You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
#001 Unique The Lernaen Hydra
Team: No Affiliation
Range: 0
Points: ?
Keywords: Monster
9
11
18
4
9
11
18
4
9
10
19
3
8
10
19
3
8
11
17
5
8
11
17
5
7
10
17
4
7
10
17
4
7
9
18
3
8
9
18
3
8
10
19
5
8
10
19
5
9
11
17
4
9
11
17
4
9
9
17
3
8
9
17
3
8
11
18
5
8
11
18
5
7
9
19
4
7
9
19
4
7
10
17
3
8
10
17
3
8
11
18
5
8
11
18
5
9
10
19
4
9
10
19
4
Cut Off One Head...: The Lernaen Hydra costs 75 points for every Head token you place on this card. When the Lernaen Hydra would be dealt damage, remove a Head token. When it would be healed, place a Head token on this card, up to the number of Head tokens the Lernaen Hydra began the game with. When there are no Head tokens on this card, KO the Lernaen Hydra. When the Lernaen Hydra uses Flurry, it may make a number of close attacks equal to the amount of Head tokens on this card, but may only attack the same character twice. Vulnerable to Fire and Acid: When the Lernaen Hydra would be dealt damage by Energy Explosion, Penetrating/Psychic Blast, or Exploit Weakness, decrease the maximum number of Heads on this card by 1. Acid Spit: Give the Lernaen Hydra a power action to make a ranged attack with a range value of 6 and a number of equal to the number of Heads on this card. Each hit character is dealt 1 penetrating damage and given an Acid token. Characters with an Acid token are dealt 1 unavoidable damage when they are given an action token. When a character with an Acid token clears, remove the Acid token. ...Two More Grow Back: STOP. The Lernaen Hydra can use Impervious. Give the Lernaen Hydra a power action and double the number of Head tokens on this card (this cannot exceed the amount present at the beginning of the game). The Lernaen Hydra cannot be given an action on your next turn.
This is superb. I would recommend clarifying that removing the heads is happening in addition to taking the clix of damage. (It took me a second to realize this because at first I thought you removed head tokens instead of taking damage).
Also for Acid Spit, did you intend for the bolt symbols to possibly exceed 3 or to max out at three? I'm fine with exceeding three, I'm just checking if that was your intent.
Overall this dial is so damn cool. I like how infinite it can become in its point value.
Unique Agamemnon
Real Name: Agamemnon of Argos
Team: No Affiliation
Range: 0
Points: 75
Keywords: Politician, Ruler, United Greece
7
9
18
2
7
9
19
2
7
9
18
2
6
10
17
1
6
10
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Uniting Them Won't Be Easy: When building your force characters that share a keyword with Agamemnon and do not have the Troy keyword gain the United Greece keyword. Diplomatic Alliances: Agamemnon can use Defend and Mastermind. The Price of Victory: Agamemnon can use Leadership. Give him a power action to KO an adjacent friendly character of at least 15 points and friendly characters modify their speed values by +3 for the rest of the turn.
So I have to ask about the United Greece Keyword ability. Are the characters you intend to synchronize this ability with going to just be Rulers and Politicians? I'm also not sure if the price of victory is entirely worth it. Perhaps raising attack instead of speed? Or damage? Destroying an entire unit just to make your army move a little bit faster (and remember your army is also limited with the amount of actions that can be given). It just doesn't seem worth it at all. Not to mention that, if you're trying to create a theme team, he can only team up with Rulers and Politicians. (Unless we start giving other characters the United Greece keyword). I certainly think the speed bonus is enough to justify the death of 15 points of your team (or more).
This is stunning. I love the dials and all of the abilities. At first I thought the Titans should have a variation of power cosmic but seeing now that they can be outwitted by Gods makes more sense thematically. I think the Cyclops forge dial is really cool. Can it be played on its own like a resource or is it like the special dials on Galactus and Nekron where it can only be used when playing Kronos at a certain point value?
Overall this is an exciting start to what the Titans will look like =) wonderful job
I decided that the Forge being a resource wasn't giving justice to the King of Titans and changed it to an optional scenario dial that recounts his battle for the heavens and later imprisonment.
The Cyclops Forge would be a better fit for a character like Prometheus or Polyphemus so I scrapped it.
