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Lia McHugh’s line as Sprite, “Why did the Celestials make me like this?” might be my favorite moment of the movie, one that I think lays bare what ETERNALS is actually doing: it’s directly talking to the audience and asking them how they feel about their lives. How they feel about their state of agency. How many times they’ve wondered about existence and what to do with what they have. In one way or another, ETERNALS answers that question for all of its characters -and supposes how each’s answer might also reflect one of the audience’s answers.
Again, McHugh gives an incredibly subtle performance as Sprite. We first see her pretending to be a woman in her mid-20s, flirting with a man she can never have. From there, as a 14 year-old, we see her approach everything apathetically, coldly distant when others are expressing romantic connections or remarking about her appearance. We see her unsheathe a tanto samurai dagger when Sersi is talking to Whitman. Yet, whenever Sprite interacts with Ikaris, she’s suddenly effervescent and overflowing -a barely concealed crush that she’s held for millennia. That crush taunts her, as does humanity at large, able to experience things she never can.
Ultimately, that’s why she betrays the team to side with Ikaris. She will at least be alone with him for one day. She will finally be free of a planet that’s done nothing but torment her with a body that doesn’t represent who she really is. Her choice is to accept oblivion because she cannot see what better things life has to offer her.
I’ve seen some debate as to whether or not she was sufficiently punished for literally backstabbing Sersi. Well, is it a punishment for an immortal adult to be rendered a mortal teenager and have to go to school with infinitely more juvenile kids? Or was her previous existence the punishment from which she is now freed?
Or, if it’s any consolation, in the comics, Sprite does get their neck snapped for rewriting reality and nearly wiping out the universe, so there’s that.
#072 Sprite
Team: No Affiliation
Range: 0
Points: 35
Keywords: Eternal, Teen, Past
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Form the Uni-Mind!: DOUBLE POWER ACTION: Once per turn for every character with this ability, you may modify a character's Combat Stats by +1 for each friendly character with the Eternal Keyword and make an Action for Free. Invisibility: Smoke Cloud, and all friendly characters occupying its squares cannot be targeted by ranged attacks until the effect ends. Duplicates: During your turn, select a friendly character within 5 squares and line of sight. FREE: until your next turn, that character has "Shape Change, and if the roll succeeds, you may immediately move this character up to three squares." Vivid Holograms: Exploit Weakness. Shape Change, and if the roll succeeds, you may immediately move Sprite up to three squares.
I finally managed to watch Shang-Chi this weekend, and I’m ready to re-enter this thread with minimal fear of spoilers (I’ll just have to be scarce until after I see Eternals). But hey! I really want to talk Shang-Chi even though I’m several pages behind on that movie’s discussion.
What I think I like best about the movie, and an aspect I don’t see discussed so much, is how deeply metaphorical it is. Much has been made of the cultural elements, and those are very important. It feels like it plays deeply with Chinese mythology and tradition (I only say feels like because my knowledge of those is very limited and I don’t want to assume). But I’ve seen considerably less talking about how deeply rooted it is in the theme of grief, especially in regards to unhealthy coping mechanisms thereof and how damaging they can be not only to families but to the world at large.
All three members of the family engage in very metaphorical grief coping mechanisms. Shang-Chi hides from his grief, lives a middling existence and drifts through life aimlessly. His hiding denies himself of himself, and makes him into a shell of a person until he breaks free. Xialing literally builds herself a fortress, fortifying herself against her emotional pain. Her post-credit scene is less about building up a sequel (which I’m sure it is) and more about letting us know that unlike Shang-Chi, she has not moved on from her grief. She’s engaging in the exact same coping mechanisms but in a new place. Wenwu channels his grief into rage, abandoning the good he could have done, and everybody suffers for it. His grief was so powerful that it shaped the entire MCU from the beginning.
