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View Poll Results: My favorite sneaky/nasty move is...
Outwit support when opponent finally gets back to safety.
127
6.09%
Perplex range after opponent places his figure just "out-of-range"
584
28.00%
Indoor barrier around opponent - repeat as necessary.
180
8.63%
Mind Control opponent and toast his own medic.
343
16.44%
PC a opponent's Breakaway roll against your plasticity.
49
2.35%
Suddenly throwing the dumpster...
57
2.73%
Force Blast off a building.
175
8.39%
Flurry: break the wall then break opponent's figure.
Originally posted by jlfrancis i run serpant society with either dr doom, annihilus, or hellboy. this allows me to do a running shot or charge through walls or hindering terrain using serp TA. add ultimates TA then you can use the running shot on stealthed figs. nasty trick when they think they are safe in another room.
You can't combine the Serpent Society TA with either RS nor Charge, since both the TA and RS/Charge require the expenditure of a Power Action to activate these Powers and you cannot give one figure two Non-Free Actions in one turn.
I was an indoor map, my V Black Widow blew open a wall to give Saturn girl a line of sight on Magog, she mindcontroled him and he charged and smashed V Punisher with a light object, 80 free points right there.
I was an indoor map, my V Black Widow blew open a wall to give Saturn girl a line of sight on Magog, she mindcontroled him and he charged and smashed V Punisher with a light object, 80 free points right there.
Ok....this happened last night...playing tourney against someone who had 2 Sentinels. Well....to make a long story short, it was the Power Cosmic storyline, and the Sentinels grabbed it first. Well, 10 mins later my team is demolished, as you have this brute who can keep pushing, takes no damage, and cannot be outwitted. Sigh.
To quote Joker....."Where does he get those wonderful toys?'
telekineses a figure with charge and super strength next to an object and attack with it.
telekineses in the same round a flying figure with running shot right next to the figure with charge. pick the charge figure up and make a running shot at the enemy.
the charge figure is safe from a close combat attack and can pick up another object in the next round and charge again the enemy...
I have a buddy that likes to get ground pounders and one Green Lantern. He usually brings them into the middle of the field (away from his medic) and then pound whoever is in front of him.
My favorite tactic is to use mind control to make Green Lantern use his running shot to run away from his pounders and then shoot his medic. Now the medic is toast and if he wants to get his pounders out of the middle of the board, he has to use their moves to run away to the nearest taxi, otherwise they just sit there and get whacked.
I destroyed an Ultimate Hulk, LE Frank Castle, Ult Hawkeye Vet, vet taskmaster, exp Black cat team with
Two V PYro's with two shield medics, an AIM Medic, and a Invisible girl Rookie.
The two pyro's damage was increased by the shield medics and the DV was increased by the AIM medic. they both blasted the group with Multi target Energy explosion.
The cross over effect took them all out in the second turn, which was totally worth pushing to do.
The 500 pts team i played yesterday :
-Dr Doom V
-Doombot E
-Taskmaster V
-Sidewinder V
-Black Queen R
-Dr Octopus R from Ultimates booster
-Vulture R
-Madame Hydra
-Moloïd R
-Paramedic R
In an Indoor map, it worked very well. Serpent society give Doom a really great move capacity. And Doombot carying Madame Hydra is a powerfull team (can absorb 1 MM, duplicate Hydra TA, and move back to the medic). Dr Doom carry moloid for MM, teamed with taskmaster for a high perplex capacity, Octopus support them to deal heavy damage with canceling resistance powers.
This is not a dirty trick, at least I don't know yet, cause I'm not sure its legal.
The set-up:
400 point team at least
And assuming clear line of sights
Your team includes:
Two clixs with TK (who is not important)
Someone with phasing (again, who is not important)
Someone with charge, or HSS.
Can the following happen:
1st TK moves phasing clix to first point
2nd TK moves phasing clix to second point
Phasing Clix moves to third point
Charge / HSS clix zips in for an attack?
The rules say that a clix moved by a flyer cannot do anything that same turn. Is that true for a phasing clix?
I am in awe of the cool and awesome people here on HCR!
i like using mind control on pieces with toughness, impervious, and mastermind. I mind controlled a kids E firelord with V mandarin and had him toast his own doctor octopus. It was great though because his doc oc was going to kill my medic the next turn.
i like using mind control on pieces with toughness, impervious, and mastermind. I mind controlled a kids E firelord with V mandarin and had him toast his own doctor octopus. It was great though because his doc oc was going to kill my medic the next turn.
Originally posted by Nightfall Force Blasting someone out of stealth still has to be one of my favorites. This is even more enjoyable when they are blasted off a building!
Nothing takes care of annoying powers and stealth combo like the force.
Originally posted by doc_holleday You can't combine the Serpent Society TA with either RS nor Charge, since both the TA and RS/Charge require the expenditure of a Power Action to activate these Powers and you cannot give one figure two Non-Free Actions in one turn.
I have to disagree here. In the case of wildcarding I would say that you're not copying a power but a TA and there's a difference. The Serpent Society TA says"Give this character a power action, blah blah blah, this character ignores the effects of terrain. When Dr. Doom copies SS TA he can take a power action with running shot and copy SS TA allowing him to phase through a wall and shoot.
That would be my interpretation anyway.
"Ah well, who wants to live forever....Diiiiiiiive!!!!"
Originally posted by napa One of the funniest things to do is to mind control thier medic to heal one of your own guys. it's especially funny if you push them when you do it.
MC no longer adds a token!
My fave is using mind control to MC a MC'er. Then use that MC'er to control someone bigger. Their MC'er takes damage, you use their guy to hurt someone else
Best was MC Eclipso to MC KC Shazam, then have Shazam kick the hell out of Vampire Batman and then fly KC Shaz off to a far corner of the map