Unique Athena
Real Name: Pallas Athena
Team: No Affiliation
Range: 10
Points: 900/700/600/400/250/200/15
Keywords: Amazon, Athens, Deity, Pantheon, Soldier, Warrior
14
15
20
6
14
14
19
6
13
14
19
6
13
13
19
6
13
13
18
5
13
14
18
5
12
13
19
4
12
13
19
4
12
13
18
5
12
12
18
5
12
12
18
4
10
11
19
4
10
11
18
4
10
11
18
4
12
12
18
5
11
12
18
4
10
11
18
3
10
11
18
3
10
11
17
4
10
11
17
4
KO
KO
KO
KO
10
11
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Knowledge Is Power: Targeting: Characters, Hindering Divine Aura: Athena cannot be targeted by opposing characters Outwit or Probability Control unless they have a higher point value or the Deity keyword. Glaukos: At the beginning of the game place an Owl special marker in a square adjacent to Athena. At the beginning of your turn you may move this marker up to 4 squares as if it were a character with <wing speed> and IM: Characters. Friendly characters adjacent to the marker can use Empower and Enhancement. Line of fire to opposing characters adjacent to the marker cannot be blocked. Knowing When to Press the Advantage(+100 points): Athena can use Multi-Attack but only to target characters of a lower combined point value. Blessings From the Gods (15 pts): When building your force you may Equip Athena to a friendly character. At the beginning of your turn choose a power and matching combat value currently showing and the equipped character uses that power and combat value in place of it's own until your next turn.
:epic:These Warriors Have Prayed to Me Once per game give Athena a power action and up to 1 character per 200 points of the build total can make an attack as a free action. Goddess of War: Athena and adjacent friendly characters can use Charge and Running Shot. Knowing What Dangers to Ignore: Athena can use Pulse Wave and the area of effect is all characters within her printed range value. Aegis: STOP: Athena can use Super Senses. Goddess of Wisdom: Athena and adjacent friendly characters can use Outwit. Characters using Outwit increase their range by +2 for the action.
Unique Athena
Real Name: Pallas Athena
Team: No Affiliation
Range: 10
Points: 900/700/600/400/250/200/15
Keywords: Amazon, Deity, Pantheon, Soldier, Warrior
14
15
20
6
14
14
19
6
13
14
19
6
13
13
19
6
13
13
18
5
13
14
18
5
12
13
19
4
12
13
19
4
12
13
18
5
12
12
18
5
12
12
18
4
10
11
19
4
10
11
18
4
10
11
18
4
12
12
18
5
11
12
18
4
10
11
18
3
10
11
18
3
10
11
17
4
10
11
17
4
KO
KO
KO
KO
10
11
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Knowledge Is Power: Targeting: Characters, Hindering Divine Aura: Athena cannot be targeted by opposing characters Outwit or Probability Control unless they have a higher point value or the Deity keyword. Glaukos: At the beginning of the game place an Owl special marker in a square adjacent to Athena. At the beginning of your turn you may move this marker up to 4 squares as if it were a character with <wing speed> and IM: Characters. Friendly characters adjacent to the marker can use Empower and Enhancement. Line of fire to opposing characters adjacent to the marker cannot be blocked. Knowing When to Press the Advantage(+100): Athena can use Multi-Attack. Blessings From the Gods (15 pts): When building your force you may Equip Poseidon to a friendly character. At the beginning of your turn choose a power and matching combat value currently showing and the equipped character uses that power and combat value in place of it's own until your next turn.
:epic:Goddess of War Once per game give Athena a power action and up to 1 character per 200 points of the build total can make an attack as a free action. These Warriors Have Prayed to Me: Adjacent friendly characters can use Charge and Running Shot. Knowing What Dangers to Ignore: Athena can use Pulse Wave and the area of effect is all characters within her printed range value. Aegis: STOP: Athena can use Super Senses. Goddess of Wisdom: Athena and adjacent friendly characters can use Outwit. Characters using Outwit increase their range by +2 for the action.
900=1
700=4
600=6
400=9
250=12
200=15
15=22
First small fix: Blessing from the gods still says Poseidon.
Now a question. Is the multiattack ability supposed to be counted within the 900 points? Or is it in addition to that. (so she maxes out at 1000 points with the ability). I think she's WELL worth 1000 points in any case. Love this piece a lot.
