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The hindering rules now make this map even more tricky!
I almost feel I have a vendetta going on here. It's not like Dr. Strange is THAT big a threat. But having koed him twice, only to have that taken away, I have my sights set on him.
Empath will try to finish what Karma did. Jakar tks him to K15, Gravy to L15, Wanda to K16. Hank makes Empath's av 11.
Gravy to incap Bronto & Mercy. Rolls 5. KOs the Bronto.
WS sides to I13. RCEs on Mercy. Makes his av 13. Needs 6 + 1, rolls 4. KOs her.
Empath ports to K10. He tries to mc Creel (who should be in N2) and
Stegron. Rolls 4. 9 for Wanda.
Creel cces his av to 11 on Strange. Needs 4, rolls 6. SS is 2. Ouch. So Creel and Strange both are koed. (Ummmm....I don't think I'm missing anything).
I feel like this is way overkill at this point but Stegron's still mced. He moves to block Mercy.
"Ya want me to fight him? He's just a scrawny kid," Kilowog complained.
"That scrawny kid is a powerful and amoral mind controller," Sister Sercy pointed out.
"Well, in that case..." Kilowog said, and he didn't even use his ring. He just punched Empath out.
"You've got the look of a soldier about you," Major Force said to Bucky. "Good. That makes it more of an even fight. I hate killing civilians. It's too easy."
Bucky rs to I11 going for Major. Needs a straight 8, rolls 5. I guess I'll risk Wanda: 5.
Gravy sides to M14 going for Major, Kilowog, Stegron. Rolls 7. Imperv is 1. Major and Kilowog take a click and token, click only to Stegron. I guess I'll give the damage to the Major, 2 more to him.
Enter the Sentry. He's one of a half dozen Avengers I have left before I start swapping themes. I'm probably wasting him but so be it.
He ports to K15. Hank becomes Ant-Man 202, boosts his av to 11.
Sersi tks him to P7.
Sentry charges to L2, attacks Supergirl. Needs 6, rolls 12. Ooo...that's nice. 3 to her after invincible. Sentry's sure to pay, isn't he?
Kilowog to Break? Gets 2. On the Giant Ant, AV10 on DV17. Gets 8. KOS it.
Blackwing RS to K6 on Clock King, AV9 on DV17. Gets 5.
Major Force on Winter Soldier. AV11 on DV17. Gets 12. Way overkill there. He can Steal Energy with that.
Stargirl Perplexes Supergirl's AV to 10.
Supergirl on Sentry, AV10 on DV18 - haven't been rolling my 3 dice, so easy to forget that - I will now. Gets 2,3,3. If I use all three, it's a hit. Otherwise no.
She'll use her Bombshell tokens now. Try again. Only two dice this time. Gets 10 off of that. Only 1 more to him though.
Stegron makes a Bronto to move to I10 to block Winter Soldier.
I will let you roll for Sentry's Unstable bonus(?)
EAX Stegron @ N5 (3)
-Brontosauris @ I10
NFAOS Blackwing @ K6 (2)
HQ Supergirl (Shellhead/Bombshell +3) @@ M2 (6)(ESD)
HQ Stargirl L2 (1) (Super Senses)
WF Element Man F5 (SC/Invincible)(1)
WOL Sister Sercy K4
SMWW Major Force @ K7 (2)
FFGL Kilowog @ K9 (1)
4354
"I hate to say it, but I could use a little help with this guy," Supergirl admitted, struggling with Sentry.
"I'd love to, but I guess I'm stuck playing exterminator," Kilowog said, punching out a giant ant.
"Let me finish off Winter Soldier, then I can play with the pretty boy," Major Force said, blasting Bucky.
"Sentry is a little out of my league, but I can deal with the annoying clock guy easy enough," Blackwing said.
"Can you? Or are you a few seconds too late?" Clock King asked, already having moved from the spot Blackwing was targeting. "2.6 seconds to be precise, and I do like to be precise."