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Well, it sure didn't have a good effect the night you abandoned me
Haha, yeah sorry 'bout that. I thought I could play a mindgame and they'd think I'd protect you again, and thought Roy deserved to stay in the game so protected him at that point.
Also sorry to The Darkstone for starting the vote train on you, but at that point thought it was the best way to get information as I didn't have other suspicions to off on than the early Day 1 action.
@Dolce, seems your role says roleblocker+power detector, did you get both from the same action or had to choose? Not sure if my first night failed because of JK of Grinner, or because of your roleblock, but did you know I was the Doctor at that point?
@Dolce, seems your role says roleblocker+power detector, did you get both from the same action or had to choose? Not sure if my first night failed because of JK of Grinner, or because of your roleblock, but did you know I was the Doctor at that point?
No no, the power was a passive, I could just know the power that targeted me. And like I said in game, no one targeted me the entire game lol
@Dolce, seems your role says roleblocker+power detector, did you get both from the same action or had to choose? Not sure if my first night failed because of JK of Grinner, or because of your roleblock, but did you know I was the Doctor at that point?
I told you I targeted you the first night, I had no idea of any roles, I just targeted at random hoping to find something out by process of elimination
I'm glad everyone enjoyed this one, and that the story is well received.
It's a bit difficult to balance games like this where everyone has a power, with only around ten people. I'm also trying to break down some of the typical patterns we fall into with these games, hence the Innocent Child role, Watcher, and no Cop.
I think most of these changes worked.
For the next game I'm thinking a mix of Midnight Suns/street heroes as they go against Stormcrawler, Warmaker (who may need a more "heroic" name) and Essex's monster experiments.
I'm open to theme ideas, or additions, especially from the D.C. side (as I tend to lean Marvel by default)
Also I'm going to open up the selections for the next game so that any fictional character from any media can be combined with one comic character.
No no, the power was a passive, I could just know the power that targeted me. And like I said in game, no one targeted me the entire game lol
Ah sorry, could've pieced that together
Just really interesting that both of you were able to claim your actual roles (aside from the night killing of course ), and definitely almost brought it to the finish line!
It's a bit difficult to balance games like this where everyone has a power, with only around ten people. I'm also trying to break down some of the typical patterns we fall into with these games, hence the Innocent Child role, Watcher, and no Cop.
Yeah, I am sure that is a little tricky. I am hopeful that there being more activity here will attract other players. We may need to do a little bit of campaigning in order to get some more players over here.
I do think it has worked so far having smaller games than we might be used to here, though.
I know you sent Rokk a message saying that Roy was neutral, and that's why we didn't kill Roy haha we thought we would have him on our side hahaha
I can't remember all of them, but every message I sent was basically "don't trust (insert random name") " then I'd sit back and hope for general chaos since I could have won with either side lol
Warmaker
[Forge / Donatello]
Real Name: Donny Daniels Town
Role: Inventor
Note: Choose any power, and choose a target at night.
You will send that target a one shot version of that power.
Once a power has been invented, it cannot be invented again.
Some powers may not be allowed.
Starbird
[Nightwing / Starfire]
Real Name: Kori Grayson Neutral
Role: Messenger
Note: At night you may send a message to me, which will be sent to your target.
This may be sent at the start of the night, and if so then you need to send it during the day phase.