But the real big metaphor, and what made me really appreciate it even though it felt a little out of place at first was the Dweller in Darkness. It’s a physical manifestation of unhealthy coping mechanisms. Bottled and locked away, its reemergence was inevitably destructive. And people die because of it, people who had nothing to do with the family’s grief. Its the grief that literally destroys Wenwu’s soul. It wasn’t until Shang-Chi faced his grief head on, channeling his emotions into something positive (noting the color and aura change in the Ten Rings when he wields them), that he is able to not only move past his own grief, but move it into a healthy place where it’s no longer hurting people.
And that to me is the real strength of the movie, that it wasn’t just a big bombastic final battle against a big CGi monstrosity that superhero movies do a lot, it’s that it was all that with a meaning. Sure, the movie has its flaws, and it is very heavy on exposition, but I can’t recall a single superhero movie, Marvel or otherwise, that dealt so heavily with metaphorical representations of heavy emotional truths.
ASK ME ONCE I’LL ANSWER TWICE JUST WHAT I KNOW I’LL TELL BECAUSE I WANNA!
SOUND DEVICE AND LOTS OF ICE I'LL SPELL MY NAME OUT LOUD BECAUSE I WANNA!
I finally managed to watch Shang-Chi this weekend, and I’m ready to re-enter this thread with minimal fear of spoilers (I’ll just have to be scarce until after I see Eternals). But hey! I really want to talk Shang-Chi even though I’m several pages behind on that movie’s discussion.
What I think I like best about the movie, and an aspect I don’t see discussed so much, is how deeply metaphorical it is. Much has been made of the cultural elements, and those are very important. It feels like it plays deeply with Chinese mythology and tradition (I only say feels like because my knowledge of those is very limited and I don’t want to assume). But I’ve seen considerably less talking about how deeply rooted it is in the theme of grief, especially in regards to unhealthy coping mechanisms thereof and how damaging they can be not only to families but to the world at large.
All three members of the family engage in very metaphorical grief coping mechanisms. Shang-Chi hides from his grief, lives a middling existence and drifts through life aimlessly. His hiding denies himself of himself, and makes him into a shell of a person until he breaks free. Xialing literally builds herself a fortress, fortifying herself against her emotional pain. Her post-credit scene is less about building up a sequel (which I’m sure it is) and more about letting us know that unlike Shang-Chi, she has not moved on from her grief. She’s engaging in the exact same coping mechanisms but in a new place. Wenwu channels his grief into rage, abandoning the good he could have done, and everybody suffers for it. His grief was so powerful that it shaped the entire MCU from the beginning.
But the real big metaphor, and what made me really appreciate it even though it felt a little out of place at first was the Dweller in Darkness. It’s a physical manifestation of unhealthy coping mechanisms. Bottled and locked away, its reemergence was inevitably destructive. And people die because of it, people who had nothing to do with the family’s grief. Its the grief that literally destroys Wenwu’s soul. It wasn’t until Shang-Chi faced his grief head on, channeling his emotions into something positive (noting the color and aura change in the Ten Rings when he wields them), that he is able to not only move past his own grief, but move it into a healthy place where it’s no longer hurting people.
And that to me is the real strength of the movie, that it wasn’t just a big bombastic final battle against a big CGi monstrosity that superhero movies do a lot, it’s that it was all that with a meaning. Sure, the movie has its flaws, and it is very heavy on exposition, but I can’t recall a single superhero movie, Marvel or otherwise, that dealt so heavily with metaphorical representations of heavy emotional truths.
Whoa.
That is intensely, brilliantly thought out and dissected. You're right; I haven't seen anyone comment on that, and it's such an organic metaphor that I'm embarrassed to have missed it!
The frustrating thing for me is that while that metaphor is obviously there, it's hidden behind 2/3rds of film that aren't really exploring the supernatural stuff. By the time it happens, it's so late in the film and behind so many exposition walls that I was just ready for it to be over; I was no longer engaging in what the film was actually doing with that stuff. I think that puts me at mutual fault with the film's structure.
