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Bob looks around and sees he is nearly surrounded. He dives and rolls along the ground and escapes the Do Gooders, and Zombies clutches. He moves to the other side of the fountain trying to get back to the Joker. Joker says, “Grundy get in that room and grab that book case.” Grundy moves into the small room and lifts the book case over his head and says “Now what boss?”. Catwoman knows Bob is free and sees the zombie in front of her ogling her leather boots. Oh no you don’t, she thinks to herself and leaps through the air over the zombie and runs into the same room, following Grundy. Joker gives her a nod of approval for the carrying out his plan as she goes by.
Moves:
Bob (Criminal) tries to breakaway and rolls a 6. Bob moves to S39.
Joker Perplexes Grundy’s move to 7. Grundy moves to X42 and picks up the small book case in Y41 then continues his move to Y43.
Catwoman pushes and uses Leap/Climb then moves to Y44. Then takes a click for pushing.
It appears that my attack was on the wrong fig. The attack should have been on Jesse. The attack would still miss. I had Jesse and Atom switched, hence my foul. It does not, however, change the totality of the move. The act is still a miss, and it is all I will do at this time.
1) Zombie at V24 pushes and attacks Big Barda. DEF: 15 – ATT: 10 = Zombie needs a 5 to hit. I rolled a 4 + 1 = 5. (How Ironic? I rolled a 1+4, last time.) Hit. O damage due to INV (2-2=0).
2) Zombie at AD23 moves to Y29.
3) Zombie at AT8 moves to AP9.
4) Zombie at AU2 moves to AP7.
5) Zombie at T35 attacks Sue Storm (she is less points than HT). DEF: 18 – ATT: 10 = Zombie needs an 8 to hit. I rolled a 2 + 6 = 8. Hit. Sue Storm takes 2 clicks.
6) Zombie at V36 pushes to charge to T36 and attack Sue Storm. DEF: 17 – ATT: 10 = Zombie needs a 7 to hit. I rolled a 2 + 6 = 8 (Again? Is this thing broken? I’m using PBE. Hmm?). Hit. Sue Storm takes 2 – 1 (tough) = 1 click (3 total).
7) Zombie at W35 pushes to charge to T34 and attack Sue Storm. DEF: 16 – ATT: 10 = Zombie needs a 6 to hit. I rolled a 2 + 5 = 7. Hit. Sue Storm takes 2 – 1 (tough) = 1 click (4 total).
Results:
Zombie still does not bite through Big Barda’s armour, still trying though.
Zombies taking the Absorbing Man bait.
The Zombies are eating Sue Storm. Four Massive Clicks of damage.
Originally posted by Richard Sorry about the Zombie Swarm Doom's Medic. Sue is just so tasty!
Be that as it may be......your Zombies are about to get their's!!!!
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1. Shadowcat(carring Sue) will push to move to W-31, dropping Sue in V-30. Shadowcat takes 1 more.
2. Torch will attempt to break away, rolls...........5. Torch will RS to V-35, targeting zombie T-36. 10 vs 14(thanks to hindering), rolls............6,5 for 11. Zombie takes 3 and is KO'ed.
3. Cyclops will double target EE(enhanced thanks to psylock) Zombies T-34 and T-35. 10 vs 13(both), rolls........1,5 for 6. Both hit, each take 2 from targeted attack and 2 more for the splash for 4 each...... both KO'ed. Eat-it you damb dirty-zombies!!!!
Free- Sue activate regen from the civilan at W-29, rolls........5. Sue heals 3 back up to 1 click.
Atom perplex Jessie attack.
1) Atom Atk Vet Mysterio, AV 9 DV 16 roll 5,2 = 7 Hit
Supersense Roll = 4 Vet Myterio takes 1 damage.
AS myetrio outwit ATOM plex?.No damage can be added.
2) Jessie taxi ATOM and HSS Atk Vet Mysterio from C 37,
AV 9 DV 16 roll 5,4 = 9 Hit
Supersense Roll = 4 Damage = 1 more.
(Jessie takes 1 for pushing)
As Mysterio looses outwit, Atom gets back his perplexs.
Jessie continue move to F 42 and place ATOM at E 41 .
(Basing the remaining two clix of team evil.)
3) SWAMP thing move to F 35, and pick up bookcase at E 34
V Jessie Quick (Taxi) @@ F 42 (2 push Damage)
R Steel (Range Attacker) L 34 (With Car)
U Atom (Support) @ E 41
R Swamp Thing (Brick) @ F 35
Prog Linda Lark (Bystander) H 27
Recap: Vet Myetrio takes 2 more damage. Making it 3
Alliance with good teams I hope,
Swampy > We are in danger of being mind controlled by a lady with an evil eye.
Steel > Jessie Quick ATOM go over and distract her(Based the MC clix) . I will pickup a bookcase to throw at fish bowl
Atom > Let as attack fish bowl head on the way there.
Correction needed. Swamp thing did not have the movement to get there .....Hence I reposted with correct locations.
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Atom perplex Jessie attack.
1) Atom Atk Vet Mysterio, AV 9 DV 16 roll 5,2 = 7 Hit
Supersense Roll = 4 Vet Myterio takes 1 damage.
2) Jessie taxi ATOM and HSS Atk Vet Mysterio from C 37,
AV 9 DV 16 roll 5,4 = 9 Hit
Supersense Roll = 4 Damage = 1 more.
(Jessie takes 1 for pushing)
Jessie continue move to F 42 and place ATOM at E 41 .
(Basing the remaining two clix of team evil.)
3) SWAMP thing move to M 33, and pick up bookcase at N 32
Continue move to I 34
V Jessie Quick (Taxi) @@ F 42 (2 push Damage)
R Steel (Range Attacker) L 34 (With Car)
U Atom (Support) @ E 41
R Swamp Thing (Brick) @ I 34 (with bookcase)
Prog Linda Lark (Bystander) H 27
Recap: Vet Myetrio takes 2 more damage. Making it 3
Alliance with good teams I hope,
Swampy > We are in danger of being mind controlled by a lady with an evil eye.
Steel > Jessie Quick ATOM go over and distract her(Based the MC clix) .
Atom > Let as attack fish bowl head on the way there.
Choonhui, I am confused by your move. Atom cannot attack Mysterio because he is behind Jessie Quick (she is in the way, same thing oogie tried with you). I see you taxi him later but the attack is first and NAAT rule would apply if he attacked after her. Do you see where I am confused.
I too am impressed with DM's move (and I picked up on Shadowcat's phasing - she is a great indoor taxi). But DM, how about a story post. It seems like a while since you did one and I miss it.