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hey not bad ... not bad at all ... now if they would make an honorary member card for those clix that were on teams but didnt get a team ability like marrow jay garrick starman and many others....
"He's got a possible 12 Attack",
Yeah, with 3 Perplex stacked on top of his 9 Attack!?
Why not advertise all figures with stats that are 3 higher than what they've got?
WKids could say, "This Paramedic does 3 Damage".
With everyone complainging that stealth was getting the shaft, Disbanded is the card for you. Goodbye Ult/Supes TA, my Deathstroke stays hidden. But watch out for that Trickshot still. I think this card was made for the ones who were so upset about the whole anti stealth movement. Enjoy it gentlemen!
I have to disagree to a point. Throw this on Lockjaw who with phasing auto-breaks away....that could be nasty.
And Armor Piercing...
I think Lockjaw just became the destroyer of worlds in my book.
Don't care about how high you Defense is (KC GL, KC Flash, The Atom). Don't care if you've got impervious. All I have to do is walk up to you, then walk away.
Love the disbanded card great BFC
wild Sentinel ok would only play in sealed
shake Off if the 1 damage goes through toughness,invuln,imperv then its a great card for phasers and leap and climbers if it does not go through then its just plain
Also remember that giant figs, and transporters that for now are all double based, have a LOT of adjacent squares. Lockjaw's phasing also lets him get in next to everyone easily, then "shake em off" for damage. I like it. I want to use shake off to hurt Superman, Sentinel, Magog... of course the trick there is getting next to them and surviving to breakaway... better have some incap. Lockjaw can easily double his points with feats, we'll find out if its worth it.
As for Disbanded! Here's the first way to cancel team abilities. It might become the new #1 target of Ordinary Day (replacing Earthquake) I always liked nice cost effective unaffiliated pieces myself though.
If you can get away with running around and beating people with your Man-Thing, more power to ya. I have a good trader thread too!
So is this where the WK 'love letter' to theme team players starts...or ends??
I like shake off and also think a SS pre req would have made it yet another great feat to tack onto a brick, oh well still a nice card. And hopefully that wild sentinel will get some new Giant Sentinels in F4 to team up with.
Chuck Norris is the only person who can simultaneously hold and fire FIVE Uzis: One in each hand, one in each foot, and the 5th one he roundhouse-kicks into the air, so that it sprays bullets.
Not so fast, guys... Phasing doesn't say you "break-away" successfully, it just says you get to ignore any effect characters have on movement. In other words, Lockjaw would have to turn off Phasing and make a breakaway roll, like everybody else to use that feat.
Leap/Climb, on the other hand, specifically mentions "automatic breakaway".
Food for thought, from the PAC.
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So is this where the WK 'love letter' to theme team players starts...or ends??
I like shake off and also think a SS pre req would have made it yet another great feat to tack onto a brick, oh well still a nice card. And hopefully that wild sentinel will get some new Giant Sentinels in F4 to team up with.
I think I know why they may not have had SS as a pre req for it
I was contemplating a cheezy combo of having a Phasing transporter (Lockjaw) next to an opposing guy, TK up R Hellcat (Avengers TA) next to opposing figure. She moves away (L/C no roll breakaway and no move action caounted move) to the other side of Lockjaw, then Lockjaw also no roll breakaway (Phasing) picking up Hellcat for a free two point damage while only really risking a 44 point lockjaw (R Lockjaw 24, plus Armor Piercing 10, plus Shake it off 10)
I think I know why they may not have had SS as a pre req for it
I was contemplating a cheezy combo of having a Phasing transporter (Lockjaw) next to an opposing guy, TK up R Hellcat (Avengers TA) next to opposing figure. She moves away (L/C no roll breakaway and no move action caounted move) to the other side of Lockjaw, then Lockjaw also no roll breakaway (Phasing) picking up Hellcat for a free two point damage while only really risking a 44 point lockjaw (R Lockjaw 24, plus Armor Piercing 10, plus Shake it off 10)
R Hellcat would be 47 points for the same card combo
I think I know why they may not have had SS as a pre req for it
I was contemplating a cheezy combo of having a Phasing transporter (Lockjaw) next to an opposing guy, TK up R Hellcat (Avengers TA) next to opposing figure. She moves away (L/C no roll breakaway and no move action caounted move) to the other side of Lockjaw, then Lockjaw also no roll breakaway (Phasing) picking up Hellcat for a free two point damage while only really risking a 44 point lockjaw (R Lockjaw 24, plus Armor Piercing 10, plus Shake it off 10)
Nice idea except that Hellcat doesn't add a point of damage because she can't possibly be assigned this Feat, since she is not a Transporter or a Giant fig. And see my above post about Lockjaw's Phasing not working with the feat either.
Until it's FAQ'ed, I'm going by the wording of the PAC.
Discover OpenHC - a fan-built Heroclix platform to play with your friends online. Crow's OpenHC Download