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*looks at Jinzo and Homunculus cards* Aww!! you mean i cant use those??
lol squid :p
Actually, just don't use Jinzo... yeah... Jinzo bad :speechles
Fire decks are sweet, post it when it's done so I can take a peek... show me yours I'll show you mine :p
Anywho, moving on:
Choosing a competitive monster line-up:
Since I only have one tournament-worthy Dragon deck at the minute, I'll have to use it as an example. Let's examine the monsters and see what thinking lies behind them:
Red-Eyes Darkness Dragon
Red-Eyes Darkness Dragon
Red-Eyes B. Dragon
Red-Eyes B. Dragon
Red-Eyes B. Dragon
Luster Dragon
Luster Dragon
Luster Dragon
Spear Dragon
Spear Dragon
Red-Eyes B. Chick
Red-Eyes B. Chick
Red-Eyes B. Chick
Masked Dragon
Masked Dragon
Twin-Headed Behemoth
Exiled Force
Fiber Jar
The main monsters:
Since I knew I wanted a Red-Eyes deck, I knew right from the start I wanted 3 Red-Eyes, 2 Darkness Dragons and 3 Chicks, so those were the first monsters I selected. Always choose the support for your main monster first, that way, you won't lose your orientation later.
The Dragons:
Now, since I'd already chosen Darkness Dragon as one of my 'big' monsters, it was obvious that I was gonna need a LOT of Dragons.
When choosing the cards in your deck, it's important to take your current Meta into consideration (obviously, if you're going to a large scale event like Regionals you need to take the overall Meta into consideration)
For instance, my Meta sees lots of Beatdown and Burn decks.
Stuff like GAF and Giant Orc is used in most of the Beatdowns, so Spear Dragon was an obvious choice. Also incredibly useful against the Burn decks.
So now I faced the choice: 3 Lusters, or 3 Spears?
Ultimately, though, it's rarely a good choice to run 3 Spear Dragons. They're very much one-shot wonders, so I chose 3 Lusters and 2 Spears to be my main attack force.
So far so good, that's 13 of the 18 Slots filled.
Now, I need some speed. What good is Chick if I can't pull him when I need him? So, Masked Dragon was an obvious choice. However, the last thing I want is him clogging up my hand, so I kept him down to 2.
Now, what happens if my hand's full of high-level stuff and I need to stall for a couple of turns?
This is where Twin-Headed Behemoth comes into it. As a renewable 'wall', he also provides a free Trib. for Red-Eyes, which combos nicely with the likes of Snatch Steal, plus he's searchable by Masked Dragon. Perfect, my Dragon line-up is complete.
But wait, there are still 2 more slots to fill!
Time to look to the multi-purpose cards.
Normally in a deck like this, I would choose Morphing Jar and Scientist because they provide added Tech and Speed (and more Dragons in the Grave)
Unfortunately, I gave away my Morphing Jar as well as all those sweet Fusions (curse my kind heart...), so I had to go for the next-best choices: Exiled for added removal, and Fiber Jar to recycle Darkness Dragon.
So, step-by-step, here's what to do when selecting monsters:
1. Decide how many monster cards you want to run. Otherwise you'll end up with 20+ cards that you think you need. Know exactly how many cards you want before you begin selecting.
2. Choose all the support your main monsters will require first. That way, you won't lose your deck's focus.
3. Examine your current Meta and select cards that will do well there. Luster Dragons for beatsticks, Spear Dragons for Trample, Mirage Dragons if people use a lot of stuff like Sak Armor.
4. Add in some searchers and thinners to provide a speed boost. Things like Masked Dragon, Thunder Dragon, Troop Dragon, etc.
5. Finally, fill the remaining slots with powerful and versatile cards such as Magical Scientist, Morphing Jar, Fiber Jar, Exiled Force etc.
I have been casually playing my "Spirit of the Dragon" (- 1 armed LV7) and wow, it is playing beautifully. THANKS!!! I was wondering if "Secret pass to the Treasures" works well with this Spirit Ryu/Armed dragon deck. It would be great if I can get Ryu out and activate Secret Pass, then pump ryu up to attack life points directly.(AS BURN HAS POSTED PREVIOUSLY) Is this worth it in my particular deck(you can see my deck with the fixes reborn posted) or would it be an addition that I dont need? (because I would obviously have to remove a couple)
Secret Pass To The Treasures
magic
select 1 face up monster with an ATK equal to 1000 points or less on your side of the feild. During the turn this card is activated, the selected monster can attack your opponents life points directly.
