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#063 Darkfire Dragon
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 60
Keywords: Dark, Dragon
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Targeting: Improved Targeting Hindering FUSION: When a listed character is adjacent to all other listed characters and hits an opposing character, after actions resolve it may be given a free action to replace these characters with Darkfire Dragon from your sideline. When Darkfire Dragon enters the game in this way, it starts the same number of clics from its starting line as the character given the action and modifies its combat values by +1. This trait is active even when this character isn't on the map.
-Firegrass
-Petit Dragon Battlefield Comes: Leadership. When Darkfire Dragon uses it and succeeds, it may instead modify that character's attack and damage values +1. Give Up: Energy Shield/Deflection, Incapacitate. During your turn, if Darkfire Dragon has two action tokens, it can RANGE as FREE, but only if it uses Incapacitate. Eternal Flame: When Darkfire Dragon is dealt damage, roll a d6. 1-4: ignore all but 1 damage dealt. 5-6: ignore all of the damage dealt.
Running Shot
Charge
Smoke Cloud
Energy Explosion
Outwit
Close Combat Expert
#064 Charubin the Fire Knight
Real Name: Charubin
Team: No Affiliation
Range: 0
Points: 35
Keywords: Fire, Pyro
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FUSION: When a listed character is adjacent to all other listed characters and hits an opposing character, after actions resolve it may be given a free action to replace these characters with Charubin the Fire Knight from your sideline. When Charubin the Fire Knight enters the game in this way, it starts the same number of clics from its starting line as the character given the action and modifies its combat values by +1. This trait is active even when this character isn't on the map.
-Monster Egg
-Hinotama Soul Raging Potential: Precision Strike.// When Charubin the Fire Knight hits, after resolutions you may choose a printed combat value on one of the hit targets. If you do, until you choose again, replace the same combat value on Charubin the Fire Knight with the chosen value. Long-Reaching Flail: FREE: Choose one to use this turn:
Steal Energy
Giant Reach: 2.
Super Knightly Form: Leap/Climb, Charge, Sidestep.
Flurry
Blades/Claws/Fangs
Quake
Toughness
Invulnerability
Perplex
Close Combat Expert
#065 Reaper of the Cards
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 100
Keywords: Dark, Fiend
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Collecting the Toll: Once per game: POWER: Deal 1 unavoidable damage to all characters your opponent controls that have a Trap/Spell on their card, then look at all of your opponent's face down Traps/Spells that are on the cards of characters they control. Any Traps among them are discarded, otherwise they are placed face down as they were. Sensing Your Presence: Super Senses. When Reaper of the Cards uses it and succeeds, after resolutions deal 1 penetrating damage to an adjacent opposing character that didn't make the attack. Protected: Outwit.
Charge
Invincible
Close Combat Expert
Last edited by Luigilikespie; 04/03/2024 at 02:06..
#066 Hane-Hane
Real Name: Hane-Hane
Team: No Affiliation
Range: 2
Points: 40
Keywords: Beast, Earth, Monster
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Force Retreat: Once per game: POWER: Target one opposing character within 5 squares and line of sight of Hane-Hane. Place that character on a square on the edge of the map and give them an action token. Up to Something: FREE: Choose a standard attack power. Hane-Hane can use that power this turn. More Than Hanging On: Perplex with a range of 8. UNIQUE MODIFIER - When Hane-Hane uses Perplex to target another character tha shares a keyword, it may instead modify a value except damage by +2.
Sidestep
Toughness
Willpower
Shape Change
Last edited by Luigilikespie; 03/31/2024 at 21:03..
#067 Armed Ninja
Real Name: various
Team: No Affiliation
Range: 4
Points: 15
Keywords: Earth, Warrior, Assassin
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Tainted Drink: Once per game, during either player's turn: Target an opposing character within range and line of fire that has its stats modified. That target cannot use any power listed on its card until the end of turn.
#001 Winged Dragon, Guardian of the Fort
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 50
Keywords: Dragon, Wind, Monster
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Sweeping Dive: Shape Change. When Winged Dragon, Guardian of the Fortress #1 uses it and succeeds, this turn friendly characters with the Wind keyword can use Toughness.
#002 Water Omotics
Real Name: unknown
Team: No Affiliation
Range: 5
Points: 30
Keywords: Aqua, Water, Mystical
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Overflowing Waters: UNIQUE MODIFIER - During your opponent's turns friendly characters with the Dragon or Water keywords modify defense +1 for each attack that's resolved that turn (Doesn't affect first attack).
Phasing/Teleport
Energy Shield/Deflection
Ranged Combat Expert
#003 Trent
Real Name: Trent
Team: No Affiliation
Range: 6
Points: 55
Keywords: Earth, Plant
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Guardian of the Woods: Shape Change, Regeneration. When Trent uses Shape Change and succeeds, Trent may be placed in a square of hindering terrain within 3 squares and line of fire. If the attack was a close attack, the attacker's action resolves immediately. Immortal Power: Energy Explosion. Once per turn when Trent uses it and hits 2 or more targets, after resolutions remove an action token from an adjacent friendly character.
