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Personally, I used to love venting about work in that thread. Now I'm going to have to keep it all bottled up, resulting in me one day blowing up and leaving behind a really big mess for you all to clean up.
Can I rent Daisy Maids to come clean up instead?:knockedou
"Un-fun Dad, un-fun Dad,
He's so bad, he mak'a me mad
Un-fun Dad, un-fun Dad
He's a real cad, Un-fun Dad"
I'd do something like 60% are town, 25% are mafia (either one or two) and the other 15% is independants (SK and others with flexible/alternate win conditions). I alter the other stuff in my games like the mafia and independants but the town is usually roughly the same amount as in others, its a delecate balance, too many townies and the mafia will never win, to few and it makes it too easy for the mafia to win and more difficult for the town to ever survive.
Just wondered if anyones done a game where roles are given out but no powers are given with the roles? Only the mod knows who has what powers and basically everyone has to target someone during the night phase. You'd only discover what you did after night 1. I thought it'd be cool as you'd have someone with a kill power not knowing if they were the vig or the SK, the mafia would be in contact with each other but have no idea who's the don, misdirector, roleblocker etc......
Just wondered if anyones done a game where roles are given out but no powers are given with the roles? Only the mod knows who has what powers and basically everyone has to target someone during the night phase. You'd only discover what you did after night 1. I thought it'd be cool as you'd have someone with a kill power not knowing if they were the vig or the SK, the mafia would be in contact with each other but have no idea who's the don, misdirector, roleblocker etc......
Just something to ponder
Mmmmmmmm... no. You'd have to, at the very least, give out win conditions; the serial killer would know who they were simply by the "Be the last thing left alive" win condition.
Other than that... Part of the game is knowing what you can do -- and that others know what they can do. If you know Player A was antagonizing Player B, and Player B turns up dead, and Player A swears they have no idea how it happened... well, it's easier to tell if someone's lying when you know for a fact "I don't know what I can do" isn't an answer. You'd be giving a free-and-clear excuse to anyone for any night action... because anyone could be a bus driver or other misdirector.
so if you wanted to run a 16 person mafia game, how many of each role should there about be? (mafia, town, neutral?) sorry, trying to run my first game, and am trying to flesh out some roles tonight =/ if someone also wouldn't mind helping me out with the balancing of roles and what not as well, it would be greatly appreciated...
so if you wanted to run a 16 person mafia game, how many of each role should there about be? (mafia, town, neutral?) sorry, trying to run my first game, and am trying to flesh out some roles tonight =/ if someone also wouldn't mind helping me out with the balancing of roles and what not as well, it would be greatly appreciated...
never done a game with less than 20 players.
I think 1 Mafia for every 3 town is good as start.