That opening click is flat out terrifying. She has an even higher attack than Poseidon. That's nuts, but she IS the Goddess of war. I'm also really happy you included the owl. That's a nice touch.
Kronos: Slayer of Ouranus
Team: No Affiliation
Range: 10
Points: 900
Keywords: Brute, Deity, Ruler, Titans, Underworld
14
14
20
8
14
14
19
8
14
14
19
7
14
13
19
7
13
13
19
6
13
13
20
6
13
13
20
6
13
13
19
6
13
12
19
6
12
12
19
6
12
12
20
5
12
12
20
5
12
12
19
5
12
13
19
4
12
13
18
4
12
13
18
4
12
14
18
5
12
14
18
5
12
14
18
6
12
14
18
6
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Divine Aura: Kronos cannot be targeted by opposing characters Outwit or Probability Control unless they have a higher point value or the Deity keyword. Patricide : When the highest point opposing character would move due to its own action its controller rolls a d6: on a 1-2 that character cannot be moved this turn.
Kronos can use Multi-Attack Harvest Scythe: Kronos can use Blades/Claws/Fangs. When he does the area of effect includes all characters in the direct line of fire to the target. Each character is dealt penetrating damage equal to the result. Titanic Rex: Kronos can use Leadership. On a result of 6 remove an action token from each friendly character and each opponent reduces their action total by one until your next turn.
Kronos: Devourer of Gods
Team: No Affiliation
Range: 10
Points: 500
14
13
20
6
14
12
19
6
13
12
19
6
13
11
19
6
12
13
19
5
12
12
19
5
12
11
18
5
12
10
18
5
10
12
18
4
10
11
18
4
10
10
18
4
10
10
18
4
10
10
19
4
10
11
19
4
10
12
19
5
8
12
19
5
8
12
19
5
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Divine Aura: Kronos cannot be targeted by opposing characters Outwit or Probability Control unless they have a higher point value or the Deity keyword. I've Eaten Everything that Could Stand Against Me: At the beginning of the game each opponent selects one figure from their sideline and removes the rest from the game.
Kronos can use Multi-Attack The Battle of Olympus: Characters without Great Size halve their range values. I Was Told This Day Would Come: Stop: When this power is revealed deal each other character with the Deity keyword 2 unavoidable damage and remove all action tokens from Kronos.
Kronos: Prisoner of Tartarus
Team: No Affiliation
Range: 10
Points: 300
14
12
19
6
12
12
19
6
12
11
19
5
12
11
18
5
10
11
18
4
10
11
18
4
10
11
18
4
10
11
17
4
10
11
17
4
8
10
17
3
8
10
17
3
KO
KO
KO
KO
Divine Aura: Kronos cannot be targeted by opposing characters Outwit or Probability Control unless they have a higher point value or the Deity keyword. Vengeance Shall Come: Kronos can use the Mystics team ability. At the beginning of your turn, if an opposing character made an attack since your previous turn choose an opposing character without the Underworld keyword and deal it one unavoidable damage.
Banished Monster Dial
Team: No Affiliation
Range: 0
Points: 100
0
2
0
1
0
3
0
1
0
4
0
2
0
5
0
2
0
7
5
3
0
7
5
1
1
0
0
1
1
2
5
1
1
5
0
2
1
7
5
2
2
0
0
2
KO
KO
KO
KO
Open the Gates of Tartarus: Banished Monster Dial is assigned to Kronos by paying its point cost. When assigned, Kronos may be given a power action to place adjacent Horde tokens up to the point value listed but no more tokens than (damage symbol) and add them to your force. Some I Send Back:When a boxed number is showing you may place (damage symbol) characters from your sideline with the Underworld keyword and a combined point value up to the printed value in adjacent squares. They are considered friendly to your force and are removed at the beginning of your next turn or when they would take damage. If you do, turn the dial backwards one at the end of your turn. Turning the Dial: At the end of your turn if an opposing force has more characters on the map than yours, a higher point character than your highest point character, or Kronos missed an attack this turn, turn this dial once forward. At the end of an action in which a friendly character KO'd an opposing character, an opposing character rolled a critical hit, or Kronos takes damage, turn the dial backwards one. The dial may not be turned beyond click 11.
