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Shockman, If you're going with the same attack results, and you moved Doc Ock to FF-17, then YellowJacket will need to running shot to target thing. (as Doc Ock is now in the way. I'm going to put YellowJacket in EE-16 for you. If you want her in a different spot, let me know what it is and I'll correct it.
I think you get better at play by play post as time goes on. I was a little overwhelmed at first, but as you get more comfortable it gets easier. Its different but same once you get use to it.
Originally Posted by tidge
5% of my dissatisfaction is that I want to play a competative "comic-book battle" game, not a min/max strategy game...you guys do realize that these are little plastic figures of comic book characters?
Turn 6 (And my team still isn't in attack position. Slow mofos)
-Sandman moves to F-17
-Electro follows and moves to G-18
-Mysterio moves to H-19 Smoke cloud in H-19, G-18, F-18, E-18
Sandman is willing to die for Electro and Doc Ock. Will use plasticity for any damage they take.
Locations
Doc Ock E-17 ( That pathetic block of ice doesn't stop me, I'm just regrouping.)
Bullseye N-13 ( Tell me again why we didn't bring Vulture along.)
Boomerang N-14 ( Maybe because he is 60 and can't fight worth a lick.)
Mysterio H-19 @ ( How come it looks like Cap can still see me though my smoke?)
Sandman F-17 @ (.........................................)
Electro G-18 @ ( I'm tired of waiting around )
Originally Posted by tidge
5% of my dissatisfaction is that I want to play a competative "comic-book battle" game, not a min/max strategy game...you guys do realize that these are little plastic figures of comic book characters?
Originally Posted by tidge
5% of my dissatisfaction is that I want to play a competative "comic-book battle" game, not a min/max strategy game...you guys do realize that these are little plastic figures of comic book characters?
1. Fatality will fire her power lance at the wall of ice in front of Spiderman at D21 using RCE option 1 of variable damage...looking for that 4-6 rolled a 6 = 4 damage and rubble is created in suqare d21 as pieces of ice fall.
2. Deadshot will perform running shot and option 2 of RCE adding +2 to his attack he will run back to D15 and fire at Spiderman Av 9 +2 (for RCE) = 11 vs Dv 17 +1 for hindering = 18 need a 7 and a failed super sense roll to hit for 2 rolled a 7 (1,6) super senses are- 5 spidey dodges it.
3. Cheshire will push and swing at Spidey a side kisk Av 9 vs Dv 17 need a 8 + a failed super sense to do 2 roll- 6 (2,4) miss Cheshire takes a click from the push
Summary
V Penguin C15
V Cheshire E21 @@ 1!
E Fatality E18 @
E Deadshot D15 @
V Deathstroke M14
V Fury D23 4!
recap
a well thought out plan goes for nought because of die rolls
*********************************************
Fatality heard Deathstrokes voice in her ear piece and nodded...she aimed her power lance at the ice wall and heard the humming of it powering up and zaaaaammmm an energy beam struck the wall and melted a rather large portion of the base of it away...with the cohesiveness of that portion of the wall gone many larrge portions of ice came tumbling down....and there on the other side of it was a man in a red and blue costume...looking rather stunned...."you must be jericho"...he said to Fatality who looked at him questioningly....
just then Deadshot darted from behind the building and aimed his wrist guns at the hero...bullets raked in front of him and tracked right towards Spiderman...and all were amazed to watch him do a very complex back flip and sideflip to avoid them.....Deadshot stood dumbfounded and glanced at penguin...who glanced back...then they both looked back at him...and deadshot said..."Ill give that a 9.5"
Chesire shouted..."what are you waiting for get him!" as she lashed out with a side thrust kick which was aimed at where he would land...but his agility was such that he twisted yet again and landed on one leg with the other up on the ice wall adjacent to him..."hey now...my little lady doesnt appreciate anyone aiming at me just there...."...Chesire pulled a muscle in her leg from the kisk but was satisfied to see the faint traces of smoke rising from the ground around her as the pellets she dropped begin to work....
Live Theme or Die! (Heroclix Motto)
"got any dragons you need slain?" Oscar Gordon, Glory Road by Robert Heinlein
If I knew you were worried about Spider-Man, I would have tried tearing the wall down myself with the leadership option on Doc Ock which probably would not have worked the way he has been rolling leadership, and if that didn't work he could have still maneuvered to attack Spider-man.
Originally Posted by tidge
5% of my dissatisfaction is that I want to play a competative "comic-book battle" game, not a min/max strategy game...you guys do realize that these are little plastic figures of comic book characters?
not that worried particularly about spiderman...but with his Dv i have to get him early before im too wounded...its all good...if hed have failed his super senses....then cheshire probably would have hit....and hed be down 4.....arrrgh....oh well
Live Theme or Die! (Heroclix Motto)
"got any dragons you need slain?" Oscar Gordon, Glory Road by Robert Heinlein
I got to be more careful doing these moves. Not that it matters unless someone attacks Fatality with a range attack and misses by one, but I meant to put the smoke cloud in I-18 on Fatality.
Originally Posted by tidge
5% of my dissatisfaction is that I want to play a competative "comic-book battle" game, not a min/max strategy game...you guys do realize that these are little plastic figures of comic book characters?
Superfriends in action
-------------------------
Spidey Leap/Climbs away from Fury and Cheshire to I-25 and attacks Cheshire with a normal attack (roll 4+4) Hit with knockback. Cheshire is slamed back to into the wall for a total of 4 clicks of damage.