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Joker-155
-Fortitude
-Lazarus Pit
-Armor Piercing
Mr. Freeze-97
-Trick Shot
Dr. Harleen Quinzel-69
-Stunning Blow
-Armor Piercing
Deadshot-61
-Trick Shot
Kirk Langstrom-51
-Armor Piercing
Clayface III-60
-Armor Piercing
Jonathan Kent-2
Marth Kent-2
Dr. Jerimiah Arkham-2
Points: 500
Suggested Battlefield Condition Cards:
Poor Teamwork-The Batman Enemies just don't get along, so why should anybody else?
Radiation Leak-The Joker's got some grand scheme to kill everyone-thus involving radioactive chemicals.
Bright Lights-In case someone has a Bat team . . .
Mr. Freeze lays out some barriers every so often to block line of sight taking advantage when he's able to shoot for 4-5 damage or incapacitate two targets. Of course he'll need help from either Clayface or Joker's higher attacks-a nine attack doesn't go far.
Deadshot is a sacrifice piece, often getting in the first shot thanks to his trick shot and running shot. If he survives long enough to do a bigger blast all the better.
Harley is the incapacitate Queen, let her stunning blow figures all the time, and it'll go through thanks to armor piercing. Don't forget to borrow a high attack when she goes out with a bang via energy explosion and armor piercing again!
The pogs are to serve Joker's needs with either blocking line of sight or either mastermind fodder-let's not forget the time when Joker rigged a shotgun to go off on Arkham if Batman got too close. Besides when do you ever get the chance to kidnap the foster parents of Superman?
Clayface is a close combat sacrificial lamb. He goes out there and ties up figures for your ranged combatants to slaughter. Toughness will protect him until he gets to POISON! which will put the final touch on your opponents. Besides, his attack doesn't go below an 8, talk about consistency.
Man-Bat is a much better piece for this possibility with his charge, it's the fact that he begins with POISON! however that makes Clayface a better idea, but don't diss the Kirk, he could easily carry in Clayface so that there's more of a threat to deal with.
And then we have The Joker! He's more mobile than Batman with his outwit, and his fairly high defense will keep him from being shot more often than nought. Is starting incapacitate should tie figures down as he outwits defensive powers for his team mates (like he'd do that) or just confound his enemies by outwitting their battle fury (. . .), keep note that his third click his filled with stealth, poison, combat reflexes and exploit weakness-a deadly combo and if not for the combat reflexes (with a poor defense value no less) would be the best click on his dial. Afterwards he has some leap/climb with blades, willpower, and perplex, and after that running shot, energy explosion, and mastermind. This click is great with his armor piercing as he energy explodes away probably hurting his team mates, too (who cares, right?) Then the next click is a mighty one with the all powerful charge and four damage with outwit and a 12 attack to boot. How fun, and after that he has leap/climb to get away and outwit still with super senses as some form of protection. Anywho, even if he's annihilated in one shot, he can come back thanks to lazarus pit, be careful though that you resurrect him before they can KO him again-and don't forget your opponent could win in the end for gaining an additional 130 some points. The most invaluable aspect of the Joker is that he can't be outwitted, so go nuts-literally.
Last edited by Prof. Aragorn; 02/26/2005 at 23:45..
Eh . . .
I have no sekrets, I just am.
Want to see me strip, sing, screw up my lines, and dance for my senior year spring play? Then check this out!
The big thing about him is using a reasonably versatile team, instead of focusing on one thing - most teams build around 'stealth' or 'ranged attacks', etc.
For a lot of his dial, Joker has some kind of support option. He can also attack and defend himself in some fashion, and he's almost never useless, unlike a lot of clicks when they get past their first few clicks. With the Joker, push him like crazy, use all your options and use him to help the rest of your team in various fashions as he goes through his dial.
He brings a lot to the table for options, and if you know his dial, you can even sort of predict what's coming up.
And unlike most figures, your opponent can plan for him the way they could with most figures, because they likely don't know what he can do coming up. Otherwise, just keep him near the rest of your team and have fun.
"All you need to do to be a non-conformist is dress exactly like we do, and listen to the same music we do."