I'm gonna make a point of rewatching soon to see how all that works out, because I truly think you nailed it!
What would you do with immortality? Seek fame and fortune? That’s sure as hell what Kingo does. Kumail Nanjiani’s Kingp is fun, funny and the most prominent comic relief for an otherwise meditative film -one more meditative than most critics seemed to expect. Some have also found Kingo’s (and of course Harish Patel’s Karun’s!) humor and the film’s chronological jumps tonally dissonant and jarring. I didn’t have this problem, finding most of the beats to flow naturally with visual, pacing, and ideological edit points.
Kingo going into acting and storytelling because of Sprite is such a small and beautiful choice, showing that he sees the wonder in the world that she no longer can.
I’ve also seen people disappointed by Kingo’s choice to sit out the finale. I thought the choice was fantastic -one that shows a philosophical divide between him, the team, and Ikaris; an understanding about the magnitude of the Celestials’ life cycle, weighing billions of lives against hypothetical billions more; and (again) choosing an equally valid path in life. Follow your heart into oblivion, or live your final moments in bitterness? Ascribe to a religious position (fight to save god or fight god?), or choose an agnostic one?
That choice in mind, I’ve inferred from critics’ reviews and thoughts from friends that THE ETERNALS is a subtly subversive movie. Folks were frustrated/disappointed with Angelina Jolie's Thena being a comparatively minor character and not a supreme ass-kicker; Kit Harrington only being a side character; Sprite not being the plucky heart of the movie; and Kingo abstaining from the fight and/or not returning in the 11th hour. THE ETERNALS doesn’t offer the rah-rah moments we expect from genre heroes, but the morally fraught-and-flawed decision-making of human beings. People follow their hearts in a way that’s borderline antithetical to the classical Hero’s Journey, especially as it relates to fist-pumping blockbuster fare.
#073 Kingo
Team: No Affiliation
Range: 7
Points: 75
Keywords: Eternal, Celebrity, Past
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Form the Uni-Mind!: DOUBLE POWER ACTION: Once per turn for every character with this ability, you may modify a character's Combat Stats by +1 for each friendly character with the Eternal Keyword and make an Action for Free. Did You Get That, Karun?: FREE: Once per game, generate a 073b Karun bystander adjacent to Kingo. Fingerguns!: Penetrating/Psychic Blast. DOUBLE POWER ACTION: +2 to Attack and Damage and make a ranged attack for Free, but can only target one character.
That is intensely, brilliantly thought out and dissected. You're right; I haven't seen anyone comment on that, and it's such an organic metaphor that I'm embarrassed to have missed it!
The frustrating thing for me is that while that metaphor is obviously there, it's hidden behind 2/3rds of film that aren't really exploring the supernatural stuff. By the time it happens, it's so late in the film and behind so many exposition walls that I was just ready for it to be over; I was no longer engaging in what the film was actually doing with that stuff. I think that puts me at mutual fault with the film's structure.
I'm gonna make a point of rewatching soon to see how all that works out, because I truly think you nailed it!
It's definitely not quite perfectly executed, and the tonal shift once Ta Lo comes into play feels a bit abrupt, but I just felt very impressed with how it handled the topic of grief and how falling too deeply into it can hurt not only yourself but those around you. I know WandaVision tackled the same topic, but I kinda lean towards Shang-Chi handling it better if only because it showed three characters dealing with grief in three different unhealthy ways that felt surprisingly applicable to real life.
There's denying your grief, pretending it's not there and thus denying a core aspect of who you are (Shang-Chi).
There's building up emotional fortifications, surrounding yourself with self-destructive behavior so you don't have to feel your emotional pain (Xialing).
And there's lashing out at the world around you, allowing yourself to be consumed with anger and vindictiveness (Wenwu).
I find Xialing's post-credits particularly interesting in this regard, because she didn't get the catharsis of destroying the Dweller in Darkness like Shang-Chi did. He can move on from his grief-state, since he literally destroyed the grief monster (with key help from his best friend - lean on your friends to help you get through grief). But she can't. Not yet at least.