I have been casually playing my "Spirit of the Dragon" (- 1 armed LV7) and wow, it is playing beautifully. THANKS!!!
heh, my pleasure ^^
On the Secret Pass thing, I think it might be a better idea to really base a deck around it. Rather than a Dragon deck, make it a deck that uses things like Hayabusa Knight, Ryu, Chick The Yellow, basically anything with a low enough ATK and useful effects, and of course, plenty of stall like Level Limit and Gravity Bind.
The problem with adding it to your Dragon deck would be that it would only work with Ryu, making it pretty much a dead draw otherwise.
Remember, keep Dragon decks flexible, otherwise the boys get cranky ;)
i thought that you cant pump up a monsters attack after you activate secret passage. then again i could be wrong. but i remember reading it in the official ruling of secret passage to the treasure
yeah sorry to burst your bubble but here is the ruling. its a real shame too because before i knew about it i used to do the same thing with ryu
"SECRET PASS TO THE TREASURES
There is no way to have a monster with an ATK above 1000 attack directly using the effect of "Secret Pass to the Treasures". When you target a monster with "Secret Pass to the Treasures", and the monster’s ATK is increased above 1000 afterwards, the monster cannot attack your opponent’s Life Points directly.
If the monster attacks your opponent’s Life Points directly, you cannot use an effect such as "Rush Recklessly" to increase its ATK above 1000 during the attack. If a monster attacks directly using the effect of "Secret Pass to the Treasures", "automatic" increases will not apply ("Super Robolady", etc.). If you use "Secret Pass to the Treasures" on "Injection Fairy Lily", and attack directly, you cannot activate the effect of "Injection Fairy Lily".
You cannot activate "Secret Pass to the Treasures" during Main Phase 2 or on the very first turn.
Secret Pass to the Treasures will not work with Ryu, unless you forego Ryu's effect. Once a monster has seen the pass, they must take off the dagger and crossbow and enter with bare hands.
What Im talking about is a ruling on the Pass. Cards like Karate Man and IFL and RYu can attack directly with Secret Pass, but then not be able to use their boosting effects.
06 Falcon, you remember correctly.
If a monster gets boosted before attacking, even if it was already selected as the monster for Secret Pass, and its attack becomes over 1000, it will not be able to use the effect. Secret Pass then fizzles.
Edit: D-R. I will be happy to post it.......when I get it finished. At the moment Dragons are resting, mourning the departure of both my Level 7 Armed Dragons. I got great deals on em though. For the Ultimate version I got Necrofear, Slate, SorL-LOB (mint), Pot of Greed-LOB, and TER.
looks like Horus and my new Kaiser Glider are the only Dragons I really have left.
Cave Dragon
Attrib: Wind
Type: Dragon/Effect
Level:4
Atk: 2000
Def: 100
If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this monster cannot attack.
Rare Metal Dragon
Attrib: Dark
Type: Dragon/Effect
Level:4
Atk: 2400
Def: 1200
This card cannot be Normal Summoned or Set.
I wouldn't use either of them unless you're having trouble maintaining Field presence. Stick with Luster and Spear as your main Beatsticks.
I am switching my deck from traditional to advance (I am going to enter local tournaments), if anyone has any recommendations, I would greatly appreciate it.
I am switching my deck from traditional to advance (I am going to enter local tournaments), if anyone has any recommendations, I would greatly appreciate it.
Thanks bewdguy, I think your right, POT would fit very nicely in this deck. I'm going to check out GITFD as well and see how it plays. I still need a replacement for Delinquent duo.
I checked out your dark paladin, and to be honest I am a bit lost yet. I'm still learning the cards slowly but surely. Thats actually why I am going to start entering in the tournaments. I am really beginning to know this deck well, and when I go, I'll get creamed by these guys but I expect I'll see some pretty cool combo's and tactics. For me, there is no better way to learn then to play with, and lose to, someone who is really good; as well as reading up on how YOU GUYS, those who have the experience, are doing it.
-reborn...My nephew, his friends, and myself got together tonight and I am 4-0 now with this deck for the week. (casual play) It is giving me an understanding of how the cards should work together. I took a look at my Dragon/Light(plant) hehe deck again (which is 2-4) and am starting over. thanks
-Falcon/squid...POP dangit, :cry: my bubble. Well, at least I'm thinking. Thanks for filling me in. I am going to be embarrassed enough when I get creamed playing people I dont know. I was also wondering where can you find those official rulings???