Cyclopes
Team: No Affiliation
Range: 0
Points: 20
6
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Horde: Max 5: When M, Cyclopes can use Improved Movement: Blocking(Destroyed)
Hecatonchires
Team: No Affiliation
Range: 0
Points: 30
9
11
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Horde: Max 3: When M, Hecatonchires deals penetrating damage. Hundred Hands and Fifty Heads: Hectonchires can use Flurry and Shape Change
Same rules as the other multi-dial figures. You can play each dial on it's own or together in any combination.
So I like this new dial a lot. But I have to ask about click 5. It doesn't make any sense to me. 75 points means that you can, at most, send out one 30pt token and two 20pt tokens... which is 70pts...why make the total 75 then? lol I think it should be 70. The other 75 on the dial makes sense because you can summon in things from your sideline that have the underworld keyword. So that could be any underworld character with 75 pts or less.
(we'll have to start making a list for this Kronos to see what characters he is actually capable of bringing in from his sideline. I'll begin making that list by hand and I'll post it later when we get farther into the set). overall really cool ability.
Unique Persephone: Queen of the Underworld
Team: No Affiliation
Range: 8
Points: 500/300/200/75/15
Keywords: Deity, Pantheon, Ruler, Underworld
13
13
18
5
13
12
18
5
13
12
17
5
12
12
18
5
12
12
17
4
12
12
16
4
11
11
17
4
11
11
17
4
10
12
17
4
10
12
16
4
10
11
16
4
10
11
16
3
10
11
16
3
8
11
16
3
8
11
16
3
8
11
16
3
8
11
16
3
8
11
17
3
KO
KO
KO
KO
10
11
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
6 Pomegranate Seeds: When Persephone: Queen of the Underworld is placed on the map at the beginning of the game or via her trait place 6 Pomegranate tokens on this card. At the beginning of your turn remove a Pomegranate token from this card and if there are no tokens remaining replace Persephone: Queen of the Underworld with Persephone: Goddess of Spring on the same click number. Divine Aura: Persephone cannot be targeted by opposing characters Outwit or Probability Control unless they have a higher point value or the Deity keyword. Season of Death: Characters without the Underworld keyword cannot use Barrier, Smoke Cloud, Support, or Regeneration. Blessings From the Gods (15 pts): When building your force you may Equip Persephone to a friendly character. At the beginning of your turn choose a power and matching combat value currently showing and the equipped character uses that power and combat value in place of it's own until your next turn.
:epic:The Season of Your Defeat: Give Persephone: Queen of the Underworld a double power action and replace her with Persephone: Goddess of Spring on the same click number. Captive of Hades: Persephone can use Exploit Weakness, Penetrating/Psychic Blast, Poison, and Steal Energy. Once per turn after an action resolves in which she used one of these powers she may immediately use another as a free action. Distraught Desolation: Persephone can use Perplex to modify any combat value except damage by -2. When she does the targeted character is dealt one unavoidable damage at the beginning of your next turn even if this power is lost.
Unique Persephone: Goddess of Spring
Team: No Affiliation
Range: 8
Points: 500/300/200/75/15
Keywords: Deity, Pantheon
13
11
20
5
13
10
20
5
13
10
19
5
12
10
20
5
12
10
19
4
12
10
18
4
11
9
19
4
11
9
19
4
10
10
19
4
10
10
18
4
10
9
18
4
10
9
18
3
10
9
18
3
8
9
18
3
8
9
18
3
8
9
18
3
8
9
18
3
8
9
19
3
KO
KO
KO
KO
10
11
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
6 Pomegranate Seeds: When Persephone: Goddess of Spring is placed on the map at the beginning of the game or via her trait place 6 Pomegranate tokens on this card. At the beginning of your turn remove a Pomegranate token from this card and if there are no tokens remaining replace Persephone: Goddess of Spring with Persephone: Queen of the Underworld on the same click number. Divine Aura: Persephone cannot be targeted by opposing characters Outwit or Probability Control unless they have a higher point value or the Deity keyword. Season of Growth: Characters cannot use Exploit Weakness, Penetrating/Psychic Blast, Poison or Steal Energy. Blessings From the Gods (15 pts): When building your force you may Equip Persephone to a friendly character. At the beginning of your turn choose a power and matching combat value currently showing and the equipped character uses that power and combat value in place of it's own until your next turn.
