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It's from Incredible Hulk #457, which is a continuation of the story from I.H. #456.
For what it's worth, though, I don't think Hulk ever actually said "Here's your friend back" in that issue....at the time, he was tossing Juggernaut into the middle of Cairo, not at somebody specifically...memory could be failing me, though...
Quote : Originally Posted by vamroc
War Hulk is from the Heroes Reborn era after Onslaught separated the Hulk from Banner both mentally & physically. Banner now being a powerless human decided to jump into Onslaught and help absorb his energy. But Banner still retained a tentative connection to the Hulk that allowed the Hulk to absorb energy from the "Heroes Reborn" universe. This energy made The Hulk far stronger and for the first time he was truly alone. A lot of people didn't care for the direction of the Hulk during this time because he was morose and a borderline villain in his own book. However on a happy note it was during this run that we got introduced to a new group of "heroes" THE THUNDERBOLTS who are sent by the government to take down The Hulk.
I just wanted to put a plug in for this storyline - I think it was one of the Hulk's better ones after the end of the Gray Hulk period, and certainly had lots of memorable moments. The "Hulk Island" issues - where Hulk takes over one of the Florida keys - is classic storytelling, issue #455 with the X-Men is hi-larious, and the whole arc has a gloomy but significant feel. I really like it. Actually, the "War" issues are probably the worst (most gimmick-y), but even they are cool.
It's from Incredible Hulk #457, which is a continuation of the story from I.H. #456.
For what it's worth, though, I don't think Hulk ever actually said "Here's your friend back" in that issue....at the time, he was tossing Juggernaut into the middle of Cairo, not at somebody specifically...memory could be failing me, though...
I just wanted to put a plug in for this storyline - I think it was one of the Hulk's better ones after the end of the Gray Hulk period, and certainly had lots of memorable moments. The "Hulk Island" issues - where Hulk takes over one of the Florida keys - is classic storytelling, issue #455 with the X-Men is hi-larious, and the whole arc has a gloomy but significant feel. I really like it. Actually, the "War" issues are probably the worst (most gimmick-y), but even they are cool.
Hey, I'm right there with you I've got that whole arc starting with issue 446 (I forgot to buy issue 445 before starting my subscription)
Really? You think that being able to do 6 damage at ten range, even when not normally being able to make such an attack, AND rearrange the battlefield layout wouldn't look like a good power to most people?
Yeah I have to agree, if it wasn't for the unreasonable penatrating damage, he's power would be rather limited. You have to remember that if it wasn't for the penetrating its only 3 and 3 which would be reducable. Additionaly he has to hit both targets (nevermind things like Reflexes, ESD, and Senses). Meanwhile he is tossing away a potential target (as he has to run over to them now), meanwhile he could be hitting for 4-6 on that target already sitting in front of him, much better against an armord foe.
Incidentally, I think it would just be awesome to toss a Madrox at another Madrox, and result in there being four Madroxes left in a heap! Not good to multiply your opponents like that, but it would be so cool....
Ok, at least it's a bit more reasonable to say that he's charged up with Celestial energy, and therefore deals penetrating damage in this manner. Sort of like a pseudo-Gambit type of ability. This could potentially fall in line with the Superman argument where the damage could be seen as coming from a magical/cosmic source, both of which should cause Supes some damage.
Yeah, well, you know, that's just, like, your opinion, man.
In high point games he's a wrecking machine and in sealed he as close to as auto win as possible it's that medium range build that's going to be a problem. Because in order to exploit what makes him so damn good your going to have to not equip Fortitude (Thanks a lot STUPID 10% Rule) and for a brick as dangerous as this one is not having Fortitude is a kin to handing the figure over to the opponent.
By "issue that made his SP a must", I was referring to what in the comics was so needed that the SP had to be worded this way.
Regarding its significance, its a neat potential option, but only on low defensive pieces. Hulk has an average attack value and he needs to make 2 attack rolls to pull off this special maneuver.
Under optimal circumstances, it could be neat - targeting all those 16 and under defense figures. But once you go to an average defense, if I was using this Hulk I don't think I'd be quick to use it unless I was really desperate.
