of pulling off transformations, you did it again with the equip effect as a sweet marriage of mechanics. the raw power of this guy is intimidating and easily an autoplay in sealed. I dig that middle so much. when he takes you to task for thinking basing and bashing will do the job agains the king of the bad-bots
3. jetfire - another unconventional transformation, I really dig how you simply flowed the effects 1 into the other. it's especially striking in this set chockablock full of sf that you opted for something else on your own. the flow is great, especially in getting to pick which direction to start in and those overlap clicks making you feel like he's jumping around between forms in combat. brilliant, my friend. absolutely brilliant.
2. trailbreaker - this humble dial would be a downright shame if it got overlooked. he's not a headliner, he's not a well-known name and he's not a big gun by any means. but what he does, he does oh so well. the defensive aura of this guy, whether it's adjacent esd granting or the opposing support nerf field is such a great way for this sturdy tank to contribute. and then in the mode, he's got that sustain-barrier that's making me drool. love this guy and i won't underestimate a camper truck ever again
1. [url="http://www.hcrealms.com/forum/showpost.php?p=9134679&postcount=10"[/URL] - is there any surprise? this dial is dripping with flavor. it's so oversaturated with character that it's sweating. this dial screams starscream. it's impossible to play it any other way than how starscream would act on the show or the comics and this love letter to attention to detail and characterization (not to mention kick-butt mechanics) is an opus of dial design that should be studied in dial school for decades to come
Thank you. I could not have done this without your help and support.
I have to admit, seeing Trailblazer was a much a surprise as it was a delight. I mean, everyone sleeps on Trailblazer, but to me, he's one of the characters that brings flavor and texture to the IP.
Not as surprising is seeing Starscream #1. I do like his dial, particularly (as you point out) in capturing the essence of his character (at least in Robot form).
I'm also glad to see Jetfire making the list. I wasn't sure the quirky take I did on his 'transformation' would work, but I wanted to get his hybrid robot/jet form without giving it its own dial, as there would be so much overlap between it and the other two dials.
Well, the set took a long time to finish, thanks for hanging in there. I'm not sure what is next on the dial design front for me. I've been toying around the idea of a 'my favorite things.' I may take a page out of my own book and steal another one of your ideas and do like some Marvel/DC OPs kits - maybe a years worth of OP figures...