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Okay, then, since you given me an opportunity, I suppose I ought to take it.
Brainiac to J10, takes a click for pushing, Outwits General's Impervious.
Supergirl Charges with her HO. Moves to N14, attacks the General. AV10 on DV15, needs a 5. Rolls a 7. THat should be 5 to the General (3 +2 for the HO).
Brainiac flew forward to where he could see the General and aimed a small box in his direction.
"Kara, now!" he said. "This should disrupt the molecular cohesion of his invulnerable flesh long enough for you to do some real damage."
"On it!" she said, flying arounf the compound wall and ramming a heavy piece of machinery into the General's face.
The General grunted with the impact. "Nice try, girlie, but you aren't the first one with that big 'S' on their chest to try to take me down. I messed the other one up too."
"You will beeeeeeeee like one of my zzzzzzzzzzzzwarm," Queen Bee says as she tries to mind control Supergirl.
Supergirl's mind, however, proves resistant, and the Queen Bee stumbles back in pain.
"How would you like a little mind control in return?" Saturn Girl says telepathically and tries to control the Queen Bee.
"Not so fast, mind-witch," says Weather Wizard, empathic to Queen Bee's attack, he bombards Saturn Girl with winds and rain. She is knocked down a hole, breathless but ok.
Queen Bee would only take damage if she succeeded in controlling Supergirl.
Brainiac moves to O12, Outwits the General's Toughness.
Supergirl will attack the General, AV9 against DV13, needs a 4. She rolls a 6 (3+3) General takes 2 and is knocked back to P16, taking 1 more for hitting the wall. That really wasn't the result I was hoping for as that knocked him right out of Live Wire's LoF.
Plan B - Saturn Girl tries to MC Queen Bee (M-N15 is clear right? We cleared that up last time we played this map, I think?) AV9 on DV14, needs a 5. Saturn Girl rolls 2 and takes a click herself instead.
"Kara, again!" Brainiac said, sweeping past the gates and targeting the General with his device once more.
Supergirl delivered a left that sent the villain staggering. Live Wire cursed as he lost sight of the General.
"Perhaps I can convince this Queen Bee to come over to our side," Saturn Girl said. She sent a telepathic probe at her foe, and then gasped in pain. "She's so strong! She forced me out of her mind!"
"Thatzzz right, girrrl. You were a fool to match mindzzz againzzzt meeeee."
I forgot to account for knockback damage (I thought guys with toughness etc absorb that?). Anyway if not he's at 4 damage, won't effect this round either way.
Queen Bee will try to mind control Supergirl. Needs 6, rolls 10. 1 click to QB. Supergirl will charge to P13, attacks Live Wire. Needs 6, rolls 7. 2 to Live Wire.
WW to Q16.
Weather Wizard @Q16
General (4) P16
Queen Bee(1) @ N15
"ZZZupergirl ...juzzzt zztanding there. Let'zzzz make you buzzzy."
Queen Bee possesses a defenseless Supergirl and coerces her into attacking her own teammate, Live Wire. She snaps out of it quickly, after the first punch, but it was more than enough to send him reeling.
The backlash of the mind control sends Queen Bee to the ground.
"Bee," Weather Wizard yells out, "Are you alright?".
"Juzzzt a little weak," Queen Bee responds, "And I have this little buzzzzzing in my earzzzzz."
Knockback's a separate set of damage - which is exactly why guys with toughness can ignore it. But after he took the 2 from Supergirl, he wasn't in his toughness clicks any more. He was in Regeneration. I'm pretty sure that's how it works. (Even if it weren't, Brainaic had Outwitted his toughness anyway!) So 5 should be right.
Also before I go, can I double check Weather Wizard's position? To get to Q16, he'd have to go back inside the building, and his move's not high enough to get him there. Besides it seems a strange place to move him to. And did he roll for Breakaway from Brainiac?