And the thing is, I know I sometimes have a tendency to read more into a movie than is actually there. But I don't think I am this time. It just all feels like it fits too perfectly to be anything but intentional.
ASK ME ONCE I’LL ANSWER TWICE JUST WHAT I KNOW I’LL TELL BECAUSE I WANNA!
SOUND DEVICE AND LOTS OF ICE I'LL SPELL MY NAME OUT LOUD BECAUSE I WANNA!
Angelina Jolie turns in a fun performance as Thena, disappearing into the role of the stern goddess of war. Folks can be split on these kinds of performances, especially in the ongoing debate surrounding diminishing star power in American cinema. My take is that we love the actors for what they can bring to the role and how they make each role more than their brand, but something uniquely perfect and moving for each picture. Sure, you have Vin Diesels who are nothing but their brand… but is that as immersive? Is that as human?
Thena suffers from Mad’wyry, initially thought to be insanity from a millennia of memories of combat, but revealed to be countless memories of advancing the Emergence of Celestials across the universe. Thus, we see in Thena an unexpected frailty and unpredictability; life taking her in surprising directions, as it often takes us. Her relationship with the mission and Emergence is personal in a different way, as it takes a toll on her and those around her. She is infirmed, but in no way diminished.
Jolie, in this supporting performance, is equally undiminished.
#074 Thena
Team: No Affiliation
Range: 0
Points: 60
Keywords: Eternal, Warrior, Past
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Form the Uni-Mind!: DOUBLE POWER ACTION: Once per turn for every character with this ability, you may modify a character's Combat Stats by +1 for each friendly character with the Eternal Keyword and make an Action for Free. Mahd'Wyry: FREE: at the beginning of your turn, roll 1d6 for each character in Thena's Line of Sight. At the first 6, Thena MUST attack that character as if she'd been Mind Controlled. Goddess of War: Flurry & Battle Fury. Light Construct Weapons: During your turn, choose Giant Reach: 2, Blades/Claws/Fangs, or Invulnerable. Thena has that until you choose again.
Early in the film, Thena says about humanity and the world, “When you love something, you protect it,” little knowing that Gilgamesh would repeat them millennia later as her nurse and lover. This is a fun twist on Ma Dong-seok’s usual roles as burliest, toughest guy in the room. I mean, he still is, but here he plays a softer, more nurturing and compassionate role. Well, at least to Thena; to the other Eternals, he’s like a rough and tumble uncle, constantly teasing everyone. Continuing the ideas of choices in life, his is to forgo a life of adventure to be Thena’s caretaker. Again, when you love something, you protect it, and his life is an equally valid one.
Purely for comic accuracy reasons, I felt let down by Gilgamesh. OG Gilgamesh, “the Forgotten One,” is known as the Eternals’ strongest warrior, who’s too powerful to safely exist in the world. He’s often depicted as a slow-witted berserker, and part of me feels he’d have made the better choice for the Mad’wyry character, though I understand why Thena was chosen instead. It’s opposite to type and more interesting… but I still prefer OG comic Forgotten One.
#075 Gilgamesh
Team: No Affiliation
Range: 0
Points: 100
Keywords: Eternal, Martial Artist, Past
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Form the Uni-Mind!: DOUBLE POWER ACTION: Once per turn for every character with this ability, you may modify a character's Combat Stats by +1 for each friendly character with the Eternal Keyword and make an Action for Free. Crushing Blows: Close Combat Expert. After actions resolve, either deal the hit target 1 Action Token -OR- deal them 1 penetrating damage -OR- knock them back equal to the amount of damage they received.
