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I am going to say that an exploding wall might draw too much attention. And for the record, I had this as a scenario where you would be able to free other teammates to help. Shear took this to the evil Metal Gear Level.
I am going to say that an exploding wall might draw too much attention. And for the record, I had this as a scenario where you would be able to free other teammates to help. Shear took this to the evil Metal Gear Level.
Well, I had already planned the jailbreak scenario after a fashion - but originally, Deadshot was just a spectator the rest of the Squad could free and add to the team. Your idea of him being the leader of the issue spun me off in another direction.
Of course, I've also been playing Metal Gear Solid 2 lately.
Just going to go all the way through this until I get caught.
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1V) Villians move to spot 2
1) Deadshot to Q6
2V) Villians move to spot 1... guard spots Deadshot
2) Deadshot shoots the guard. 9 on 14, 5+1 for a hit and a KO. 4 DV+2 KO= 6
3V) Clear
3) Clear
4V) Guards move to spot 2
4) Deadshot moves to K5, going through the guards space to rummage for keys and bullets. Roll for Key is a 5. Roll for bullets a 5 too wow. So i'm up to 4 bullets and 3 penuts
5V) Guards move to spot 1)
5) Deadshot RS the camera witha peanut, moves to 9 on 15, roll is a 4+3 for a hit and a KO... I imagine I just get the 2 for the KO and not a damage bonus so that's 8 total. Deadshot is at H5
6V) Clear
6) Clear
7V) Guards to Spot 2
7) Deadshot to F11
8V) Guards to Spot 1.
8) Deadshot opens the door, I'm not going to be able to make it through if I try and take everyone out.... so Deadshot will make a break for it. Deadshot moves to J15
9V) Clear
9) Clear
10V) Guards move to spot 2. The Guard spots Deadshot
10) Deadshot runs for it... Moves to P15
11V) Waiting for reactions... including the Shear diceroll... but the other guards have seen me... so... we'll see what happens. :/
The Agents positions and their patrol routes are as follows (their facing direction is in parenthesis):
The following Agents do not have a patrol route and will stand still unless alerted. They still have a cone of vision, and can spot Deadshot if he enters it.
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This isn't so much Metal Gear as it is Dodgeball. If I didn't make this run and went the other way i'd of never mad it there in time. Nor would i if I stopped to take out the one guard. Hope everything works out.... Coulda stayed out of the bottom guards LOF but there is a good chance they'd join in on the Die roll anyway.
Quote
In the game of chess you can never let your opponent see your pieces
::Lets see... i've got about 15 minutes until they find me out. Hmm... ::
Deadshot ran out into the Hallway and saw a guard. He snuck out behind him and aimed at the guards face. The guard turned around saw the gun and was terrified. Deadshot put one finger up to his lips and the guard stifled any scream he was likely to let go.
::Things have been nothing but trouble since I got hired into fighting on the side of the angels over here. People like superman make it look easy with their invulnerability... not that i'm complainging. that'd take the fun out of it.::
"Do you have a key?"
The guard nods back at me frightened
"Drop your gun. Kick it to me... then get on the ground and hold out your key card and i'll let you live."
He does what I say... then I shoot him. Right in the back of the skull. I may be on there side for the time being but I ain't no hero. And i ain't got no time for some knocked out guard to wake up and set off an alarm.
A security camera up ahead it... before it see's me I deactivate it with a quick flick with this peanut off the wall and on to it's off button.
::Now to try this keycard... no good... i'll never make it out in time if i take out all these guards like I want. I'll need to make a break for it. Should be fun::
Quote
In the game of chess you can never let your opponent see your pieces
I think that I can step in at this point and move some folks around. If I am wrong, Shear can come through and overrule me.
The guard at F12 has spotted Deadshot, but couldn't catch up with him, so he will stay at that point. The other two at the bottom, they should not have seen him, I don't think. I am going to go on my Metal Gear knowledge here. You have gotten out of visual range from Agent 2, so I think that puts you back in the clear. Now the ones at the bottom have a little different issue. The way I see this, they are facing each other shooting the stuff. So that means that is we go 45 degrees, the guy on the left (Agent 6) would not be able to see past S15. If they were both facing North, going on the 45 degree thing, I would say that neither one could see beyond Q15. But that is me trying to do angles, and I got a C in Geometry in high school like 12 years ago.
The point of this rant is that while you were spotted by one guard, you got out of his visual range, and are now invisible again. The guards at the bottom can't see you, because they are arguing Yankees/Red Sox. As I said, if this is wrong, Shear can overrule me. But I am using my bad Geometric skills and my knowledge of the hated Metal Gear game (never could beat the damn thing). So there you have the villains thoughts.
oh hm... well i'll wait for Shear and see what he says. I've never played a Metal Gear game so cool if it's true... but i have a feelin it ain't that easy.
Quote
In the game of chess you can never let your opponent see your pieces
I DO make a super-secret rolly-roll to determine which guards hear the alarm and respond. Here goes...
*rolling behind hand so as to keep it super secret*
Okay, the silent alarm goes up, and the following guards are alerted: 2 & 4. The two guards at the bottom in the open are, in fact, off-duty and not paying enough attention. They DID hear the shout go up, but when they turned - as Oogie suggested - DS was out of their visual range, so they went back to chatting.
Guard 2 can take pursuit, and Guard 4 is on alert, meaning Deadshot's "always acts first" rule is off. He is facing North, and if/when Deadshot comes into his visual range, he will take action.
Oh, and you do get IAP for the damage against that camera.
I'll go ahead and move for you, Kasz - I think Oogie's out sick. He mentioned being under the weather a while ago...
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"Huh? What was that noise?" the guard said as a large exclaimation point appeared over his head with a *brrring* sound. Turning toward the sound he heard and moving to investigate.
The following Agents do not have a patrol route and will stand still unless alerted. They still have a cone of vision, and can spot Deadshot if he enters it.
The following Agents do not have a patrol route and will stand still unless alerted. They still have a cone of vision, and can spot Deadshot if he enters it.
1) Agent 2 rests.
2) Agent 4 spots Deadshot and attacks; rolls a 4 (1,3) for a really bad miss.
**you rest**
Turn 13
1) Agents 6 & 7 hear the gunshots and move to investigate. A6 moves to R17, and A7 moves to S16
2) Agent 2 moves to Q15
3) Agent 4 pushes to attack DS; rolls snake eyes (!!!) for a total of 2 clicks to himself. I really, truly tire of rolling crit-misses on push actions. In my home game, it's my signature move
The following Agents do not have a patrol route and will stand still unless alerted. They still have a cone of vision, and can spot Deadshot if he enters it.