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It's funny that the top half are virtual newbies and the bottom half are household HCRealms names.
Who you callin' a newbie? Just cause I don't post a ton doesn't make me a noob.
It was a good day for Heroclix. I received my Apocalypse and Frost Giant in the mail today. We had an odd number of players for our tourney tonight, so I got to play all 3 rounds. A friend of one of our players gave away his entire Golden Age Clix collection and every bit of it was given out to the players tonight. I even managed to snag a few random pieces to fill in gaps in my collection. Plus, as he was leaving, the player with the generous friend turned to me and said, "Oh yeah, I forgot I had this too. Here you go." And he proceeded to hand me the original Colossal Sinestro. Gotta love days like that.
I go through the Belgariad/Mallorean pretty religiously and dip into the Sparhawk stuff every now and then.
I'm going to jump into the Dreamers series and finish it this time. Last time I kinda got distracted mid-way through. <_<
Good implied suggestions. I think I will dig them out when I get up to the old stomping ground. I know my parents wouldn't mind unloading a bunch of books.
Working on a dial. It is very raw right now, but it kinda has the gist going. There are no special powers, a purely vanilla dial, but the powers listed are really Traits. I think this is at least a good start (I also plan on making the dial a bit longer). Any thoughts or suggestions?
U Krona
Team: No Affiliation
Range: 10
Points: 700
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Speed - Entities' Captor: Once per turn, choose an entity (Rage, Averice, Fear, Willpower, Hope, Compassion, Love). For the rest of the turn you may use these powers: Rage - Charge, Flurry, Battle Fury, If you KO someone, your action counts as a Free Action; Averace - Plasticity, Poison, Shapechange, damage dealt can't be reduced below 1; Fear - Running Shot, Energy Explosion, Invulnerability, any person hit with energy explosion rolls a D6, on the result of a 1 or 2, they take an action token; Willpower - Running Shot, Ranged Combat Expert, Willpower, if you have 2 actions, you may use Running Shot or RCE as a Free Action; Hope - Support, Enhancement, Energy Shield Deflection, you may use support if you are based, but you must modify your attack by -2; Compassion - you may use Outwit to counter every power of the same color to anyone you can target who is suseptibe to Outwit, you may use every power of that color; Love - Impervious, Close Combat Expert, Regeneration, you may place up to 4 blocking terrain tokens adjacent to any opposing target you can draw LOF to. Attack - Multiattack: Krona can use the multiattack ability Damage - Imbue: Choose a single target character within 4 squares to which you have a clear line of fire and make an attack roll. If you suceed, deal no damage and choose an entity. The target is now possessed by the entity and is friendly to your force if it was not already. The target now possesses the powers of the entity, and you may no longer choose that entity's powers for the "Entities' Captor" Trait. If the target character was opposing, his previous controller can roll a D6 at the beginning of each of his turns to attempt to free his character. He needs to roll a 6. Krona can choose to release control at any time. Each turn that Krona controls an opposing character, he takes 1 unavoidable damage for each opposing character he controls.