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Well it might be the difference with the definition of 'broken'. To me if a card is way more powerful compared to other cards in the enviroment(it is the best search by far)
the best Search card, for decks with more than 1 team absolutely, 100% true. by the margin you think. i acctually dissagree with that. as i have stated earlier. i dont thing the gap between Enemy and "all other search cards" is as wide as you do.
Quote : Originally Posted by Nau
and it single handedly warps the meta (the whole cherry picking and silver bulleting only started to get serious with the card) is a good indication that it is broken.
again, i agree that it does that, too an extent. there are still other good decks out there that dont run enemy.
Quote : Originally Posted by Nau
I will not even try to count in how many top decks it is a 4-of, which might be some sign that something is not right with the card.
that doesnt nesessarily hold true for VS as it might for other games. is it a cause for concern. yeah, a little. but again, we see this in varying degrees.
Quote : Originally Posted by Nau
Even looking back at the justification for the Dr.Light bannings a lot of those stuff applies to this card. But we shall see what happens in the future, in the end it is UDE that decides.
Dr. Light limited future design of cards a LOT more than Enemy might.
Quote : Originally Posted by Nau
Altough I can guarantee you that the banning of it will occur within a week after I finally got 4 of them.
well, just save yourself, and everyone else the agony, and never get your 4th Enemy :p.
ok, now i will admit that Enemy is on UDE's watchlist of "possible problem cards" (this list has been confermed to exist, i think it was Dave Humphries who said it, but no confermation as to what is on the list). but i honestly dont think it will get banned.
But the thing is they have to pre-plan the ban of EOME beforehand. Otherwise you would either get too much good generic tutors in the environment or the new ones would barely see play because they would be too weak.
Pre-Plan to ban when a replacement comes out is fine.
Announcing such a banning before that replacement is even announced is another, as that will still have a negative impact.
It's not "too" powerful, it is exactly as powerful as it is supposed to be. Overload is too powerful. Dr. Light is too powerful. Enemy isn't in the same catergory as those cards.
Okay lets just look at at the justifications for the Dr.Lights bannings:
Quote : Originally Posted by UDE
This Dr. Light banning does not stem from a single interaction or “broken” deck, but rather from an accumulation of problems related to power level, design constraints, and game play.
Well similar case so let's see if some of them apply
Quote : Originally Posted by UDE
Power Level
Is Dr. Light the most powerful card not banned in our game? Maybe. Maybe not. It is important to understand that it is not being banned merely on the basis of power level; however, power level is an important part of the equation.
One good indicator of a card’s power level is how often it appears in the best-performing decklists at our premier events. Based on that criterion, Dr. Light has certainly been making a name for himself. .
Ok I do not think I have to emphasize how many EOME are in the top decklists so let's move on.
Quote : Originally Posted by UDE
It is difficult or even impossible to gauge the power level of a card without the context of interacting cards.
....
As it stands though, Dr. Light was enabling far too much.
Well EOME enables all the decks with which Dr.Light was good and many more. It is the ultimate enabler, almost every broken and not so broken combination deck ran it 4x. Honestly would the Arkham deck been that effective if there was no EOME. I can guarantee you now that in any combination deck that will appear in the future EOME will be there holding it together. Exactly like the tutors did in magic.
Quote : Originally Posted by UDE
Design Constraints
Honestly I think we can thank the amount of team stamping that will be coming up in the next set with dual loyalties and whatnot to EOME. I am sure their intention was a good generic tutor, however the card ended up doing that whole silver bullet/cherry picking thing so they now have to be careful with designing cards.
Quote : Originally Posted by UDE
Game Play
Beyond the above issues, there is the bigger picture. Perhaps the highest priority in making a game is to make it fun, and while what is fun for one player is not necessarily what is fun for another player, we believe the vast majority of our players did not enjoy the play experiences enabled by Dr. Light.
Well this is highly debatable.
[warning sweeping generalizations will follow]
On one hand there is the group that likes the card because it enables combinations that were not possible to be consistent on the other hand there is a group of people who hate the auto 4x, cherry picking meta that it unleashed.
I think the problem with the first group's argument that while it might make your deck consistent, it would still get it's beaten consistently by one of the cherry-picking decks or other EOME powered nonsense. Some people are fine with this though so... I think a somewhat less powerful version of it as a replacement (or replacements) would be fine. Make them have an good cost for the effect so they are in line with the other tutors.