1. visit the official Upperdeck Yu-Gi-Oh! Website, here
There you can find a Gameplay FAQ which lists loads of helpful card rulings.
2. go to the Netrep site, which I can't link too anymore (since when is netrep blocked?), where you can find not only the older Netrep Files and the Advanced Rulings Research Journal, but the RONIN software, which you can use to get any number of card rulings straight from the net.
3. ask in the Rules Of Dueling Forum, which is frequented by Judges and others who know the rules very well
4. ask a Judge in the store where you play
I'm too tired to make deck suggestions at the minute, it's not even 8 o'clock in the morning here yet, so I'll post some Traditional -> Advanced conversion help in this Thread once I've had about ten cups of coffee to wake me up...
Ok, now, I'm going to bend my own rule on this Thread by posting the deck and my fixes here. Main reason being that Threads can get buried so quickly in the Deck Depot, but also because I find the deck itself excellent ^^
Just some basic fixes here. Advanced play sees a lot more Burn than Traditional, so Spear Dragon will be very useful. Also, swarming Warriors aside, Advanced tends to be a bit slower than Traditional, so you should be able to cut back on the searchers a bit.
Never underestimate Serpent in an Armed Dragon deck. Many commonly used cards such as Goblin Attack Force or Berserk Gorilla have little or no DEF, so Serpent provides easy discard abuse.
If speed does become an issue by removing a Searcher, then just replace Behemoth or Serpent for that third Masked Dragon again.
Later this year, when Dark Beginning 2 comes out, if you're still using Spirit Ryu, replace Serpent with Morphing Jar, the extra drawing power will come in useful.
Spells:
2x Super Rejuvenation
2x Stamping Destruction
2x Smashing Ground
2x Nobleman Of Crossout
2x Level Up!
1x Card Destruction
1x Delinquent Duo
1x Premature Burial
1x Heavy Storm
1x Monster Reborn
1x The Graveyard In The Forth Dimension
Again, more basic stuff here:
- Delinquent Duo
- Monster Reborn
+ Pot Of Greed
+ One of these: Graveyard In The Forth Dimension OR Creature Swap OR The Forceful Sentry OR another Level Up!
experiment with the above cards, Graveyard will replace your Monster Reborn, Creature Swap is a great tech card, The Forceful Sentry would be a direct replacement for Delinquent Duo, and an extra Level Up! could help with speed issues.
If you wish to add two of them, you could try them in place of Card Destruction.
Also, make sure to side deck an extra Stamping Destruction, you have to be prepared in Advanced Format ;)
Traps:
1x Call Of The Haunted
1x Ring Of Destruction
2x Sakuretsu Armor
2x Compulsory Evac. Device
Try replacing Evac. Device with Interdimensional Matter Transporter, that way, if you're forced to bring out your Armed Dragon Lv. 3 into a potentially dangerous situation, you can just remove him from the field, and he'll come back just in time to evolve ^^
All in all, this is a very stable and interesting deck, and if you've been winning with it in Traditional then you should do well in Advanced. Just be wary of strategies you've never seen before, which Advanced is full of.
Only other way I can think to improve upon the deck would be to move away from the Spirit Ryu theme, so if you find Ryu not working for you, just let me know and I'll make some suggestions ;)
PS:
The reason I never suggested Pot before was because of the amount of Searchers and because of Super Rejuv., but I also think it will find a good place in this deck ;)
PPS:
Reading back over my suggestions, they do involve Tacics, so posting here was a good call :cheeky:
Guys i have always been in to the beatdown and warrior deck so i am try to make difrrent deck a dragon deck but i am haveing troubles i cant think what to do i think lord of d is a to slow of a combo so i am try just to make a dragon/beatdown but it is way to many cars it is at 50 so if you can help thanks. and this is a band deck type.
3x spear dragons
3x masked dragon
2x luster dragons
Magician of faith
Red-Eyes b dragon
cyber jar
Red-Eyes Dark Dragon
Tribe-I Virus
Twin headed behemoth
Breaker Magical Warrior
jinzo
Red-Eyes B. chick
Heavy storm
Swords
Snatch
Pot
MST
Premature burial
Mage Power
stamping destrustion
change of heart
fissure
creature swap
nobleman of crossout
2x bottomless trap hole
magicial cylinders
sakuresu armor
dust tornado
call of the haunt
torrential
divine wrath
Ring
magic drain