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If your whole team consists of a Rip it Up, would you win all games because of lower build total as nobody would get KO'd during the game, or would it be considered that all your force has been KO'd and then the opponent gets the 20 points?
Originally posted by BrotherMagneto Yeah, it's a typo. It's not like I can let you guys proofread these things before I post them.
ARR!!! We understand. Say, why don't you also post rules updates, etc before they are published? Our eagal eyes would catch the typos and inconsistancies!
Originally posted by LeaLu Well, take Plastic Man for example. Now he can:
Stretch his arms over someone's head to attack someone behind them. (standard ranged attack)
Send his fingers crawling through the bushes to find that nasty stealthed person and wrap around them. (Incapacitate)
Stretch his whole body into a giant red arrow. "Hey, Superman, Deathstroke's hiding RIGHT HERE!" (Perplex down a stealthed opponent's defense so someone with the Superman Ally TA, or another Trick Shot character, can hit them more easily).
By not using Plasticity, look at all the wackiness you miss!
ARR!! I love the "comic-booky" description here LeaLu!
I'm still of the mind that Juggs can throw stuff because he meets the requirements of the feat & that Feats Precedes the rules. I'm not saying its the right ruling per-say, but if its not FAQed one way or the other it could get sticky for a bit.
Reasoning:
Colosus has a 0 range. Now yes hes allowed to throw Light objects 6 spaces, but "the second character" is never reffered to as a Light Object. (stupid reasoning, I know)
Now I'm purposefully being Rules lawyerly & ambient because I agree w/ you & yet I still see people arguing that he can use this... & for all we know it might have been made w/ this in mind... All in all Juggs got hurt by the BF's "no ranged attacks" part. Magneto should have BF if it only cancelled MC, but its that extra combo that limits Juggernaut (& especially Blade... who could be given a small range).
The more I think about it, I like these feats. In its own way it balances out Outwit to some extent. Now people may have to Outwit the RCE on figures so they don't get trickshotted or Super Strength so they don't get hit as hard instead of the defensive power 95% of the time. Because of this, I think big point Inv. & Imp. characters are more worth their points.
forgive me if this has been asked. Do you think Fastball Special will allow you to throw a character onto or off of elevated terrain? Do you think you can throw a hovering character into adjacency with a soaring character? Or a soaring character throw another soaring character to grounded height?
also, I bet there will be feats or conditions that will let you assing new teams to some characters.
So If I mind control an opponents character, and use their one-use feat, I get the points for it, right?
Now Trick Shot... I can see myself giving that to V Ironman, and making a 209 point beast (Hahaha), or V Nebula could be quite nasty. I think I'll definitely be giving it to U Cyclops though- it may just give him a decent enough boost in playability, and he'll still only be 59 points.
It's a shame Mandarin doesn't get RCE until mid-dial...
For a time we tried to contact them by radio, but no response. Then they attacked a town. A small town, I'll admit. But nevertheless a town of people.
People who died.
Feat text supercedes the HeroClix rules.
-in what way?
FB Special
-ref. above ... can Juggy or Ult Hulk make a FB Special?(although it wouldn't make sense ... NOBODY in their right mind would stand next to Ult Hulk)
-The second character DEALS the damage. So essentially we're using the First character's AV and the 2nd character's DmgV . Since the 2nd character isn't the one attacking , I would guess it deals the unmodified damage value+1 , sans BCF/objects .
-Can a SHIELD character which comes into base contact with the 2nd character give +1 damage?
Rip It Up
-character MUST be moving before you can give it the light object. So no magically appearing objects in close combat.
-Essentially , You can't magically give the character a light object , and immediately TK him. The character in question MUST move.(the object appearance happens before the move though)
-Frankly I can't see why the character can't rip a hunk of asphalt up , and let his mate TK him over. But then again , that would make TK borken.(ie if the card text was just before an action , not before a move action)
Trick Shot
-Affects only determining LOS.
-Doesn't require an action , appears to be an inherent ability
-So therefore would work with HSS and/or RS ...
another issue....say my Thing uses rip it up and snags a light object token....my opponent's black panther (the little weasel!) outwits super strength, i drop the token. does this mean we could litter the battlefield with tokens? or do Tokens from rip it up just dissapear? I can see having silly fun in a multi-player game with this
Originally posted by bootkneelww I made the mistake of saying on Scourge.... I thought he had Plasticity.... So who's the coolest figurethat has Plasticity????
Here's a list of all the Plasticity figures:
E-Morlock (but no range)
REV & LE Anaconda (but no range)
LE Zelda Dubois (only a 2 range)
REV Sandman (even the vet's only got a 4 range)
REV Mr. Fantastic (vet's got an 8 range, but over 100 points)
U Superskrull (2nd and 3rd click only)
U Medusa (range of 2)
U Apocalypse (3rd through 7th click, range is only 4)
REV Clayface (no range)
REV & LE Plastic Man (4 range)
REV Swamp Thing (no range)
U Amazo (7th & 8th click... but also RCE on first 4 clicks)
REV Chameleon (no range)
U Metallo (range of 4... but could get Outwit!)
U Samandahl Rey (6th & 7th click... when he has Outwit... but can you wait that long?)
I think using Trick Shot for most of these characters would be a waste, since most have a 4 or less range. You could possibly use it on Mr. Fantastic, but I still wouldn't use him.
Amazo's a no-brainer. Superskrull could be used with finesse. Metallo (using Superman Enemy team) could be quite the surprise for the opposing team.
And that's pretty much it.
I think RCE people will use this a lot more than Plasticity people, unless we get some really great Plasticity characters in the next few sets.