Quote : Originally Posted by akugyaku
UDE made it with the intention to bring a powerful generic search to the game and that's exactly what they did. It doesn't do one single thing it's not supposed to.
Well it did warp the meta into these multi-team decks, which lead to the design of Mobilize to compensate (it is yet to be seen if that will be succesful). I doubt that was the intention of them.
We essentially got one tournament to play with the (Shadow) GLOCK we (my brother and I) have been building and trading for, for a long time before the banning of Dr.Light came. So, well..... yeah :ermm: :cry:
i am not useing a lot of this post because, quite frankly, i agree.
Quote : Originally Posted by Nau
Honestly I think we can thank the amount of team stamping that will be coming up in the next set with dual loyalties and whatnot to EOME. I am sure their intention was a good generic tutor, however the card ended up doing that whole silver bullet/cherry picking thing so they now have to be careful with designing cards.
i dont think this is a bad thing. honestly, it needs to happen anyway.
Quote : Originally Posted by Nau
Well this is highly debatable.
[warning sweeping generalizations will follow]
On one hand there is the group that likes the card because it enables combinations that were not possible to be consistent on the other hand there is a group of people who hate the auto 4x, cherry picking meta that it unleashed.
I think the problem with the first group's argument that while it might make your deck consistent, it would still get it's beaten consistently by one of the cherry-picking decks or other EOME powered nonsense. Some people are fine with this though so... I think a somewhat less powerful version of it as a replacement (or replacements) would be fine. Make them have an good cost for the effect so they are in line with the other tutors.
again, i dont think it is non-sense. Mobilize should help stabilize the situation. also, the top 10 decks from PCLA III has diversity to it.
Since Dual Loyalty just came up : Although it's nice in theory - It is a prety horrible form of team stamping in practice - It might as well read "This card will sit in a box/binder."
I think EoE should be banned and Mobilize should be reprinted as a common.
With EoE gone a lot of random frankie/ivy decks wouldn't be viable not having an effective tutor. The only other thing i want is an errata to roy harper to once per turn. (he really is not working as intended comboing with press the attack off int)
Since Dual Loyalty just came up : Although it's nice in theory - It is a prety horrible form of team stamping in practice - It might as well read "This card will sit in a box/binder."
Well it is a context thing: if the combination of teams is viable than they will be used,,,, I wish I had a deck for Cobalt Man but that combination of teams just did not work out.
Somewhat off topic but forget dual loyalty I want an environment where the 6 drop Captain America is playable... the card was so awesome in the previews but it has no deck that can use it.
Not sure about Vision but the whole Leader theme with most likely Avengers/Thunderbolts just did not worked out. Reservists were way better than that, as was Squadron, Faces and what else the set spawned.
It somewhat irritates me that if I want to play a good Avengers deck, I have to play with the B-list avengers mostly. Apologies if I called your favorite Avenger a B-lister but the mechanic's flavor and leader's crappiness means no Cap, Iron Man or Thor playable.
I think the 6 drop Cap is a great example of a great card on it's own that just did not have the right support for the theme that he was in. Just shows you how much the context of cards matter.
well in the avengers team..(vs wise) vision and wonder man r much better than him
Vision? Are you kidding? Vision is crap compared to Cap. Wonder Man is only considered better because the only build for the Avengers that is worth playing is Reservist, which is why Nau said he wishes there was an environment in which Cap is playable. It would have made a bit more sense if he said deck instead of environment.
EDIT: I'd also like to add that UDE are money-grubbing pricks with no interest in helping out their players. This much is evident in the rarity of Mobilize and to a lesser extent Enemy of my Enemy. I understand they are a company, and they are looking to make a profit, but this is insane.
I think it's even more insane people fall for it and spend hundreds of dollars getting boxes of X-Men and Legion or singles to get these cards.
Vision? Are you kidding? Vision is crap compared to Cap. Wonder Man is only considered better because the only build for the Avengers that is worth playing is Reservist, which is why Nau said he wishes there was an environment in which Cap is playable. It would have made a bit more sense if he said deck instead of environment.
are you crazy, vision help me beat glock and titans...attack, cover fire, pay 1..negate it, ect...samething with ttgo...you must be kidding if you think vision is crap