:epic:The Season of Your Defeat: Give Persephone: Goddess of Spring a double power action and replace her with Persephone: Queen of the Underworld on the same click. Reunited With Demeter: Persephone can use Barrier, Smoke Cloud, Support, and Regeneration. Once per turn she can use one of them as a free action. Bountiful Harvest: Persephone can use Perplex to modify any combat value except damage by +2. When she does the targeted character is healed of one damage at the beginning of your next turn even if this power is lost.
500=1
300=4
200=9
75=14
15=20
SwitchClix Pantheon style lol. I guess you could use a duplicate with different hair colors or a dreaded sketch variant. There's enough overlap to show they are still the same person, just different roles to play. Since someone else has claimed her husband I hope they mesh well! Not the same point caliber as the other deities I've dialed since I view her and Pan to be the lesser of the deities on the list. Still powerful enough for the daughter of Zeus without eclipsing the roles of the rest of the Pantheon.
So I have to ask about the United Greece Keyword ability. Are the characters you intend to synchronize this ability with going to just be Rulers and Politicians? I'm also not sure if the price of victory is entirely worth it. Perhaps raising attack instead of speed? Or damage? Destroying an entire unit just to make your army move a little bit faster (and remember your army is also limited with the amount of actions that can be given). It just doesn't seem worth it at all. Not to mention that, if you're trying to create a theme team, he can only team up with Rulers and Politicians. (Unless we start giving other characters the United Greece keyword). I certainly think the speed bonus is enough to justify the death of 15 points of your team (or more).
Considered your critiques and redialed with added flavor
First small fix: Blessing from the gods still says Poseidon.
Now a question. Is the multiattack ability supposed to be counted within the 900 points? Or is it in addition to that. (so she maxes out at 1000 points with the ability). I think she's WELL worth 1000 points in any case. Love this piece a lot.
That opening click is flat out terrifying. She has an even higher attack than Poseidon. That's nuts, but she IS the Goddess of war. I'm also really happy you included the owl. That's a nice touch.
Thanks for catching that
You can add 100 points to any starting line to have multi attack. Lots of variety in builds I hope.
Athena, Ares, and Zeus would have the highest attack values of the pantheon imo. Poseidon has higher damage values and indicates chaos where Athena is more methodical.
Veteran Polyphemus
Real Name: Polyphemus
Team: No Affiliation
Range: 0
Points: 100
Keywords: Brute, Cyclopes, Deity, Monster
9
10
19
4
9
11
18
4
8
11
18
4
8
11
17
4
7
11
17
3
7
10
17
3
6
0
16
0
6
0
16
0
6
0
16
0
6
0
16
0
KO
KO
KO
KO
KO
KO
KO
KO
Inhospitality: When Polyphemus KO's an opposing character, after actions resolve remove an action token from him. Nobody Took My Eye!!: STOP: Polyphemus can use Toughness and cannot be healed beyond this click for the rest of the game. Cyclops: Polyphemus can use Super Strength.
Since someone else has claimed her husband I hope they mesh well!
If you have a Hades that you'd like to create please feel free to do so. Especially if it is one that meshes well with this Persephone. If the original person who claimed Hades posts their dial then, as we did with Medusa, we will workshop the two and see if we can get the best of both designs. I feel like the more ideas that get pitched the more we'll have to work from when balancing and editing this set to really synergize well. Your Polyphemus has brought us to 50/113 dials claimed and created! I'm open to seeing all sorts of dial designs from anyone who is interested. This entire creative corner project is working out so well.
