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I never played dicemasters, but the thought of a dice game beating clix just hurts. I'm optimistic though, because I know we have great changes coming to make the game more appealing.
I never played dicemasters, but the thought of a dice game beating clix just hurts. I'm optimistic though, because I know we have great changes coming to make the game more appealing.
Dice Masters is amazing. Not saying that it's better than clix, but man, it's so much fun. It's definitely more of a "light" game.
I never played dicemasters, but the thought of a dice game beating clix just hurts. I'm optimistic though, because I know we have great changes coming to make the game more appealing.
I think Dicemasters beats Heroclix because there are starters everywhere (I have three different starters for Dicemasters at my local Kroger store, but no Clix whatsoever) and I hear it's just really easy to play. All you need is a deck of cards and the corresponding dice that come with them and you're good, whereas with Heroclix you kind of need, a lot of different things on the table, to play.
I feel as though Clix is a great concept to get new players, but the fact that it's fairly complicated and in-depth, along with having a ton of different product and not a lot of readily available starters, is what kills it for a lot of people. If someone asked me what they should get to start the game, I'd say "buy singles off of the internet, download a PDF of the rules and PAC, and hope your opponent owns a map"
I think Dicemasters beats Heroclix because there are starters everywhere (I have three different starters for Dicemasters at my local Kroger store, but no Clix whatsoever) and I hear it's just really easy to play. All you need is a deck of cards and the corresponding dice that come with them and you're good, whereas with Heroclix you kind of need, a lot of different things on the table, to play.
I feel as though Clix is a great concept to get new players, but the fact that it's fairly complicated and in-depth, along with having a ton of different product and not a lot of readily available starters, is what kills it for a lot of people. If someone asked me what they should get to start the game, I'd say "buy singles off of the internet, download a PDF of the rules and PAC, and hope your opponent owns a map"
But here is where I like clix better. You can pull one booster for $15 and start playing. I know you need dice and a map, but if someone had those, you could play with them for the cost of one booster.
If you bought $15 worth of DM boosters, you wouldn't have a full team. If you bought a $15 starter you don't really have a full team.
If you bought a $15 starter you don't really have a full team.
Its close. A starter contains everything 2 people need to play a smaller version of the game with 4 monsters each or 1 person could field all 8 of those monsters as a full team. Yes, its 16 dice instead of 20, but its close. And other than the Yugio set, you get 3 versions of each of monster to choose from.
As for Heroclix, I'd have them buy a Fast Forces instead of a booster. Synergy of the pieces is usually built into those.
Most Wanted:DC Super Friends - El Dorado, Rima.
Finish the classic Legion of Super-Heroes - Light(ning) Lass, Ferro Lad, Chemical King, Quizlet.
But here is where I like clix better. You can pull one booster for $15 and start playing. I know you need dice and a map, but if someone had those, you could play with them for the cost of one booster.
I mean, possibly, in the same sense that you could do that in any other fashion, but that's if that person wants to play with the same random five pieces and no dice and no map forever. That's fine if you just want to play once in awhile with a friend, but the idea is actually creating new players who will play with more than one person, ideally at a venue of some kind. Buying one random booster and making a team out of that probably won't get you very far outside of sealed, heh.
In Heroclix, for actual play, you need to be able to construct teams for a variety of point values, you probably need dice too, and mind you that can all come in a Fast Forces, but you still don't technically have everything you need to play.
If we're talking giving players all the tools they need in one tidy little package, Dicemasters wins every time. There are a ton of starters, the starters are cheap, and they give you everything you need.
EDIT: Honestly, thinking about it, this argument is kind of absurd. If you really wanted to, you could buy one pack of Dicemasters and play with that, too, and just ask a friend to lend you everything you're missing. You can say the same thing about every kind of game. If you want to specifically play with someone who only has one booster, you can, but that isn't how the game is meant to be played, and the player who bought the one booster is going to be at a severe deficit.
But here is where I like clix better. You can pull one booster for $15 and start playing. I know you need dice and a map, but if someone had those, you could play with them for the cost of one booster.
If you bought $15 worth of DM boosters, you wouldn't have a full team. If you bought a $15 starter you don't really have a full team.
I'm not really an advocate of Dicemasters. I started playing and liked it, but then came across cards with game breakers effects, and I know Clix has those, too, but in Clix it feels as though you still have a shot. In Dicemasters it feels like you simply cannot win if you don't bring a certain card. Okay, enough of my story......
You can play with $15 of product. You only need 8 cards and you don't need the cards filled. Chances are you won't buy all the dice you use on cards before the game ends anyway. Maybe you won't have a championship team, but neither would you from one booster either.......
I mean, possibly, in the same sense that you could do that in any other fashion, but that's if that person wants to play with the same random five pieces and no dice and no map forever. That's fine if you just want to play once in awhile with a friend, but the idea is actually creating new players who will play with more than one person, ideally at a venue of some kind. Buying one random booster and making a team out of that probably won't get you very far outside of sealed, heh.
In Heroclix, for actual play, you need to be able to construct teams for a variety of point values, you probably need dice too, and mind you that can all come in a Fast Forces, but you still don't technically have everything you need to play.
If we're talking giving players all the tools they need in one tidy little package, Dicemasters wins every time. There are a ton of starters, the starters are cheap, and they give you everything you need.
EDIT: Honestly, thinking about it, this argument is kind of absurd. If you really wanted to, you could buy one pack of Dicemasters and play with that, too, and just ask a friend to lend you everything you're missing. You can say the same thing about every kind of game. If you want to specifically play with someone who only has one booster, you can, but that isn't how the game is meant to be played, and the player who bought the one booster is going to be at a severe deficit.
You and Superfriend make great points. I guess what I'm saying is that you could play with random pieces. But with DM, you NEED multiples. Granted it's a buck a pop. But with 8 cards and 20 dice, you need the multiples. But in Heroclix, I could buy a few boosters, construct a team. I don't need to get a certain piece to make a team work.
I got into DM, because I was about to teach my daughter (7yo at the time) Heroclix, and just sighed at the impossibility before me. I bought 1 DM starter and we played off of that for a long time. And she beats me 2 out of 3 times (no assistance needed from Dad).