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#011 Pale Beast
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 65/3
Keywords: Beast, Earth, Monster
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: SHIELD & SWORD: Give the set character a power action. All characters on the map swap the color of their attack power with the color or their defense power, and vice versa, until the end of your turn . At the end of your turn, remove the spell. TRAP: SOLEMN JUDGEMENT: When an opposing character would generate a character/token or use a Spell/Trap power, you may activate this trap. That generation/power is canceled and the action is immediately resolved. Any spells or traps that would have been activated are removed. After resolutions, KO the set character. Fearsome Tinge: Blades/Claws/Fangs. Perplex, but only to target opposing characters. Frightening to Behold: Leadership. When Pale Beast uses it and succeeds, he may remove an additional action token from a friendly character of 125 points or less within 4 squares and line of fire.
#012 Ocubeam
Real Name: Ocubeam
Team: No Affiliation
Range: 6
Points: 70
Keywords: Fairy, Light, Monster
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Tracking: Enhancement.// FREE: Choose an adjacent friendly character and roll a d6. 6: The chosen character's ranged combat attacks deal penetrating damage this turn. Beam is in the Name: Energy Explosion, Penetrating/Psychic Blast. When Ocubeam uses Energy Explosion, after resolutions deal X damage to each hit character, where X is the number of opposing characters adjacent to that character. Following Your Movements: Super Senses, Outwit. When Ocubeam uses Outwit, roll a d6. 4-6: you may deal 1 damage to a different opposing character adjacent to the target.
Running Shot
Sidestep
Energy Shield/Deflection
Ranged Combat Expert
Probability Control
#013 Niwatori
Real Name: Niwatori
Team: No Affiliation
Range: 0
Points: 65
Keywords: Earth, Winged Beast
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Swallowed Up: When Niwatori hits, give a hit character a Niwa token.// Characters with a Niwa token can't be healed and can't use STOP for the rest of the game. Remove all Niwa tokens when Niwatori is KO'd. Essence as Energy: Charge, Sidestep, Stealth. When Niwatori uses Blades/Claws/Fangs, add +1 to the d6 roll for each Niwa token in play.
#015 Morinphen
Real Name: Morinphen
Team: No Affiliation
Range: 6
Points: 85
Keywords: Dark, Fiend, Monster
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Strange Fish: Once per attack, you may force the attacker to reroll a 6 in an attack roll targeting Morinphen. Fiendish Light: Mind Control, but only if Morinphen occupies hindering terrain. Long-Armed Hold: Once per turn Morinphen may use either Willpower or Barrier. When it uses Barrier, if it has two action tokens, it may generate up to 6 blocking terrain markers instead of 4. Razor-Sharp Talons: Giant Reach: 2.// When Morinphen has one or more action tokens at the beginning of your turn, it gains FREE: Modify the attack or defense of an adjacent friendly character by +1 until your next turn.
Charge
Quake
Steal Energy
Invulnerability
Super Senses
Close Combat Expert
#017 Leogun
Real Name: Leogun
Team: No Affiliation
Range: 0
Points: 60
Keywords: Beast, Earth, Monster
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Just Like the King: Incapacitate. When Leogun uses it, modify its attack +3, but when it hits, the hit character's controller chooses any character on their force with 0 or 1 action tokens to receive the token. Can't Be Held Down: Sidestep, Charge, Plasticity. Well-Built: Combat Reflexes, Invincible.
Precision Strike
Impervious
Battle Fury
Close Combat Expert
#018 Launcher Spider
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 145
Keywords: Fire, Machine, Robot
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Mechanical Madness: Steal Energy, Regeneration. Armed All Over: Running Shot, Sidestep. When Launcher Spider hits with a range attack this turn, other friendly characters with the Machine keyword can use: "FREE: Make a range attack targeting a character hit by Launcher Spider this turn." Random Fire Rockets: Energy Explosion, . Reboot Support: Once per attack, when a friendly character's attack roll result is 6 or 8, choose: after resolutions, remove an action token from the attacker -or- after resolutions, give the target an action token.
#020 Kojikocy
Real Name: Kojikocy
Team: No Affiliation
Range: 0
Points: 60
Keywords: Earth, Warrior, Monster
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Man-Hunter: Precision Strike, Flurry, Super Senses. Arms that can Crush Boulders: Super Strength, Incapacitate, Quake. Keep the Hunt Alive: Whenever Kojikocy KO's an opposing character, remove an action token from up to two friendly characters with the Monster keyword.
#022 Killer Needle
Real Name: various
Team: No Affiliation
Range: 0
Points: 40
Keywords: Insect, Wind, Animal
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Killer Swarm: At the beginning of your turn, for all characters with this trait, choose one: MOVE -or- CLOSE. Actions of the chosen type made by friendly characters with the Insect keyword don't count against your action total this turn. Particularly Dangerous Together: If Killer Needle is adjacent to a friendly character with the Insect keyword, modify attack +1. If it is adjacent to 3 or more friendly characters with the Insect keyword, also modify damage +1. Exceptional Strength for a Bee: Exploit Weakness.// Killer Needle's powers have Protected: Outwit.
#023 Jellyfish
Real Name: various
Team: No Affiliation
Range: 0
Points: 15/3
Keywords: Aqua, Water, Animal
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: TRIBUTE TO THE DOOMED: Give the set character a power action and choose an adjacent opposing character. Deal that character 1 unavoidable damage for each KO'd character on your force (up to 3), then remove this spell. TRAP: ROBBIN' GOBLIN: When the set character KO's an opposing character, you may activate this trap. Any equipment that the KO'd character possessed is immediately equipped to the set character, then remove up to 3 tokens divided among any opposing characters. Remove the trap. Adrift in the Sea: Plasticity
Charge
Steal Energy
Combat Reflexes
Super Senses
Shape Change
#024 Illusionist Faceless Mage
Real Name: unknown
Team: No Affiliation
Range: 5
Points: 110
Keywords: Dark, Spellcaster, Mystical
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Manipulation: Modify the attack value of Illusionist Faceless Mage and all adjacent friendly characters by +1 when they are attacking characters that possess a damage power. What is Real to You?: Leadership, Mastermind. When Illusionist Faceless Mage uses either, it is considered a higher point value than adjacent friendly characters. Mental Lock-Down: Incapacitate, but only with range attacks. Altering Perception: Probability Control. Outwit, but only while Illusionist Faceless Mage is not adjacent to an opposing character.
Mind Control
Running Shot
Stealth
Pulse Wave
Impervious
Invulnerability
Toughness
Outwit
#025 Hyosube
Real Name: Hyosube
Team: No Affiliation
Range: 0
Points: 50
Keywords: Aqua, Water, Brute, Monster
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Shake It Off, Dude: If an opposing effect would cause a friendly character to be given an action token, roll a d6. 3-6: The friendly character does not get the action token.
Charge
Leap/Climb
Quake
Super Senses
Toughness
Willpower
Exploit Weakness
Close Combat Expert