You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Whoever found this please tell me on here so i can rep you and rep 20 other people so i can rep you again 20 times. you made my day,
#047 U Phoenix
Team: Power Cosmic
Range: 10
Points: 297
Keywords: Cosmic, Deity, X-Men
12
11
18
5
12
10
18
4
11
10
17
4
11
10
17
4
10
10
17
4
9
11
17
3
9
11
17
3
8
9
16
3
8
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
The Phoenix Reborn: Once per game, when phoenix would be KO'd, instead heal her to click number 8. Damage - Phoenix Resurrection: Phoenix can use support. After actions resolve, heal her of damage healed by her use of Support.
Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed.
Yep, for all those X-Men and Fantastic Four guys you'll fit on the team with his 600 point cost.
I guess some of you guys do play crazy 1000 point events. I'd hate to see Onslaught with Mr. Fantastic boosting his stats by +2. Hell, why not use 2 Mr. F's, one from the 616 Universe, one from the Reborn U.
didnt it say he cant be affected by other characters perplex?
A veritable one woman army. I really hope to pull this in sealed.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
Since everybody wants to see him and I pulled him, here is his dial:
(Yes he is a SR)
#046 E Juggernaut
Team: Brotherhood
Range: 0
Points: 193
Keywords: Brotherhood of Mutants, Brute, Excalibur, Exiles, Mystical, X-Men
6
11
17
4
8
10
17
4
8
11
17
3
10
10
16
3
10
10
16
3
10
10
15
3
8
9
15
3
8
10
15
2
8
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
The Irresistable Force Juggernaut ignores hindering terrian for movement purposes, and automatically breaks away. Mystical Helmet At the beginning of the game, place a helmet token on this card. While that token is on this card, Juggernaut modifies his defense by +1 and can't be targeted by Incapacitate, Mind Control, and Penetrating/Psychic Blast. When Juggernaut takes 3 damage from a single attack, remove the token. Speed - Nothing Can Stop the Juggernaut: Juggernaut can use Charge and doesn't halve his speed value when using it. When he moves due to his own action along a straight hoizontal or vertical path, he ignores all terrain except elevated terrain for that action. After actions resolve, destroy each wall and square of blocking terrain crossed by his path of movement.
Salu Digby as LeVIathan in clix!
“I used to be a heroclix player like you, then I took an arrow in the knee.”
Since everybody wants to see him and I pulled him, here is his dial:
(Yes he is a SR)
#046 E Juggernaut
Team: Brotherhood
Range: 0
Points: 193
Keywords: Brotherhood of Mutants, Brute, Excalibur, Exiles, Mystical, X-Men
6
11
17
4
8
10
17
4
8
11
17
3
10
10
16
3
10
10
16
3
10
10
15
3
8
9
15
3
8
10
15
2
8
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
The Irresistable Force Juggernaut ignores hindering terrian for movement purposes, and automatically breaks away. Mystical Helmet At the beginning of the game, place a helmet token on this card. While that token is on this card, Juggernaut modifies his defense by +1 and can't be targeted by Incapacitate, Mind Control, and Penetrating/Psychic Blast. When Juggernaut takes 3 damage from a single attack, remove the token. Speed - Nothing Can Stop the Juggernaut: Juggernaut can use Charge and doesn't halve his speed value when using it. When he moves due to his own action along a straight hoizontal or vertical path, he ignores all terrain except elevated terrain for that action. After actions resolve, destroy each wall and square of blocking terrain crossed by his path of movement.
I'm the JUGGERNAUT ________!
Question for the rules guru - it says he loses the helmet if he takes 3 damage - does that mean if I get hit for 4 clicks and reduce it by 2, I keep my helmet?
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
That trait is kinda weird. I got what they are going for but I'm not feeling it.
Its an okay dial, I guess. Nearly 300 is insane. HSS - just not a power I associate with Phoenix. I guess its the default "Uber-Power" for Cosmic pieces.
The whole dial feels rather uninspired. She heals when she supports? Steal Energy would have been more appropo, no?
I really want a cool Phoenix so I can run those early X-Men team-ups - just not sure if this is her.
Visible Dials and Pushing Damage need to be optional. This is the way.
Can you imagine her rolling a 6 for support using the indigo lantern? She'd heal 5 clicks, so if she were on the first click with the special power, it would knock her back to her first click!!!
Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed.
Since everybody wants to see him and I pulled him, here is his dial:
(Yes he is a SR)
#046 E Juggernaut
Team: Brotherhood
Range: 0
Points: 193
Keywords: Brotherhood of Mutants, Brute, Excalibur, Exiles, Mystical, X-Men
6
11
17
4
8
10
17
4
8
11
17
3
10
10
16
3
10
10
16
3
10
10
15
3
8
9
15
3
8
10
15
2
8
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
The Irresistable Force Juggernaut ignores hindering terrian for movement purposes, and automatically breaks away. Mystical Helmet At the beginning of the game, place a helmet token on this card. While that token is on this card, Juggernaut modifies his defense by +1 and can't be targeted by Incapacitate, Mind Control, and Penetrating/Psychic Blast. When Juggernaut takes 3 damage from a single attack, remove the token. Speed - Nothing Can Stop the Juggernaut: Juggernaut can use Charge and doesn't halve his speed value when using it. When he moves due to his own action along a straight hoizontal or vertical path, he ignores all terrain except elevated terrain for that action. After actions resolve, destroy each wall and square of blocking terrain crossed by his path of movement.