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Prankster is great tech vs most DCMA as most are army or weenie based. GLEE is 40-50% 2 and under. Army Decks are 1 and 3 depending on which you are playing. Good tech if you can keep him alive long enough!
I was running Prankster as tech in my first anti-GLEE builds but was losing him to blocks in 50% of the games closer to PC.
Okay, you sneaky scary quiet people.....am I the only one who see's this?
Turn 1: Chomin
Turn 2: Hound's
Turn 3: Slipstream
Turn 4: General Fabrikant
Turn 5: Slipstream + Q Field
Shake some hands, good game.....
Really...Possible Hound's lock, turn 5, you can attack freely while no one get's stunned, Drop a Q feild on 5, and move Slip and Quick, ready them, and attack again..... How is that NOT good? Not only that, it takes an incredibly LITTLE amount of setup! Just the character's, 4x Q Feild, 4x NTZ, and 4x Psychoville(Just incase they neuter Q field...). and every other slot you can fill with whatever you want....
the problem with AM is that it still has no reliable character search card. Secret Origins somehow helps during off initiatives, virtually giving you 8 copies of General Fab. Matter Convergence is AM's answer to No Man Escapes. :)
Maybe if the deck took evens, then Secret Origins could search for both Slipstream and Quick, then you could put some scrub 3 drop to backup Fabrikant. I dont think init would matter too much otherwise or hurt anything else.