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Avengers Assemble!: When Thor hits one or more characters with an attack and actions resolve, the opposing player chooses: Opposing characters modify their damage values by -1 until your next turn or, opposing characters can't make ranged combat attacks until your next turn. Mjolnir to Carry Me: When Thor has one or more action tokens, he can use Energy Shield/Deflection.
They always seem to get Thor wrong. He starts out smashing and brings the lightning later. He needed Super Strength and Charge on those first 3 clicks
Well...for having three multi-sentence traits and two special powers.
But yeah, his only movement power is charge. His only attack power is Super Strength. His only Damage power is that special Regen, and he only has two basic defense powers and a couple stop clicks.
I kind of wish that 13 attack and 6 damage was buried in his dial, because Hulks that get stronger as they get hurt feel themey to me, and I feel like as a one man army, he's going to take a lick or two before he pins his victims down. A HSS speed range character like Superman will still give him a lot of trouble, but otherwise I think it's definitely a monster and represents the character very well.
They always seem to get Thor wrong. He starts out smashing and brings the lightning later. He needed Super Strength and Charge on those first 3 clicks
I think the problem is that melee->ranged doesn't work so well in a game. You want to pepper your enemies from a safe distance before you are forced into melee, and it's not easy to disengage to go ranged after charging in.
I think the problem is that melee->ranged doesn't work so well in a game. You want to pepper your enemies from a safe distance before you are forced into melee, and it's not easy to disengage to go ranged after charging in.
That's kind of what I was thinking about it. Though you could give him an automatic breakaway with running shot and something spiffy, or just give him some kind of variation of pulse wave akin to Avalanche's quake.
#001 Experienced Iron Man
Team: Avengers Initiative
Range: 7
Points: 250/185
Keywords: Armor, Avengers, Stark Industries
12
12
18
4
11
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17
3
0
0
0
0
10
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16
3
10
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4
9
9
17
3
9
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4
KO
KO
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KO
Avengers Asemble!: When Iron Man hits one or more characters with an attack and actions resolve, the opposing player chooses: You place a friendly #002 Iron Legion from outside the game into your starting area or, modify the defense value of your friendly characters by +1 until your next turn. The House Party Protocol, Sir?: Give Iron Man a power action if there are less than 4 friendly undefeated characters named Iron Legion. If you do, place a #002 Iron Legion in your starting area from outside the game. The Clean Slate Protocol: Give Iron Man a free action and choose a friendly character named Iron Legion with one or less action tokens. If an opposing character is within 3 squares of the chosen character, after actions resolve the chosen character may immediately use Pulse Wave with a locked damage value of 2. After actions resolve, KO the chosen figure.
#001 Experienced Iron Man
Team: Avengers Initiative
Range: 7
Points: 250/185
Keywords: Armor, Avengers, Stark Industries
12
12
18
4
11
11
17
3
0
0
0
0
10
10
18
4
11
11
16
3
10
10
17
4
9
9
17
3
9
10
18
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Avengers Asemble!: When Iron Man hits one or more characters with an attack and actions resolve, the opposing player chooses: You place a friendly #002 Iron Legion from outside the game into your starting area or, modify the defense value of your friendly characters by +1 until your next turn. The House Party Protocol, Sir?: Give Iron Man a power action if there are less than 4 friendly undefeated characters named Iron Legion. If you do, place a #002 Iron Legion in your starting area from outside the game. The Clean Slate Protocol: Give Iron Man a free action and choose a friendly character named Iron Legion with one or less action tokens. If an opposing character is within 3 squares of the chosen character, after actions resolve the chosen character may immediately use Pulse Wave with a locked damage value of 2. After actions resolve, KO the chosen figure.
I wonder how many Iron Legion I could get out in one game. I feel the generics in this set are going to be popular pieces.
Not sure if those first two clix are worth 65 points.
Hidden Programming: Once per game, when a friendly character named Ultron Sentry is KO'd by an opposing character, you may roll a d6 that can't be rerolled. Increase the result by 1 for each character named Ultron Mk 1 or Ultron Prime that began the game on your force. Based on the result, place in your starting area: 3-4, place #007 Ultron Sentry on its starting line; 5, place #012 Ultron Mk 1 on its yellow starting line; 6, place #012 Ultron Mk 1 on its blue starting line. Combined Efforts: Modify Ultron Sentry's attack value by +1 for each adjacent friendly character named Ultron Sentry. Modify Ultron Sentry's damage value by +1 for each 2 adjacent friendly characters named Ultron Sentry. Consistent Programming: When using the Carry ability, Ultron Sentry may carry any number of adjacent friendly characters named Ultron Sentry regardless of their combat symbols. There's No End in Sight!: Once per turn, for all characters with this power, give Ultron Sentry a double power action. Place #007 Ultron Sentry from outside the game in an adjacent square on click number 3.
A buddy from my venue bought a whole gravity feed box, so hopefully he can fill in the blanks. If not, I'm sure someone will. :D
Hidden Programming: Once per game, when a friendly character named Ultron Sentry is KO'd by an opposing character, you may roll a d6 that can't be rerolled. Increase the result by 1 for each character named Ultron Mk 1 or Ultron Prime that began the game on your force. Based on the result, place in your starting area: 3-4, place #007 Ultron Sentry on its starting line; 5, place #012 Ultron Mk 1 on its yellow starting line; 6, place #012 Ultron Mk 1 on its blue starting line. Combined Efforts: Modify Ultron Sentry's attack value by +1 for each adjacent friendly character named Ultron Sentry. Modify Ultron Sentry's damage value by +1 for each 2 adjacent friendly characters named Ultron Sentry. Consistent Programming: When using the Carry ability, Ultron Sentry may carry any number of adjacent friendly characters named Ultron Sentry regardless of their combat symbols. There's No End in Sight!: Once per turn, for all characters with this power, give Ultron Sentry a double power action. Place #007 Ultron Sentry from outside the game in an adjacent square on click number 3.
A buddy from my venue bought a whole gravity feed box, so hopefully he can fill in the blanks. If not, I'm sure someone will. :D
Is this a new record for the text to clicks ratio on a character?