Barry Keoghan’s Druig was a big surprise for me, considering that he’s a major villain in the comics. Here, Druig reacts the earliest and most strongly to humanity’s infighting, cruelty and misery. Why should the Eternals allow humanity to suffer when they have the power to create a utopia? For Ajak (who is subtly slowing down all the Eternals’ efforts while she’s alive), it’s both about prolonging the Emergence and in (initially) allowing humanity to shape their own path, even if that path is full of cruelty and horror. Druig rejects this, stopping a genocide and departing the team to form a low tech (pointedly away from Phastos’ weapons of war) commune in the middle of a jungle. While it IS a utopia, note that it is also a dictatorship. Druig, in prescribing the betterment of humanity, has robbed them of their agency. He is evil in the classic sense, though the film does not treat him as such, nor his position as unjustifiable. He is as morally complex as he is a debonair punk.
Leading up to release, the film was criticized for the emphasis on its characters debating whether or not to intervene, with some calling it mopey and unethical. But is tyranny ethical? More, is a film as reflexive as this is not asking the viewer why they don’t do more to ease global suffering? It’s also hard to call the film mopey & wallowing in the subject, when the film’s questions about what to do with one’s time are so much more elaborate than that. Ultimately, I feel this was a fault of the marketing, that both primed audiences to ask the wrong questions by asking why they didn’t fight Thanos and failed to provide them the simple hook for the movie “ancient demi-gods save humanity from the Deviants, but there’s more going on than they know.”
I think this wishy-washiness in the marketing led to an uncertainty about the film’s identity (preconceptions can matter more that you’d think), and tapped into an ever-growing resentment of Disney/Marvel’s cultural omnipresence, as well as disappointment that Chloe Zhao would sell out to work on a Marvel film. ETERNALS, for being an atypical, esoteric MCU movie, became the one to knock down. I don’t believe these criticisms were fair or made in good faith to the film, its ambition, or even its premise, and that’s truly, truly disappointing.
#076 Druig
Team: No Affiliation
Range: 8
Points: 75
Keywords: Eternal, Psychic, Ruler, Past
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Form the Uni-Mind!: DOUBLE POWER ACTION: Once per turn for every character with this ability, you may modify a character's Combat Stats by +1 for each friendly character with the Eternal Keyword and make an Action for Free. Reshaping Humanity's Path: Stealth. Mind Control, ignores characters and Hindering, Blocking, and Elevated Terrain.
ETERNALS is the first Disney/Marvel/Lucasfilm movie to have legitimate LGBTQ+ representation, and scant and brief though it is, that alone is something to celebrate. The LGBTQ+ community deserves more than this in the mainstream, but such relationships are almost never shown in the mainstream either, and if they are, historically, they have not been done well.
Phastos is more than his sexual orientation; he’s a sardonic scientist, a loving father and husband, a pacifist, and a man bearing joy, sorrow, resentment (lol, especially for Ikaris), and even hope. I know I’m a broken record, but he made shifting choices over the millennia, first trying to guide humanity with technological advances. Disillusioned by humanity’s bloodshed and war, he broke off from them, becoming a complete noninterventionalist and even a misanthrope …until meeting his husband and deciding instead to live a quiet life and at least raise one life justly.
The Hiroshima scene has also been roundly criticized for being insensitive and historically inaccurate, but the movie doesn’t claim that Phastos literally headed the Manhattan Project; it makes a vague statement that his technology led to the rise of nuclear power. It does not specify how or to what involvement on his part. This scene might be an odd example of a full-CGI background in a film that otherwise doesn’t have that much of it, but it’s hardly offensive as bad faith detractors have argued.
#077 Phastos
Team: No Affiliation
Range: 5
Points: 40
Keywords: Eternal, Scientist, Past
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Form the Uni-Mind!: DOUBLE POWER ACTION: Once per turn for every character with this ability, you may modify a character's Combat Stats by +1 for each friendly character with the Eternal Keyword and make an Action for Free. Cosmic Engineer: FREE: During your turn, turn Phastos to any Click number. At the end of your turn, return him to his previous Click number. Just What We Need: Force Blast. // FREE: Generate a Light Object adjacent to Phastos. Scattershot: POWER: Phastos may make a ranged attack against any number of targets. All hit targets are dealt 1 locked damage instead of normal damage. Energy Barrier: Impervious & Energy Shield/Deflection. Adjacent friendly characters may use those Defense abilities instead of their own. Lockdown: POWER: Place 1 Smoke Cloud marker on the board within Phastos' range and line of sight. Opposing characters occupying or adjacent to it must roll to break away from it as if Phastos had Plasticity and occupied that square. Do not remove this marker at the beginning of your next turn.
