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FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
I double challenge Dbauers and Tanis to begin a TRIPLE THREAT MATCH!
That is to say, two separate matches, not an actual triple threat match...
or really, anyone who wants to throw down
You knowww.... a REAL tripple threat match could be interesting and a LOT of fun! The winner of the match could get two wins out of it, or just get an extra victory token so that they can challenge someone higher without waiting for a challenge from below to get a token?
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
The rule for knockback into the edge of the map was changed so that it does no damage, right? I know walls and blocking are 1 and off the edge of elevated is 2, but I can't remember if the edge of the map still does damage or just ends the knockback path.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
The rule for knockback into the edge of the map was changed so that it does no damage, right? I know walls and blocking are 1 and off the edge of elevated is 2, but I can't remember if the edge of the map still does damage or just ends the knockback path.
I haven't heard any change. Should still be the same. I could be wrong though.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
I haven't heard any change. Should still be the same. I could be wrong though.
You're not. The edge of the map isn't considered to be any sort of terrain (blocking or otherwise) but it will still end a knockback path and cause one click of knockback damage to anyone hitting it
Regards
Melkhor
From the ashes of Paragon City... it rises!
TVK, what are you using to generate boosters? My collation with the SBL has been pretty carpy.
I made a post about it earlier, but basically I assume that someone buys a case, and roll a d20 for that collation.
So, in the case of Justice League, there are only two 'types' of Boosters. A booster with a Super Rare, and a booster without. If you assume 1-in-4 are Super Rare, that's going to net you around 5-7 SRs per 20 booster case (I go with 6). SO, roll a d20. A result of 15-20 means Super Rare, 1-14 is just a rare.
Then, I roll per the collation. JL has 16 Commons, 16 Uncommons, 16 Rares, and 12 Super Rares. So if someone pulls 4 JL boosters, and there was one Super Rare, I'd roll 8d16 (Commons), 7d16 (Uncommons), 4d16 (Rares) and 1d12 (Super Rare).
Ends up being fairly even, if a little streaky (but that's to be expected).
Also, I re-roll if there's an issue. For instance, I think that Dbauers would not have appreciated 4 uncommon asm019 Vultures in his 2 ASM boosters, cause that's what the first roll came up as
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Are we waiting for TopDog to finish the match against Doombot for him to roll new boosters for our match to start?
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
Ok, sorry TopDog. Your game looks like it's going to be a while longer lol You only have one guy hurt. Can I make a challenge to someone else and I'll play you when you finish that game and roll new boosters? I plan on keeping these boosters for a bit, and my game against Jbship will probably end about the same time as yours and Doombot's.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes