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"By the Hoary Hosts of Hoggoth, this is highly unusual. I do not know most of you, yet I sense that you are heroes, many of you. Yet we fight my old allies the Avengers who are teamed with Ultron and Graviton," Dr. Strange said.
"Thank you, Mr. Exposition," Metamorpho said, turning to gaseous form to escape being taken down.
"Don't mind him. I'm Supergirl. This is Stargirl."
"A pleasure. I am Dr. Strange, Master of the Mystic Arts. Let me see what I may be able to do to contribute to our cause."
Sometimes, when you overwhelm me with challenging figures, I try to focus on one at a time. If JAkar bugged me, I’d go for him. If it’s Ultron or Ant-Man, the same.
I don’t have the movement to get to you.
Ant-Man becomes 202. Makes a new ant.
That ant sides to G17.
Ant 3 sides to K15.
Hank boosts his dv.
Map changes:
Place token B in G17.
Move token A from L17 to K15.
AIG009R Jakar IJ23, 24
AOU Graviton (Shellhead) G21
Clock King I19
AOU205 Ant-Man (stealthed) J18
UXM Scarlet Witch L19
CACW Winter Soldier (Stealthed) K19
TMT Sersi I17
AOU56 Ultron (Cosmic Control Rod) N16 (3)
Ant Swarm 1 Q16
Ant Swarm 2 G17
Ant Swarm 3 K15
Strange rolls, Blue:
Doctor Strange can use Barrier. Opposing characters must attempt to break away if they occupy a square adjacent to a blocking terrain marker placed by Doctor Strange or they are attempting to move or carry such a character. This power ignores game effects that allow a character to break away automatically.
Stegron Makes a T-Rex.
Stargirl Perplexes the T-Rex's AV to 11.
Mercy TKs the T-Rex to the teleporter.
It teleports/Charges to L18 on Ant-Man. AV11 on DV17 +1. Gets 4.
EAX Stegron @ L4 (3)
-T-Rex @ L18
FFDP06r Mercy @ N5
NFAOS Blackwing L5 (2)
IIM103 Absorbing Man M4 (+1AV/+1 Damage)(3)
HQ Supergirl (Shellhead/Bombshell +2) M2 (1)(ESD)
HQ Stargirl L2 (1)
WF Element Man F5 (SC/ESD)(5)
WKD28 Dr. Strange (Hulkbuster Torso) L1 (Invulnerable)
One ID Card
4138
Wanda needs 6 to ko the T-Rex, rolls 2. Pcs that to 4.
Ant swarm 3 to K18
Hank becomes Goliath 203. Makes ant 3 into a giant ant. He then attacks T-Rex. Needs 6, rolls 6.
Jajar tks WS, Sersi,Ultron to IJK15.
Sersi tks Ultron to J10.
He ports to L4. Break to charge? 6. Charges to M1 striking at Strange his sp allows for 3 attacks using normal damage. I’m not sure if that means he can include his ew but since this isn’t flurry per se, I don’t see why not. Needs 6, rolls 7. 8 for Doc. SS is 1. 4 to Doc, 1 to Ultron. He still has his sp, goes for Supergirl. Needs 7, rolls 6. Fine, last attempt is on Doc again. Needs 8, rolls 10. Kos Doc. 1 more to Ultron.
“You are a pretender of magic,” Ultron says striking into Dr. Strange, “It is not science but a mystery beyond my ability to anticipate. You must be eliminated.”
“Not without a fight, villain,” Dr. Strange says casting a weak protective spell.
“I am counting on it,” Ultron says unleashing a full force blast head on against the mage.
I would argue that Ultron cannot use Exploit with the three attack SP. Charge lets you use a close combat action after your move. Using the 3 attacks is a close combat action, well and good. Using Exploit Weakness is a close combat action. Either one would be fine with Charge, but as both require a close combat action to use, you can't use them together.
With the Invulnerable from the Hulkbuster Torso, you could do 2 with each of the attacks which will not KO Strange.
"If you're counting on a fight, we won't disappoint you," Supergirl said, punching Ultron. Creel, Strange and even Blackwing threw their power into it too, and the genocidal robot was done for.
"They took down Ultron. I'm impressed," Hank said. "That usually takes a full contingent of Avengers to accomplish."
"They have Dr. Strange and the Absorbing Man, two forces of their own," Wanda pointed out. "And I'm sensing this Supergirl has power on Sentry's level."
"I wouldn't have thought there was anyone else out there on his level," Goliath whistled.
“I hope I’m up to this,” says Karma, “This is beyond my skills.”
“Not at all, Xi’an,” Wanda says, “Just draw out their greatest fears.”
“I’ll do my best,” she says.
Suddenly Creel sees Thor, coming for him. Supergirl sees Doomsday going for her cousin. Both react to their fears by attacking it where Dr. Strange stands.
Karma can Mind Control Creel, that's fine. Supergirl though, she'd have to hit a 17 +2 for the ESD she gets from Stargirl +1 more as Karma's LOF passes through Hindering, that's 20. Karma's 12 + the 7, misses Supergirl, means Strange is still around. Limping, but still around.
Hindering terrain represents an area containing trees, large furniture, debris, and other similar items that might obstruct, but not stop, both a character’s path of movement and line of fire. Any line of fire that crosses hindering terrain (including the square occupied by the target) is “hindered.”
How have we playing this long and this has never come up? With Giants and Colossals LOF if hindering only if the target occupies hindering. They can see over the other stuff. But for regular size figures, any LOF that passes through hindering is hindered. And that goes for activating Stealth too.
Strange rolls the Improved Symbol - Eye of Agamotto. Probably no help.
Let's see if I can play this right. Mercy TKs Supergirl to M10
Supergirl HSS to N11, attacks Sersi. AV12 on DV17. Shape Change is 6. Of course it is. Karma then, AV12 on DV15. Entirely unnecessary use of three dice gets 5, 6, 1. Any combo hits her for 3. Supergirl ends her move in K9.
She has two tokens and can use her Bombshell ability to hit Karma again. Now on DV13. Gets 4. Pathetic, but still a KO.
She teleports back to L2
Stegron makes a Bronto. It moves/Sides to K10, blocks Karma
Rex takes ESD
EAX Stegron @ L4 (3)
-Brontosaurus @ K10
FFDP06r Mercy @ N5
NFAOS Blackwing N2 (2)
IIM103 Absorbing Man M4 (+1AV/+1 Damage)(4)
HQ Supergirl (Shellhead/Bombshell +3) @ M2 (1)(ESD)
HQ Stargirl L2 (1)
WF Element Man F5 (SC/ESD)(4)
WKD28 Dr. Strange (Hulkbuster Torso) L1 (Invulnerable)(6)
One ID Card
4138
"If I could choose one of your guys to go after, it wouldn't really be you, but anyone who can turn us against ourselves has go to go," Supergirl said, taking down Karma as quickly and mercifully as she could.