My wife and I took advantage of her thanksgiving break to see Eternals today. And I know that I tend to be a big Marvel Studios cheerleader (What can I say? It feels very clear to me that the people who make these movies actually love comicbooks and the characters within them, which is sadly so much more than can be said for most comicbook movies), but wow, what a great time this was.
It felt very unique, while still having enough of that Marvel Studios DNA to feel immediately familiar. And further, it felt so intimately connected to Jack Kirby's design and storytelling aesthetics as to be the first true and genuine tribute to quite possibly the greatest creator comics have ever produced, that even though my pre-knowledge of The Eternals is very limited, I still felt the joy and familiarity all the way through.
I also really enjoyed the thematics of it all. I liked the philosophical bend, I liked that it asked tough questions of not only its characters, but the audience. I liked exploring what can really only be Cosmic PTSD with Thena.
And I think what I found really interesting is the superheroification of religious fundamental extremism. I feel like this movie in general, and Ikaris's character in particular, was a really interesting vehicle to explore that with. Using one's faith as an excuse to support intolerance, cruelty, or worse, genocide, is something that needs to be criticized more than it is, and using this movie as a vehicle to do so feels brave.
Also, gotta say - super surprised at that mid-credits sequence. Never imagined those two would be allowed to show up in the MCU. Good on Patton Oswalt for getting yet another path to get into the universe.
ASK ME ONCE I’LL ANSWER TWICE JUST WHAT I KNOW I’LL TELL BECAUSE I WANNA!
SOUND DEVICE AND LOTS OF ICE I'LL SPELL MY NAME OUT LOUD BECAUSE I WANNA!
My wife and I took advantage of her thanksgiving break to see Eternals today. And I know that I tend to be a big Marvel Studios cheerleader (What can I say? It feels very clear to me that the people who make these movies actually love comicbooks and the characters within them, which is sadly so much more than can be said for most comicbook movies), but wow, what a great time this was.
It felt very unique, while still having enough of that Marvel Studios DNA to feel immediately familiar. And further, it felt so intimately connected to Jack Kirby's design and storytelling aesthetics as to be the first true and genuine tribute to quite possibly the greatest creator comics have ever produced, that even though my pre-knowledge of The Eternals is very limited, I still felt the joy and familiarity all the way through.
I also really enjoyed the thematics of it all. I liked the philosophical bend, I liked that it asked tough questions of not only its characters, but the audience. I liked exploring what can really only be Cosmic PTSD with Thena.
And I think what I found really interesting is the superheroification of religious fundamental extremism. I feel like this movie in general, and Ikaris's character in particular, was a really interesting vehicle to explore that with. Using one's faith as an excuse to support intolerance, cruelty, or worse, genocide, is something that needs to be criticized more than it is, and using this movie as a vehicle to do so feels brave.
Also, gotta say - super surprised at that mid-credits sequence. Never imagined those two would be allowed to show up in the MCU. Good on Patton Oswalt for getting yet another path to get into the universe.
So glad you were able to get out and that you enjoyed it, friend!
I 1,000% agree with all of this! Again, I think the critics just wanted to hate this one.
Dunno about you, but if I was told I’d done all I needed to and could do my own thing, I’d relax so freakin’ hard, which is what Makkari does. Here’s that subversive quality returning to the forefront; another superhero film might’ve had Makkari going on millennia-spanning adventures around the globe, subtly helping people without their knowledge like Kingdom Come Flash does, but ETERNALS picks the human path, making Makkari chill out after a job well done, merely waiting to be uplifted to the next planet. I feel like that’s a lot of us.