Running Shot
Force Blast
Invulnerability
Willpower
Leadership
Support
#004 Tongyo
Real Name: Tongyo
Team: No Affiliation
Range: 0
Points: 70
Keywords: Fish, Water, Monster
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Flattening: When Tongyo is given a MOVE action, after resolutions remove an action token from it and it can use Stealth until your next turn. Stolen Energy: Steal Energy. When Tongyo uses it, after resolutions if one of the hit characters has no action tokens, heal Tongyo an additional click. Gliding Past: Mastermind, Super Senses, Toughness. Share the Spoils: Exploit Weakness, Empower.
#005 Saggi the Dark Clown
Real Name: Saggi
Team: No Affiliation
Range: 6
Points: 70/3
Keywords: Dark, Spellcaster, Mystical
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: GERM INFECTION: Give the Set character a power action and choose an opposing character that does not possess the Machine or Robot keyword. At the start of each of your opponent's turns, the chosen character modifies its defense -1 until this spell is removed. At the start of your opponent's fourth turn since this spell's activation, remove this spell. TRAP: FAKE TRAP: When a friendly character within range and line of fire of the set character is targeted by an opposing character's attack or power, you may activate this trap. The opponent must change the target to the set character, even if it would be an illegal target. Until the end of this turn, only the set character may be targeted by your opponent's powers. At the end of this turn, remove the trap. Appear from Nowhere: Phasing/Teleport, Stealth. Shape Change, but only if Saggi the Dark Clown occupies hindering terrain.
Mind Control
Penetrating/Psychic Blast
Super Senses
Energy Shield/Deflection
Ranged Combat Expert
#006 Ryu-Kishin Powered
Real Name: various
Team: No Affiliation
Range: 0
Points: 65
Keywords: Dark, Fiend
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Power of Darkness: Flurry. When Ryu-Kishin Powered uses it, if each attack hits a different target, it may make an additional close attack. Worthy Opponent: When Ryu-Kishin Powered makes a close attack, after resolutions you may place a hit character in an adjacent square (adjacent to it). Enhanced Gargoyle: Leap/Climb, Charge. FREE: Place this character in a square of different elevation within 4 squares and line of fire. Armored Exterior: Invulnerability, Regeneration. Very Sharp Talons: Close Combat Expert, Exploit Weakness.
Blades/Claws/Fangs
Last edited by Luigilikespie; 04/03/2024 at 12:19..
#007 Rock Ogre Grotto #1
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 70
Keywords: Earth, Rock, Monster
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Protected by a Solid Body: UNIQUE MODIFIER - Opposing characters modify damage -1 when making a close attack that targets a friendly character with the Rock keyword. Bone-Shattering Punch: Super Strength, Quake. When Rock Ogre Grotto #1 uses Quake, it may treat all opposing characters within 2 squares as adjacent.
#008 Protector of the Throne
Real Name: unknown
Team: No Affiliation
Range: 5
Points: 75
Keywords: Earth, Warrior, Ruler
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Targeting: Improved Targeting Hindering, Improved Targeting Elevated. While the King is Away...: Protector of the Throne can't be the target of an attack with more than one target. ...The Queen Will Play: Once per turn, make an attack using Protector of the Throne's printed combat values, but only to target a single character hit with an attack made by another friendly character with the Ruler keyword. Mighty Defense: STOP. Combat Reflexes. Steal Energy, but Protector of the Throne heals an additional click.
Running Shot
Stealth
Smoke Cloud
Energy Explosion
Impervious
Toughness
Probability Control
Ranged Combat Expert
#009 Prevent Rat
Real Name: various
Team: No Affiliation
Range: 0
Points: 60
Keywords: Beast, Earth, Animal
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Excellent at Defending Itself: Probability Control, but only when Prevent Rat is the target of an attack. Pinprick Hairs: Incapacitate. When Prevent Rat uses it to give an action token to a character that can use Impervious and gives it its second action token, modify the target's combat values -1 until your next turn. Protected: Outwit.
Charge
Sidestep
Leap/Climb
Quake
Invulnerability
Impervious
Close Combat Expert
Perplex
#010 Petit Moth
Real Name: various
Team: No Affiliation
Range: 3
Points: 15/3
Keywords: Earth, Insect, Animal
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Movement: Improved Movement Elevated. SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: SHARE THE PAIN: Give the set character a power action and choose an adjacent opposing character. Deal up to 3 unavoidable damage to the set character, then do the same amount of unavoidable damage to the chosen character. After resolutions, remove the spell. TRAP: MAGIC JAMMER: When an opposing character within five squares of the set character would activate a SPELL power, you may activate this trap. Remove all spells from that opposing character's card, then deal the set character 1 unavoidable damage. Remove the trap. Better Off Avoided: Smoke Cloud as FREE, but only to generate 2 markers.
Stealth
Charge
Steal Energy
Energy Shield/Deflection
Regeneration