You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Prometheus Sidesteps to S16. Perplexes his AV to 12, double targets Watcher and the Medic, DV15 and 19 with hindering. Takes Precision Strike and PC. ROlls 10. Watcher SS is 4. He's the harder hit. Get him for 3.
Two replacement, and it seems the sensible way to go with them is to take a bigger figure for my first so that I can invoke the 500 point rule on my second. So Mazahs! to start. HSS to Q15 on Watcher, AV11 on DV17 +1. Gets 9. SS is 1. And he can take one of the powers that Watcher could use. He's got a nice array of support powers, but I think I'll take his Super Senses to keep him safer. Ends in U11
Kirigi in as my free replacement. Teleports to M18 on the Medic, AV11 on DV14. Gets 7. 3 to him.
WF Zatara U10 (1)
TMT Zarrko The Tomorrow Man V11
JW Commissioner Gordon O12
SFSM Silk Q9
JW Prometheus (Electro-Blast) @@ S16 (Precision Strike/PC)
DXF Koi Boy K14
JLTW Mazahs! @ U11 (Super Senses)
ADW Kirigi @ M18 (Stealth)
4719
"The big bald guy is just creepy," Prometheus said.
"He's a Watcher," Tomorrow Man said. "He won't attack anyone. They just observe."
"I don't care, he's still creepy," Prometheus said, shooting at Uatu.
"I may not interfere, but I may defend myself," the Watcher said, putting up a force field.
"Defend away. I've got more than enough power to get through your shield," Mazahs said, calling down lightning. "Oh, and bonus side effect? Your powers are mine now."
"I don't belong here," the soldier muttered to himself. "All these superheroes. I can't fight on their level."
"Then allow me to help you out of here," a voice said from the trees. The soldier was bleeding from several sword cuts before he could even turn to see who spoke.
"You don't look like a bad person, but the regular lines don't seem to matter here," Mazahs said, hitting Supergirl with a punch as strong as any she'd felt.
"Right," Supergirl said. "That's how you want to play it?"
Ok, I'm not ready to lose Supergirl. I'll take the Vine thingie you used so well. She takes an action to heal. She rolls a 6. Sadly, that only results in healing 2.
Melter sides to I12 goes for Kirigi. Needs 6 to ko, gets 7.
Kyle Rayner is up. He ports to K5. Attacks Silk & Prometheus. Rolls 4. Ugh. Hell get the wall construct and perplexes his dv.
Grodd summons the GL ID card. I'll take WF64 for the job.
Zee tks him to K14.
He'll rs to O18 to block Kirigi. He attacks Mazahs. Needs 6, rolls 8. 7 for Prometheus. SS is 2. 2 to him.