You’ll notice that each Eternal has a different outlook, a different not right/not wrong answer to the questions of life’s purpose or meaning. That’s pointed. All the choices are right. All the choices are wrong. No one can say for sure. All are equally valid, even Ikaris’, who believes in the grand design, the long-term perpetuation of life in the universe vs. that of the short-term. Who can say if he’s wrong or not?
Speaking of Ikaris, dear God, did it rule seeing Makkari kick the snot out of him. She just unloads on the guy in a way’s more propulsive and intense than I’ve seen from a speedster outside of a Justice League cartoon or animated movie -and it probably beats those too.
Just as interesting: Makkari’s American Sign Language, another step for diversity in the MCU. While some took issue with the Eternals having different races, orientations, and disabilities, A) that’s true of human life and the universe itself; B) screw you if “forced diversity” is something that bothers you; C) evidently American interest in learning ASL rose by 250% as a result of the film.
Representation. Matters. Normalizing the differences among us helps us to embrace each others’ uniqueness, and makes us a more compassionate people. We need that right now.
Also, a fun little note? Makkari & Druig’s relationship wasn’t planned. The two actors just had that strong of chemistry together that the roles were rewritten to support it.
#078 Makkari
Team: No Affiliation
Range: 0
Points: 75
Keywords: Eternal, Speedster, Past
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KO
Supersonic Speed: Improved Movement: Ignores Characters, Hindering, and Elevated Terrain. Form the Uni-Mind!: DOUBLE POWER ACTION: Once per turn for every character with this ability, you may modify a character's Combat Stats by +1 for each friendly character with the Eternal Keyword and make an Action for Free. Sonic Boom: Hypersonic Speed, and after Makkari makes a Close attack with it, knockback a hit character 1 space for every 2 spaces Makkari moved through. If that knockbacked character is stopped by terrain or another character, deal them 1 damage. Endless Barrage: After Makkari hits with a Close Attack, she may reduce her Attack by -1 and make another attack for Free. She may do this until she misses.
I honestly had no clue about the critical reception. But since it seems to be negative for some reason, it kinda feels like Marvel has fallen into a “damned if you do, damned if you don’t” situation. Make a movie that feels very similar to what came before? You’re just retreading all the old ground, doing the same stuff over and over, even if they’re really not. Do something unique, different from pretty much everything we’ve seen from them? Well, then it doesn’t feel like a Marvel movie anymore.
It almost seems like the way fans reacted to the Star Wars sequels. After the prequels, fans clamored for movies that felt more like the originals. They got that, and then began whining that it was too much like the originals. Just can’t win.
Either way, here’s hoping this one does as well as it deserves to. Everybody involved did a damn good job of it.
EDIT: just saw that Makkari dial. Dang that is cool. I miss the old HSS punch-barrage side effect, so it’s nice to bring it back here. And yeah, she ended up being one of my favorite characters in the movie, and I found her choice interesting. Clearly, she left the ship to get supplies, to get entertainment, etc etc, but in the end, she chose isolation not because of the usual superhero isolation tropes, the whole “I must be alone so I don’t hurt anyone” junk, she just… wanted some time to herself for once in her existence.
Fun fact: on the packaging of her Marvel Legends figure, her deafness is explained as a natural way to protect her from the massive Sonic booms her speed creates. I thought that was a cool tidbit, and I kinda wish it was at all brought up in the movie itself.
ASK ME ONCE I’LL ANSWER TWICE JUST WHAT I KNOW I’LL TELL BECAUSE I WANNA!
SOUND DEVICE AND LOTS OF ICE I'LL SPELL MY NAME OUT LOUD BECAUSE I WANNA!