Unburdened and Unimpeded: Movement: Blocking (Destroyed) Targeting: Hindering Bride of Typhon: When Echidna is adjacent to a friendly Typhon modify both of their defense values by +1. When an opposing character targets Echidna with Ouwit or Probability Control after actions resolve deal that character one unavoidable damage. Mother of Monsters: Other characters with the Monster or Mythical keyword can use Collossal Stamina. When Echidna is KO'd you may choose up to 1 character per hundred points of the build total from your sideline with the Monster or Mythical keyword and a combined point value equal or less than Echidna's starting point value and place them in squares occupied or adjacent to the squares Echidna occupied when she was KO'd. Constrict: Echidna can use Plasticity. Give her a close combat action that deals no damage and if successful you may place a successfully hit target on this card if there is not one already. At the beginning of your turn give Echidna a free action and you and that players controller roll a d6: if your result is higher deal the character damage equal to the difference (it can use its defense powers for this action). If your result is lower that player places the character in a square of its choice adjacent to Echidna, is given an action token and ignores Echidna for movement purposes until your next turn. Chthonic Forces: Echidna can use Energy Explosion, Penetrating/Psychic Blast, and Poison. The Hero's Challenge: Echidna can use Invincible, Mastermind and Shape Change. Insidious Fury: Characters with Battle Fury modify their damage values by +1. Characters hit by Echidna possess Battle Fury until your next turn.
Unburdened and Unimpeded: Movement: Blocking (Destroyed) Targeting: Hindering Bride of Typhon: When Echidna is adjacent to a friendly Typhon modify both of their defense values by +1. When an opposing character targets Echidna with Ouwit or Probability Control after actions resolve deal that character one unavoidable damage. Mother of Monsters: Other characters with the Monster or Mythical keyword can use Collossal Stamina. When Echidna is KO'd you may choose up to 1 character per hundred points of the build total from your sideline with the Monster or Mythical keyword and a combined point value equal or less than Echidna's starting point value and place them in squares occupied or adjacent to the squares Echidna occupied when she was KO'd. Constrict: Echidna can use Plasticity. Give her a close combat action that deals no damage and if successful you may place a successfully hit target on this card if there is not one already. At the beginning of your turn you and that players controller roll a d6: if your result is higher deal the character damage equal to the difference. If your result is lower that player places the character in a square of its choice adjacent to Echidna, is given an action token and ignores Echidna for movement purposes until your next turn. Chthonic Forces: Echidna can use Energy Explosion, Penetrating/Psychic Blast, and Poison. The Hero's Challenge: Echidna can use Invincible, Mastermind and Shape Change. Insidious Fury: Characters with Battle Fury modify their damage values by +1. Characters hit by Echidna possess Battle Fury until your next turn.
600=1
500=4
400=8
300=11
150=16
I like this dial a lot.I can see myself using it casually outside of this Mythoc Battles set, especially with that Heroclix Undead gravity feed coming out this year. Tons of monsters. So many options. That ability is fantastically crazy.
Question: The damage dealt by the constrict ability, is that supposed to be unavoidable damage? Or just regular damage? Does the character being dealt the damage roll their Impervious roll if they have it? Can the damage be halved by Invincible? Just so I understand.
Insidious Fury is also such a cool ability. Especially for making existing monster clix more useful. (They usually have Battle Fury at some point)
Unique Teumessian Fox
Real Name: None
Team: No Affiliation
Range: 0
Points: 75
Dial: 2x1
Keywords: Animal, Mythical, Speedster
14
9
20
2
13
9
20
2
12
10
19
1
11
10
19
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Nimble: Movement: Characters Always Sought: At the beginning of each opponents turn, that player chooses a character on their force with no action tokens that has Teumessian Fox within their range and line of fire. That character must be given the first non-free action this turn to attack Teumessian Fox. Yet Unable to Be Caught: Once per action when Teumessian Fox would be hit by an attack the attacker must immediately re-roll the attack. The Chase: If Teumessian Fox begins your turn adjacent to an opposing character it may be given a move action as a free action. Craft and Cunning: Teumessian Fox can use Outwit and Perplex, but only to target the same character.
I like this dial a lot.I can see myself using it casually outside of this Mythoc Battles set, especially with that Heroclix Undead gravity feed coming out this year. Tons of monsters. So many options. That ability is fantastically crazy.
Question: The damage dealt by the constrict ability, is that supposed to be unavoidable damage? Or just regular damage? Does the character being dealt the damage roll their Impervious roll if they have it? Can the damage be halved by Invincible? Just so I understand.
Insidious Fury is also such a cool ability. Especially for making existing monster clix more useful. (They usually have Battle Fury at some point)
Updated wording for intent. It's supposed to be like Deathtrap which allows defense powers to be used.