You gotta figure you are facing a keyword theme team (seems so many people use them) and so that re-roll on the second attack could easily be worked for 2 "saves". Sure, you could use his SP as a way to break away from opposing figures, but much like Force Blast and a 4 damage, how often do you want to give up the damaging attack?
Again, congrats to fans. He might be neat in sealed but I don't see me fielding him in lieu of any other Hulks we already have.
Either way I will have something to contribute to the eventual "Better Than / Worse Than Expected" thread for GSX. Can't wait for tomorrow's preview!!!
Visible Dials and Pushing Damage need to be optional. This is the way.
Just some info for those questioning the penatrating damage, he was fighting Juggernaut and Absorbing Man in the story. It would be awfully disappointing if he was only dealing 3 reduceable damage for all of 1-0 damage after rolling two attacks. If anything, I wish he had EW instead of BF on most of his clicks!
"Come on Hulk! Where's the old boasting? The battle cries? Why aren't you bellowing about how you're 'the strongest one there is'? Could it be because... you know it's not true?"
"No. Because it's just too obvious."
-Juggernaut to Hulk
By "issue that made his SP a must", I was referring to what in the comics was so needed that the SP had to be worded this way.
Regarding its significance, its a neat potential option, but only on low defensive pieces. Hulk has an average attack value and he needs to make 2 attack rolls to pull off this special maneuver.
Under optimal circumstances, it could be neat - targeting all those 16 and under defense figures. But once you go to an average defense, if I was using this Hulk I don't think I'd be quick to use it unless I was really desperate.
You gotta figure you are facing a keyword theme team (seems so many people use them) and so that re-roll on the second attack could easily be worked for 2 "saves". Sure, you could use his SP as a way to break away from opposing figures, but much like Force Blast and a 4 damage, how often do you want to give up the damaging attack?
Again, congrats to fans. He might be neat in sealed but I don't see me fielding him in lieu of any other Hulks we already have.
Either way I will have something to contribute to the eventual "Better Than / Worse Than Expected" thread for GSX. Can't wait for tomorrow's preview!!!
Look at his trait again dude. Just have three little crap pieces on the team and have them attack first. He is now a 13 attack on the SP clicks. I think this Hulk is WAY better then most of the others so far, and I am totally stoked for him! I still like my GreenScar, but this one is much more versitile and cheaper to boot. Too early to say obviously, but I think this is the top tiered Hulk now. Just me though.
Sigh... I wish I had something clever or witty to put here...
Actually Superman does have a weakness to magic it's one of the reasons he had to trick Emperor Joker into giving up his powers before beating the snot out of Mista J
Short Answer: No.
Long Answer: No, he doesn't. Superman is as "weak" against magic as anyone else not immune to it (Think Jared Fate...not too much, you could hurt yourself ).
The basic answer is: Superman while not "vulnerable" to magic is not "invulnerable" to magic. And that, kind sir, is a huge difference.
A comic example: If Thor drops Mjolnir on Superman's foot. Nada. If Wonder Woman drops her uber KC sword on his foot...."OFF WITH HIS FOOT!!!"
Why? Mjolnir has no magic property/enchantment that increases it's damage while WW's sword does. Black Knight's ebony blade would cleave Superman...as it would Thor. Does that make Thor "weak" against magic?
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
By "issue that made his SP a must", I was referring to what in the comics was so needed that the SP had to be worded this way.
Regarding its significance, its a neat potential option, but only on low defensive pieces. Hulk has an average attack value and he needs to make 2 attack rolls to pull off this special maneuver.
Under optimal circumstances, it could be neat - targeting all those 16 and under defense figures. But once you go to an average defense, if I was using this Hulk I don't think I'd be quick to use it unless I was really desperate.
You gotta figure you are facing a keyword theme team (seems so many people use them) and so that re-roll on the second attack could easily be worked for 2 "saves". Sure, you could use his SP as a way to break away from opposing figures, but much like Force Blast and a 4 damage, how often do you want to give up the damaging attack?
This why you put Trick Shot on him and most of the time your going to perplex or ICWO up his attack to 12 or 13 making even a 20 is not that big of a deal. Plus I can see him & Nightcrawler just being an obscene duo for the old back ally beat down Nightcrawler drags the guy behind enemy lines to Hulk who then throws them back out in the street dealing three penetrating damage to two separate figures.