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Re: Re: Re: Ando, what do you think about this team...
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Originally posted by Ando In that case I would use U Amazo and OWAW Supes. That or combine OWAW Supes with Martian Manhunter so he can perplex up Supe's damage.
Ok then How about U Martian Manhunter and V Dr. Doom? Multiple perplex with Doom R&S and MM off the damage to a very capable and damage-resistant Martian Manhunter? Hell, by the time they took out Manhunter you will probably have Knocked down their Attack values enough to give them fits still trying to hit Doom's 18 DV (19 if on hindering).
Right - but you don't need 2 TKers. So why have 2? The team I made up for you with V Avalanche is much better than the one you're going with but hey, what the hell do I know?
I used the barrier team last week end. It worked well and was fun to field. I won 2 of 3 matches.
The one I lost was on an outdoor map and I got slaughtered.
It seems that people think my palse wave figs are a real threat and they end up attacking Blizzard and Avalanche first.
But then BAM! A Hand Ninja hits them from 8 range getting perplex off of beast and dealing 3 damage! Yay!
On an indoor map it was great. I put a Vet Blastaar in a barrier and he was completely screwed over. Taskmaster worked great when he got onto his enhance clicks. Pyro ended up dealing a double energy explosion with enhance onto a group of about six figs. Pyro only had 5 attack and got an 11. I was happy entil I had to re-roll. But then, I got a 12. Thats 1 damage for the base attack + 1 for the enhancement + 1 for the double 6s + even more for the chaotic knockback.
That was the best hit of all 3 games, even though I rolled some 6s with bcf. The Silver Samaraui was a good headhunter. I think I may play this team again some time later, mabye in a mixed and switch up some figs.
One guy had 2 sentinels. I was thinking how bad it would be if I had to go up against him. I didn't but it would have been fun to barrior a sentinel.
I'll post another team later cause it takes a few weeks to think every possiblity out.
Originally posted by SilverAgeFlash ok 300 pts all same team
X men
Exp Shadow cat 33
LE Boom boom 30
Exp cyclops 68
Vet Angel 68
Vet gambit 51
Vet gean gray 50
that should be 300
This team looks quite solid. You may or may not want to use Vet Jean Grey, however. Here's why: Jean Grey's main function is TKing folks into action. When you get the Vet on the board you spend 19 more points for her to also be able to Heal her teammates, but then you limit her funcionality as a TKer. In my experience, you're better off with a R Paramedic hiding behind an R Jean Grey for 11 fewer points: that way you can heal someone and immediately TK them back into action. If Paramedics aren't allowed, then I think your team looks great. Otherwise I would suggest using R Jean and R Paramedic and either upgrading someone else or downgrading someone and making room for Beast or Iceman.
I used the barrier team last week end. It worked well and was fun to field. I won 2 of 3 matches.
The one I lost was on an outdoor map and I got slaughtered.
It seems that people think my palse wave figs are a real threat and they end up attacking Blizzard and Avalanche first.
But then BAM! A Hand Ninja hits them from 8 range getting perplex off of beast and dealing 3 damage! Yay!
On an indoor map it was great. I put a Vet Blastaar in a barrier and he was completely screwed over. Taskmaster worked great when he got onto his enhance clicks. Pyro ended up dealing a double energy explosion with enhance onto a group of about six figs. Pyro only had 5 attack and got an 11. I was happy entil I had to re-roll. But then, I got a 12. Thats 1 damage for the base attack + 1 for the enhancement + 1 for the double 6s + even more for the chaotic knockback.
That was the best hit of all 3 games, even though I rolled some 6s with bcf. The Silver Samaraui was a good headhunter. I think I may play this team again some time later, mabye in a mixed and switch up some figs.
One guy had 2 sentinels. I was thinking how bad it would be if I had to go up against him. I didn't but it would have been fun to barrior a sentinel.
I'll post another team later cause it takes a few weeks to think every possiblity out.