Oh, and back to Sprite and punishment - punishment wasn’t the point. Forgiveness was. And I feel it was a more powerful statement to have Sersi, a character steeped the whole movie long in compassion, love, and empathy do the most loving thing and forgive Sprite her betrayal, to understand what drove her to it and to help her despite the literal knife that was plunged into her back.
ASK ME ONCE I’LL ANSWER TWICE JUST WHAT I KNOW I’LL TELL BECAUSE I WANNA!
SOUND DEVICE AND LOTS OF ICE I'LL SPELL MY NAME OUT LOUD BECAUSE I WANNA!
I honestly had no clue about the critical reception. But since it seems to be negative for some reason, it kinda feels like Marvel has fallen into a “damned if you do, damned if you don’t” situation. Make a movie that feels very similar to what came before? You’re just retreading all the old ground, doing the same stuff over and over, even if they’re really not. Do something unique, different from pretty much everything we’ve seen from them? Well, then it doesn’t feel like a Marvel movie anymore.
It almost seems like the way fans reacted to the Star Wars sequels. After the prequels, fans clamored for movies that felt more like the originals. They got that, and then began whining that it was too much like the originals. Just can’t win.
Either way, here’s hoping this one does as well as it deserves to. Everybody involved did a damn good job of it.
EDIT: just saw that Makkari dial. Dang that is cool. I miss the old HSS punch-barrage side effect, so it’s nice to bring it back here. And yeah, she ended up being one of my favorite characters in the movie, and I found her choice interesting. Clearly, she left the ship to get supplies, to get entertainment, etc etc, but in the end, she chose isolation not because of the usual superhero isolation tropes, the whole “I must be alone so I don’t hurt anyone” junk, she just… wanted some time to herself for once in her existence.
Fun fact: on the packaging of her Marvel Legends figure, her deafness is explained as a natural way to protect her from the massive Sonic booms her speed creates. I thought that was a cool tidbit, and I kinda wish it was at all brought up in the movie itself.
Quote : Originally Posted by No-Name
Oh, and back to Sprite and punishment - punishment wasn’t the point. Forgiveness was. And I feel it was a more powerful statement to have Sersi, a character steeped the whole movie long in compassion, love, and empathy do the most loving thing and forgive Sprite her betrayal, to understand what drove her to it and to help her despite the literal knife that was plunged into her back.
Oh yeah, the knives were really out for this movie. It's currrently the lowest-rated MCU movie on Rotten Tomatoes, and critics were very hard on it, with many seeming willfully ignorant of the film's goals for an excuse to rail against the Marvel Studios machine. I can't fault anyone who didn't like the film, but it's astounding just how many bad faith reviews were written by top critics. I suspect that this film will get an insane reappraisal in the years to come.
In the meantime, I've been slowly unpacking what criticisms were raised against the film and how fair/unfair they seemed to be. The critical situation is SO complex that there seem to be a confluence of things that led to the panning.
Meanwhile, gen audiences seem to mostly like it. It's got a B+ on Cinemascore, also the lowest for an MCU movie, but it's performing decently and will likely be a profitable film. I'm currently expecting it to leap back into the zeitgeist when it hits Disney+, as that's the pattern I'm seeing with Shang-Chi.
Many thanks for the Makkari dial! I certainly had fun dialing her. This is actually pretty close to the speculation dial I'd made for her a few weeks previously in anticipation for the someday-maybe-it'll-release gravity feed version. Hopefully that comes soon! I'm eager to get those pieces and resume my solo home tournament!
I also agree with you about Sprite and didn't have any particular issue with her fate. As I saw it, A) as you say, Sersi's defining traits are love, passion, and compassion, so it'd make sense for her to see the nuance in Sprite's actions, B) Sprite's entire previous existence had been misery, so Sersi's action was a reprieve of sorts, C) Technically, she handed Sprite a death sentence, so if one REALLY wants her punished, there it is, and D) that actress is going to age rapidly. Unless they're killing her off, Sersi's boon is the only want to bring her back for sequels.