You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Re: HeroClix A to Z – Beating Galactus: Part 2, The Team
No....It will not.
This isn’t a new ruling; Mystic and Crossgen are activated from damage from an attack. Mastermind is not an attack. Once Galactus deals his damage to Dr. Doom he is taken out of the equation and the rest of the action is solely between Doom and the Doombot. So when DOOM Deals the damage to the Doombot it’s NOT an attack hence no Mystic damage.
And even if Mystics was to be activated then Doom would take the damage for dealing it to your Doombot.
It makes me mad when people say I turned and ran like a scared rabbit. Maybe it was like an angry rabbit, who was running to go fight in another fight, away from the first fight.
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
Quote : Originally Posted by Par2ch
Azs your inncorrect about hydra
Hydra does need a clear line of fire to the target...(Marvel FAQ page 2)
Everyone can pretty much see big G (i.e, figure bases won'r block LoF) so Hydra figs behind attackers, etc. will see over the figs they are boosting and have LoF to big G.
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
Quote : Originally Posted by Par2ch
Azs your inncorrect about hydra
Hydra does need a clear line of fire to the target...(Marvel FAQ page 2)
Well because Galactus is so big, all the hydra members can see him even if other figures are in the way. So it's pretty easy to draw LoF to him with Hydra.
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
This is very similar to the thinking behind the team I made to take on Galactus. Sadly, I got eaten up by his Pulse Wave clicks. I used too many attackers on one turn and knocked him onto Pulse Wave but didn't have anyone left to knock him back off it.
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
Quote : Originally Posted by absolutvt69
This is very similar to the thinking behind the team I made to take on Galactus. Sadly, I got eaten up by his Pulse Wave clicks. I used too many attackers on one turn and knocked him onto Pulse Wave but didn't have anyone left to knock him back off it.
Yes, short of memorizing exactly where Pulse Wave falls on the dial and being *very confident* in your ability to damage him enough to get him past those, I don't see any easy way to avoid an 8 range, 3 damage, triple blast to all your figures.
I am very much looking forward to azs' method of dealing with the Pulse Wave.
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
Quote : Originally Posted by Par2ch
Azs your inncorrect about hydra
Hydra does need a clear line of fire to the target...(Marvel FAQ page 2)
A few people have pointed out that Hydra will always have LOS to Galactus, but I think you might be referring to this line from my article:
"...the Hydra TA is tremendously easy to take advantage of. It also doesnt require LOS like Perplex..."
What I meant by that was that you don't need LOS from the Hydra to the figure using hydra. (Although that's a lame thing to say in the first place, because you have to be adjacent.)
I was trying to say that Hydra is easier to use that Perplex, because the perplexers would constantly needing to manuever to get LOS to the figs they want to help. But with so many Wildcards, they're already in place to use Hydra.
Sorry for the confusion.
As for the Mastermind/mystic issue, thanks for pointing out the FAQ passage. Its seems you are correct, and I was mistaken, you cannot deal mystic damage when masterminding damage.
However, I'll reiterate that this is mostly moot and will become clear in Part 3.
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
Even without the ability to mystic away masterminded damage, the damage would not damage Doom, who's a linchpin in the plan as far as I can see, but rather some less important model.
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
The problem is, with Scenario Galactus, if he has PW on his dail he gets to use it, same as Force Galactus. Both can use it to turn off any stealth or Mystics TA to lay down some massive damage. If you're playing against Force Galactus, then your opponent doesnt really know how to use him. If you're using scenario Galactus, then you're not opting to use PW which is cheating in my opinion.
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
Quote : Originally Posted by normalview
Yes, short of memorizing exactly where Pulse Wave falls on the dial and being *very confident* in your ability to damage him enough to get him past those, I don't see any easy way to avoid an 8 range, 3 damage, triple blast to all your figures.
I am very much looking forward to azs' method of dealing with the Pulse Wave.
I'm interested about this too. My instintive answer would be make sure you're on a indoors map and put up a barrier. The problem with this is that you only get 4 squares of it. If you set it up adjacent with big G, you could save a bunch of your figs since LoS can't be drawn past the barrier. This works for about one action. During this action, you move around it. So PW twice instead of thrice.
I'm eager to see azs work around the dreaded 3-click pulse wave.
Great Scott! I've been doing this for over 10 years?!
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
I believe PW still allows for Mystics retaliation. It says that it ignores all Team Abilities, powers, and abilities of characters in range, but I don't see how that prevents Mystics retaliation, which happens after the attack is made and doesn't interact with the actual attack.
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
Quote : Originally Posted by shin-goji
The problem is, with Scenario Galactus, if he has PW on his dail he gets to use it, same as Force Galactus. Both can use it to turn off any stealth or Mystics TA to lay down some massive damage. If you're playing against Force Galactus, then your opponent doesnt really know how to use him. If you're using scenario Galactus, then you're not opting to use PW which is cheating in my opinion.
Well when playing the Scenario Galactus you can't use the PW if the figure who dealt damage to him isn't w/i the range. So that's how I got around it. I'd hit him from 9 or 10 squares away so that when he retaliates he has to use something else. I did use EE for retaliation (and still beat him). Being able to Outwit Scenario Galactus makes a huge difference.
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
I'm not getting a good feeling about this strategy...the Mastermind onto Mystics (not working) ruling has been around for a while.
It seems like the strategy is going to be to destroy as much terrain as possible and scatter everyone into stealth...preventing Galactus from moving and positioning. (So Robin could use his Smoke Cloud)
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
If the player using Adz' force knows Galactus' dial well, Pw isn't that hard to get around. Since Mystics is an optional power, all you have to do is damage Galactus to the click right before PW, not use mystics on Galactus' turn, and then damage him past it on your next turn. Galactus takes 3 then on your next turn galactus takes 5. Or if your feeling cocky, try to deal 8 to him (plus impervious) in one turn...then he's off Pw until 8 clicks into his starving dial.
Re: HeroClix A to Z Beating Galactus: Part 2, The Team
V shade is very safe if put on an object on the corner of the board with mary jane diagonally next to him in stealth as well. He can't be based and Galactus needs to take out MJ to get to him, taking one from mystics in the process...