Great job Dr. Notso, and thanks for the battle report. Always enjoy hearing how well or poorly a team works that I helped build. You even got off the dreaded enhanced double EE shot - with a CRITICAL HIT no less. That's just awesome. I bet you had to change your shorts after that one!
Very glad to hear that it worked so well for you. Let me know next time you have a team idea and we'll see what we can come up with.
Hey Ando, here's a JSA team that I'm planning on building once I get my hands on my Unleashed box:
U Flash 101
E Doctor Fate 113
R Black Canary 21
E Hawkgirl 39
LE The Atom 50
LE Carter Hall 54
V Easy Company Medic 19
Total 397
Now, I know it doesn't have any outwit, but there just isn't anyone associated with JSA who has it(other than Atom late in his dial). Trick is to stay around Doctor Fate to share his 17 DV, while perplexing Flash to ping the supporting characters of your opponent and charging out of soaring with Hawkgirl and Carter Hall.
The medic is there because there was extra points left, and he could have been associated with them, since it was around WWII.
I'm also considering maybe using a V Starman instead of Carter Hall; he seems to be a solid range attacker, who fits the bill of being in JSA, although it doesn't say so on his dial.
Hey Ando, here's a JSA team that I'm planning on building once I get my hands on my Unleashed box:
U Flash 101
E Doctor Fate 113
R Black Canary 21
E Hawkgirl 39
LE The Atom 50
LE Carter Hall 54
V Easy Company Medic
Now, I know it doesn't have any outwit, but there just isn't anyone associated with JSA who has it(other than Atom late in his dial). Trick is to stay around Doctor Fate to share his 17 DV, while perplexing Flash to ping the supporting characters of your opponent and charging out of soaring with Hawkgirl and Carter Hall.
The medic is there because there was extra points left, and he could have been associated with them, since it was around WWII.
I'm also considering maybe using a V Starman instead of Carter Hall; he seems to be a solid range attacker, who fits the bill of being in JSA, although it doesn't say so on his dial.
I'm playing a 400 point tournement and I wanna take out john (the big bad dude at the tourney) hes really good and I know for a fact hes playing amazo and desaad.could u help me out.I wanna play my Darkseid and Doctor Octupus.I got most commons and no other uniques or LE's.Its multi-verse with no dupes.Thanks for the help!
Originally posted by specialty dish Hey Ando, here's a JSA team that I'm planning on building once I get my hands on my Unleashed box:
U Flash 101
E Doctor Fate 113
R Black Canary 21
E Hawkgirl 39
LE The Atom 50
LE Carter Hall 54
V Easy Company Medic
Now, I know it doesn't have any outwit, but there just isn't anyone associated with JSA who has it(other than Atom late in his dial). Trick is to stay around Doctor Fate to share his 17 DV, while perplexing Flash to ping the supporting characters of your opponent and charging out of soaring with Hawkgirl and Carter Hall.
The medic is there because there was extra points left, and he could have been associated with them, since it was around WWII.
I'm also considering maybe using a V Starman instead of Carter Hall; he seems to be a solid range attacker, who fits the bill of being in JSA, although it doesn't say so on his dial.
A very cool theme team with good strategy. I think it could be cool if you used Starman since I've *never* seen him played in a tournament, and rarely in a home game.
I am, however, concerned with Dr. Fate being your main attacker and your best defensive value. Ideally you would have Starman or LE Fury or someone else in there that can dish out the damage as well as provide some distraction. If I were your opponent I would probably go right for Dr. Fate. He only has a 6 range so it's going to be tough to actually use him and keep him out of harm's way.
Ultimately I think your team looks fun and competitive. If you can work Starman in there I would do that. Maybe take out Black Canary and Hawkgirl and put in Starman instead. I'm not too impressed with either one of those pieces and I think your team could seriously benefit from his good range and damage. His AV is pretty carppy, but a perplex from the Atom can seriously help.